FriZY_SK 9 Posted March 22, 2015 (edited) Hello, I would like to present you our new MP coop mission for 34 players. STORYLINE: On the island Altis is rising strength of radicals from Islamic states (ISIS), which have already taken control of some regions on the island. Extremists systematically kill off the inhabitants of a different faith. NATO, US and some Arab states formed a coalition and sent troops to the island. These ground forces aim to destroy terrorist organization. DOWNLOAD: Steam Workshop: Operation Bloody Sand Dropbox Mirror: Operation Bloody Sand Armaholic: Operation Bloody Sand Co-34 FEATURES: Virtual Ammobox System (VAS) Virtual Arzenal reviving teammates group managment TAW view distance only pilot can fly gradually assigned tasks player markers on map vehicle/heli respawn protected base zone respawn of helicopters on request THANKS: Tonic aka TAW_Tonic for VAS and TAW view distance =BTC= Giallustio for revive script Tophe of Östgöta Ops [OOPS] / updated by SPJESTER for vehicle respawn Kronzky for String Functions Library Igi_PL for his great loading box system (IgiLoad) Tophe for House Patrol Script Shay_gman,Spirit and Psycho for save function in MCC S4 LAMA CZ-SK Team BIS for this great game! NO MODs required! CHANGELOG: ========== version 1.01 (14.04.2015) ========== - change offroad class to "O_G_Offroad_01_armed_F" - change default parameter "Number of tasks" to 6 from 4 - remove sidechats from randomPatrol.sqf script in SP - change of counting units to surrender in clear area tasks (vehicles included) - add more units in towns - intro can be skipped in parameters of mission ========== version 1.00 (22.03.2015) ========== - first public release Have a fun and ENJOY IT! :681: Edited April 14, 2015 by [FF]FriZY 1 Share this post Link to post Share on other sites
FriZY_SK 9 Posted March 23, 2015 UPDATE: Problem with subscribing on Steam is solved. 1 Share this post Link to post Share on other sites
ice_age0815 37 Posted March 24, 2015 Nice mission i like the intro lol Share this post Link to post Share on other sites
FriZY_SK 9 Posted March 24, 2015 Nice mission i like the intro lol Thx for feedback Share this post Link to post Share on other sites
jus61 54 Posted April 13, 2015 how can I increase the number Ai Share this post Link to post Share on other sites
FriZY_SK 9 Posted April 14, 2015 NEW VERSION 1.01 IS OUT!!! :cool: how can I increase the number Ai no it is not possible Share this post Link to post Share on other sites
jus61 54 Posted June 26, 2015 How do I disable Fatigue? This does not work: player enableFatigue false; Share this post Link to post Share on other sites
Bad_Karma 12 Posted June 27, 2015 (edited) Looking forward to getting into this Mod. Former US Military here, I'm new to A3 and new to ARMA. I spent about an hour checking out the base and my squads today. I'm wondering if there's a way to take control of more than one six man squad. Or a way to break up two of the 6 man squads and make 2 more 10 man squads with a couple left over for reserves. Is the only way to take control of each individual squad having your Captain around and find each Team Leader? What should I do with the Squads I'm not taking out on missions? If I can only take out 6 at a time, I have what, 4 other 6 man squads sitting idle. Should I keep them in bunkers? I don't want any spoilers but I don't want to be missing something that's very obvious to ARMA veterans. Is there a read me or brief tutorial anywhere? Can I ran TPW Mod's Skirmishes with your mod without any conflicts? The mod has random battles break out, I'm thinking I'd like to make BlueFor Nato and OPFOR ISIS. Does your Mod run well with ACE3? Thanks! EDIT: I just realized this is made for Multiplayer. Is it a MP campaign, or just a set number of missions? Edited June 27, 2015 by Bad_Karma Share this post Link to post Share on other sites
jus61 54 Posted September 23, 2016 Update to Tanoa version ??? Share this post Link to post Share on other sites