O.Languedoc 67 Posted March 13, 2015 Hi guys, I have been looking all over the web for a way to prevent helicopters from always exploding... when you hit some bushes, trees, rollover slowly..... etc. but with no luck. I was thinking that maybe someone was on a mission to fix this issue via scripting... My skills arent good enough. I am also on the hunt for a script that would give Pilots time to eject from plane. Right now... the plane always explode in midair.. or when a missiles hits in the back it kills the pilot but not the aircraft... Maybe a script could freeze the damage to 2% (allowdamage false) for 3 seconds... audio warning eject.... and the setHit to 0% after the timer... that would give time for the pilot to eject. If you guys saw something out there, let me know. thx Share this post Link to post Share on other sites
hectrol 4 Posted May 31, 2021 (edited) poz3zooshitaya_RandomHeliMalfuctions _badfuctions = (floor random 28) + 1; switch (_badfuctions) do { case 1 : {[(vehicle player), ["HitHRotor", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 2 : {[(vehicle player), ["HitHRotor", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["HitVRotor", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 3 : {[(vehicle player), ["HitVRotor", 0.4]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 4 : {[(vehicle player), ["HitVRotor", 0.5]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 5 : {[(vehicle player), ["HitVRotor", 0.6]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 6 : {[(vehicle player), ["HitVRotor", 0.7]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 7 : {[(vehicle player), ["HitVRotor", 0.8]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 8 : {[(vehicle player), ["HitVRotor", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 9 : {[(vehicle player), ["HitVRotor", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 10 : {[(vehicle player), ["hitavionics", 0.6]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 11 : {[(vehicle player), ["hitavionics", 0.7]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 12 : {[(vehicle player), ["hitavionics", 0.8]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 13 : {[(vehicle player), ["hitavionics", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 14 : {[(vehicle player), ["hitavionics", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 15 : {[(vehicle player), ["hitengine", 0.6]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 16 : {[(vehicle player), ["hitengine", 0.7]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 17 : {[(vehicle player), ["hitengine", 0.8]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 18 : {[(vehicle player), ["hitengine", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 19 : {[(vehicle player), ["hitengine", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 20 : {[(vehicle player), ["hithull", 0.4]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 21 : {[(vehicle player), ["hithull", 0.5]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 22 : {[(vehicle player), ["hithull", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 23 : {[(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 24 : {[(vehicle player), ["hitFuel", random 1]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitengine", random 1]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hithull", random 1]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["HitVRotor", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 25 : {(vehicle player) setdamage 0.4;}; case 26 : { [(vehicle player), ["hitFuel", random 1]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitengine", random 1]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hithull", random 1]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["HitVRotor", random 1]] remoteExec ["setHitPointDamage", (vehicle player)]; (vehicle player) setdamage random 1;}; case 27 : {[(vehicle player), ["HitHRotor", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 28 : {[(vehicle player), ["HitHRotor", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)];}; }; `developDaryCONJgears_HelicotersMalfuctionsTEST3034651987 Trolouse ✊👻🖖poz3zooshitayaو developDaryCONJgears_HelicotersMalfuctionsTEST3034651987 Trolouse ✊👻🖖poz3zooshitayaو Edited May 31, 2021 by hectrol !و .و .و .و .و .و .و .و .و .و ....و Share this post Link to post Share on other sites