schulz 10 Posted September 29, 2016 Hey there, big fan of this mod. I'm looking to install this on the server I run in the near future, but if the update is going to happen soon I'd rather wait for that so I don't have to update the server's mods again. Do you think I should wait or are we still a couple weeks out on the mod update? Thanks! Hey Strider, you probably didn't read the Forum-Rules. So you cannot know that it's not really nice to ask when something is finished. The Modders are working for free and in their free time ;) Test the Mod now :) Share this post Link to post Share on other sites
Strider87 10 Posted September 29, 2016 I was just curious. The mod creator is free to ignore me or give me a rough estimate as he chooses, I won't be offended either way. I doubt he needs you to speak for him. Share this post Link to post Share on other sites
accuracythruvolume 547 Posted September 29, 2016 Could be a couple weeks yet. Depends on how fast I can whip my texture wizard into outputting the last needed vehicles. Also I need to finish the EC635 :ph34r: 4 Share this post Link to post Share on other sites
Strider87 10 Posted September 29, 2016 Thanks man, I'll go ahead and install the current version then. Looking forward to the next release. Share this post Link to post Share on other sites
accuracythruvolume 547 Posted September 30, 2016 IA EC635 gtg B) 3 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted October 3, 2016 Finally managed to get the CUP T55 custom textures working.... that was a weird one :blink: 5 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted October 6, 2016 Well.....Version 9 has been released upon the world :party: Get it here: http://www.mediafire.com/file/a6w482kfaepj98w/%40ISC_v09.7z With this version of the mod, you now have the choice of using either CUP vehicles or Massi's. Or even both should you so choose. Along with that, the requirements have now officially changed: Requirements: - RHS: Escalation- Community Upgrade Project Weapons- CBAOptional: - Massi's NATO SF and RUSSIAN SPETSNAZ VEHICLES - Community Upgrade Project Vehicles - iNTERBRED's Tactical Beards (will provide more variety)Changelog: V 9.0 6/OCT/2016 - Changed: Additional vehicles are now optional - Added: Support for usage of CUP vehicles - Added: Flags on certain CUP vehicles - Added: New vehicle textures - Added: SP Craig's SSh68 Helmets to SAA - Added: Aplion's excellent EC635 included, all credits to him for a nice chopper! Simply grab the applicable .pbo for the vehicle set you wish to use from the optional directory, and move it to the addons directory. Future plans are to take another look at the infantry units. The mismatched camo deserves a revision. Also the groundwork for RHS shall be started. Enjoy everyone! 6 Share this post Link to post Share on other sites
Guest Posted October 6, 2016 New version frontpaged on the Armaholic homepage. Iraqi-Syrian Conflict v9.0 Community Upgrade Project - Weapon Pack Community Base Addons A3 RHS: Armed Forces Of The Russian Federation RHS: United States Armed Forces Share this post Link to post Share on other sites
Matth_ 68 Posted October 6, 2016 Nice updtae thanks, but is it possible to have a full CUP support without RHS ? 1 Share this post Link to post Share on other sites
fercyful 11 Posted October 6, 2016 Thanks for Version 9 B) Have some problems loading missions created with Version 8 :unsure: http://imgur.com/a/KZQ7s Tried with "optionals" and without them... S.O.S. Thanks! Share this post Link to post Share on other sites
accuracythruvolume 547 Posted October 6, 2016 That's likely because I renamed IraqiSyrianConflict_v to IraqiSyrianConflict_v_core to accomodate the new modular vehicle sets. Try going into your mission.sqm and open it in notepad. rename Iraqi_Syrian_Conflict_v ---> Iraqi_Syrian_Conflict_v_core 1 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted October 7, 2016 Nice updtae thanks, but is it possible to have a full CUP support without RHS ? Right now several RHS infantry weapons and vehicles are used. Part of the infantry revamp will be to separate that out to make it more modular. I will see if I can work it out so eventually you could use RHS, CUP, or both fully as you choose. 5 Share this post Link to post Share on other sites
fercyful 11 Posted October 8, 2016 That's likely because I renamed IraqiSyrianConflict_v to IraqiSyrianConflict_v_core to accomodate the new modular vehicle sets. Try going into your mission.sqm and open it in notepad. rename Iraqi_Syrian_Conflict_v ---> Iraqi_Syrian_Conflict_v_core Thanks! After that works perfectly :) Time to start renaming all the other SQMs ^_^ 1 Share this post Link to post Share on other sites
Broseph_Stalin90 72 Posted October 11, 2016 Knowing Arma, it's probably an issue on my end that'll disappear on it's own tomorrow, but I'm seeing some units from all factions (From what I can see, when the unit ends up with an AKM) without ammunition. Does anyone else get this? Share this post Link to post Share on other sites
sonsalt6 105 Posted October 11, 2016 Updated mod v9.0 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
gatordev 219 Posted October 11, 2016 Knowing Arma, it's probably an issue on my end that'll disappear on it's own tomorrow, but I'm seeing some units from all factions (From what I can see, when the unit ends up with an AKM) without ammunition. Does anyone else get this? I had the same problem until I deleted NIArms (Toadies) RHS compatibility .pbos. Then they had ammo again. Although this was a few days ago, so not sure if something changed in the last 2-3 days. Share this post Link to post Share on other sites
Broseph_Stalin90 72 Posted October 13, 2016 Yeah I removed that soon out of curiosity soon after posting, seeing as it was the only thing I could think of breaking AKM's, hopefully it can be fixed. Share this post Link to post Share on other sites
Aniallator 164 Posted October 16, 2016 Nice updtae thanks, but is it possible to have a full CUP support without RHS ? Why though, given that a lot of RHS content is new, not ported, and is of higher quality? Anyway, love the EC-635, and just wondering if it'll get an Iraqi texture and have the Heer one done away with? How I've been wanting an Iraqi texture for Aplion's EC-635 for sooo long :) 1 Share this post Link to post Share on other sites
dragonfire43560 27 Posted October 16, 2016 Why though, given that a lot of RHS content is new, not ported, and is of higher quality? Anyway, love the EC-635, and just wondering if it'll get an Iraqi texture and have the Heer one done away with? How I've been wanting an Iraqi texture for Aplion's EC-635 for sooo long :) CUP has advantages 1. It runs better 2. It has some weapons/vehicles that RHS doesnt have and will probably never have 3. This is my own personal view but many of its sounds are MUCH better (the RPG and the SAM launchers notably) 4. It has fewer scripts and runs better with ACE 1 Share this post Link to post Share on other sites
Aniallator 164 Posted October 16, 2016 CUP has advantages 1. It runs better 2. It has some weapons/vehicles that RHS doesnt have and will probably never have 3. This is my own personal view but many of its sounds are MUCH better (the RPG and the SAM launchers notably) 4. It has fewer scripts and runs better with ACE Ah, good points. In the end though visual quality is the big winner, and RHS really wins there. Would be interesting to see in the future if we can choose to use just RHS, just CUP, or both! Share this post Link to post Share on other sites
war_lord 934 Posted October 17, 2016 CUP "runs better" because it's currently a bunch of exact ports from a 7 year old game that itself used assets from a 10 year old game. Once CUP gets to the "upgrading" part of the equation, it'll start running about as well as RHS. More demanding performance is the price one pays for higher visual fidelity. 5 Share this post Link to post Share on other sites
Nucleus81 5 Posted October 17, 2016 CUP has advantages 1. It runs better 2. It has some weapons/vehicles that RHS doesnt have and will probably never have 3. This is my own personal view but many of its sounds are MUCH better (the RPG and the SAM launchers notably) 4. It has fewer scripts and runs better with ACE Well, i agree. And besides, i would give my half life to someone who finally makes a mod that shows us accurate work on the T-55 tank. You know the deal : optical sights, sounds, 4 men crew, DShK heavy mg on the turret, etc. :wub: Share this post Link to post Share on other sites
accuracythruvolume 547 Posted October 19, 2016 Anyway, love the EC-635, and just wondering if it'll get an Iraqi texture and have the Heer one done away with? How I've been wanting an Iraqi texture for Aplion's EC-635 for sooo long :) Someone needs to visit Blufor-->Iraqi army-->Helicopters :868: 1 Share this post Link to post Share on other sites
tritekstyn 10 Posted October 22, 2016 Can't see NATO_RUS vechicles anymore in 9.0 Share this post Link to post Share on other sites