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8 hours ago, Valken said:

 

Is there a MOVE function so it basically copies and uninstalls the mod from Steam Workshop so I won't have 2 copies? Maybe that would fix it?

 

Not as far as I know - God knows that would be usefull...

I do that manually, delete the related folder linked in the hidden workshop folder, and then unsubscribe from the mod on Steam.

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18 hours ago, haleks said:

 

Not as far as I know - God knows that would be usefull...

I do that manually, delete the related folder linked in the hidden workshop folder, and then unsubscribe from the mod on Steam.

 

The functions are there, though as two separate actions:

1. there's "Copy as a local mod" option in the extra menu (...) that will copy the mod to selected folder and then add it to the list as a local mod;

2. then you can hit unsubscribe button in Launcher on the original Workshop mod.

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Hi Wiz,

 

I did a check and there is something wrong with my launcher again. Under the mods list, it would show about 3xx mods subscribed.

 

I then wanted to confirm this because it should be a tad more.

 

So I selected the 107410 folder to be WATCHED and it now shows it has added 27xx mods...!!!

 

Can you check if STEAM is acting up again where last year it was not syncing to the actual subscribed mods to the launcher? I believe it may be server change on their end again. For now, I have it selected to watch the folder to enable the mods temporarily.

 

Thanks!

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12 minutes ago, Valken said:

Hi Wiz,

 

I did a check and there is something wrong with my launcher again. Under the mods list, it would show about 3xx mods subscribed.

 

I then wanted to confirm this because it should be a tad more.

 

So I selected the 107410 folder to be WATCHED and it now shows it has added 27xx mods...!!!

 

Can you check if STEAM is acting up again where last year it was not syncing to the actual subscribed mods to the launcher? I believe it may be server change on their end again. For now, I have it selected to watch the folder to enable the mods temporarily.

 

Thanks!

2

Hello.

 

Could you send me logs from your Launcher (Launcher - Options menu - Export Launcher logs to desktop) and possibly also Steam client logs (C:\Program Files (x86)\Steam\logs)? So far I've only managed to run out of disk space, but our QA team is tasked to reproduce this issue too and they have more luck (or should I say bad luck).

 

How many subscribed items does Steam itself show if you go to their Workshop page http://steamcommunity.com/workshop/ - then Your Workshop Files and filter to Subscribed Items?

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Hi Wiz,

 

I have zipped up the logs but dropbox won't let me link it anymore. I have email it to somewhere. 

 

Check your PM and thanks!

 

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Update... I am getting a lot of "STEAM IS OFFLINE" errors in ARMA 3 LAUNCHER even though Steam is connected to the internet clearly and can download and play other games.

 

Seems there is something going on locally on my computer or if the launcher is trying to connect to the internet separately even though the local Steam client has connected successfully to Steam.

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I read the thread but did not see what I'd hoped for. It appears that the mod list exporter creates a list of links for subscription that are alphabetical and does not preserve load order. I know that re-foldering is a solution for some people, but there are mods that you may not do this with and none of my players are Arma monks. They are family members and work-mates who only have so much patience. They need the game to be as accessible as I can make it. So do I understand correctly: Is load order not preserved? And is there some reason I don't gather why not?

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13 hours ago, bugbear44 said:

Is load order not preserved? And is there some reason I don't gather why not?

Load Order doesn't matter if the Mods are written correctly.

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That's not an answer for me. You can vouch for all fifty three thousand or so entries on the workshop and it doesn't make any more satisfaction from their shifting around, apparently at random, in the list. I want them to go where I put them.

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I get very few administrative events in Windows 10 Event Viewer, I like to squash any that appear or understand why they appear.

What is get MOST of the time is Launcher errors. The launcher doesn't crash or anything and works 100% of the time to launch the game.

Anyone (BI)? have any idea why these appear?

 

Spoiler

Application: arma3launcher.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
   at <Module>.Steam.ServerFavoritesService.RefreshFavoriteGame(Steam.ServerFavoritesService*)
   at SteamLayerWrap.ServerFavoritesServiceWrap.GetFavoriteServers()
   at Launcher.Steam.Servers.ServerBrowserService+<>c__DisplayClass32+<<GetList>b__2e>d__37.MoveNext()
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[[Launcher.Steam.Servers.ServerBrowserService+<>c__DisplayClass32+<<GetList>b__2e>d__37, arma3launcher, Version=1.5.145.285, Culture=neutral, PublicKeyToken=null]](<<GetList>b__2e>d__37 ByRef)
   at Launcher.Steam.Servers.ServerBrowserService+<>c__DisplayClass32.<GetList>b__2e()
   at System.Threading.Tasks.Task`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].InnerInvoke()
   at System.Threading.Tasks.Task.Execute()
   at System.Threading.Tasks.Task.ExecutionContextCallback(System.Object)
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef)
   at System.Threading.Tasks.Task.ExecuteEntry(Boolean)
   at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

 

 

Spoiler

Faulting application name: arma3launcher.exe, version: 1.5.145.285, time stamp: 0x5c109749
Faulting module name: SteamLayer.dll, version: 1.5.0.0, time stamp: 0x5c1096d9
Exception code: 0xc0000005
Fault offset: 0x000454dc
Faulting process id: 0xa78
Faulting application start time: 0x01d4a37c6aaeae47
Faulting application path: E:\Steam\steamapps\common\Arma 3\arma3launcher.exe
Faulting module path: E:\Steam\steamapps\common\Arma 3\Launcher\SteamLayer.dll
Report Id: 55ea6f38-e485-41cc-87b0-b2c54d33fc7e
Faulting package full name:
Faulting package-relative application ID:

 

At the time of these errors I had no clue these events were being written because the game launched without issue.

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Steam broke my ARMA 3 just now (says not installed, but it is) and I had to reinstall the game. No issues. 

Steam WIPED ALL of my workshop mods off the SSD! over 600 GB... almost had a heart attack!!!

Steam is trying to reinstall mods... waiting...

ARMA 3 Launcher still has bug that it cannot see / list some of the mods that I had already subscribed too - RHS and CUP for example.

I checked my profile on STEAM and it says I have subscribed to 4941 entries (mods + missions)...

I don't want to unsubscribe all as I cannot export a subscribed mods to a list from Steam Client or Workshop via browser. Arma 3 Launcher can export but it only shows ~ 300 out of 4941 mods... sigh...

Both Steam Client and Internet Browser logged into Steam does show all subscribed mods...

 

Any idea? Oh Great Wizard, are you back yet?!

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