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evrik

Get in / Get out vehicle commands

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Is there a way to remove the vanilla BIS 'Get in / Get out' from a vehicle scroll wheel menu? I know they can be moved up or down the menu in order of priority, but it would be great if they could be hidden or removed entirely. The reason I ask is because we have our own working custom 'Get in / Get out' option that will trigger a door animation and allow you to bail out left or right similar to the old Arma 2 ACE commands when jumping out of a vehicle. However, the menu is a little messy due to the vanilla options still being there. We've colour-coded our options to make them clearer and we have tried locking the vehicle to stop the option appearing in the menu - leaving our own to get in and out - however there are other issues that occur with the vehicle being considered locked so it is not really a solution.

Any help would be great.

Thanks.

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good question !

Sent from my KFTHWI using Tapatalk

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You could try setting getInRadius = 0, try setting the memory point arrays/ variables to be empty.

memoryPointsGetInDriver = "pos driver";

memoryPointsGetInDriverDir = "pos driver dir";

memoryPointsGetInCargo = "pos cargo";

memoryPointsGetInCargoDir = "pos cargo dir";

memoryPointsGetInCoDriver = "pos codriver";

memoryPointsGetInCoDriverDir = "pos codriver dir";

memoryPointsGetInDriverPrecise = "pos driver";

memoryPointsGetInCargoPrecise[] = {"pos cargo"};

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Thanks for the suggestion, Soldierman. Some quick feedback.

The getInRadius = 0 does the trick and gets rid of the get in commands. However there is a side effect of a radius=0, and that is the cargo getin. Unfortunately there seems to be a bug. When you get in to the rear of the vehicle, the getin animation plays as though you are standing at the right rear door. It looks like it is because the right rear door is the closest to cargo pos 0, which is the first FFV slot.

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So, after some discussion and attempting to solve this issue, it seems that the best alternative to removing the default commands is to stick with them and change the animation for the unit getting into the vehicle. What we need to do is slow / delay the 'get in' animation. This is because the unit gets into the vehicle before our door opens. You are already sitting in the vehicle before the door fully opens. If we could add a slight delay - at max 1 second - to the animation once you select the option to get it, it would solve the problem. Does anyone know if you can add a sleep or delay count to a default 'get in' animation or would we have to create new custom animations?

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