nullrick 10 Posted March 20, 2015 Looking for a script to make a unit take the high prone stance. (sat down with rifle drawn) Share this post Link to post Share on other sites
samatra 85 Posted March 20, 2015 For transition into animation: player playMove "aadjppnemstpsraswrfldup" For sudden animation change: player switchMove "aadjppnemstpsraswrfldup" Share this post Link to post Share on other sites
nullrick 10 Posted March 20, 2015 For transition into animation: player playMove "aadjppnemstpsraswrfldup" For sudden animation change: player switchMove "aadjppnemstpsraswrfldup" Do you have a script for the "setUnitPos" command? Share this post Link to post Share on other sites
samatra 85 Posted March 20, 2015 I don't think you can set high\low stances with setUnitPos Share this post Link to post Share on other sites
jandrews 116 Posted March 20, 2015 this might help http://forums.bistudio.com/showthread.php?182180-POLPOX-s-Calm-Animations-Script Share this post Link to post Share on other sites
austin_medic 109 Posted March 21, 2015 Looking for a script to make a unit take the high prone stance. (sat down with rifle drawn) You need to write AI behaviour with an FSM to figure out when it is appropriate for the AI to use this stance, if you want it to be Dynamic, otherwise use SaMatra's examples when needed. Share this post Link to post Share on other sites