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nullrick

Script for high prone stance?

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Looking for a script to make a unit take the high prone stance. (sat down with rifle drawn)

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For transition into animation:

player playMove "aadjppnemstpsraswrfldup"

For sudden animation change:

player switchMove "aadjppnemstpsraswrfldup"

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For transition into animation:

player playMove "aadjppnemstpsraswrfldup"

For sudden animation change:

player switchMove "aadjppnemstpsraswrfldup"

Do you have a script for the "setUnitPos" command?

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Looking for a script to make a unit take the high prone stance. (sat down with rifle drawn)

You need to write AI behaviour with an FSM to figure out when it is appropriate for the AI to use this stance, if you want it to be Dynamic, otherwise use SaMatra's examples when needed.

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