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O.Languedoc

Helicopter & AirPlane damage model script?

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Hi guys,

I have been looking all over the web for a way to prevent helicopters from always exploding... when you hit some bushes, trees, rollover slowly..... etc. but with no luck.

I was thinking that maybe someone was on a mission to fix this issue via scripting... My skills arent good enough.

I am also on the hunt for a script that would give Pilots time to eject from plane. Right now... the plane always explode in midair.. or when a missiles hits in the back it kills the pilot but not the aircraft...

Maybe a script could freeze the damage to 2% (allowdamage false) for 3 seconds... audio warning eject.... and the setHit to 0% after the timer... that would give time for the pilot to eject.

If you guys saw something out there, let me know. thx

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poz3zooshitaya_RandomHeliMalfuctions


_badfuctions = (floor random 28) + 1;
switch (_badfuctions) do
{

  case 1 : {[(vehicle player), ["HitHRotor", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 2 : {[(vehicle player), ["HitHRotor", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)]; 
            [(vehicle player), ["HitVRotor", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 3 : {[(vehicle player), ["HitVRotor", 0.4]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 4 : {[(vehicle player), ["HitVRotor", 0.5]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 5 : {[(vehicle player), ["HitVRotor", 0.6]] remoteExec ["setHitPointDamage", (vehicle player)];
            [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 6 : {[(vehicle player), ["HitVRotor", 0.7]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 7 : {[(vehicle player), ["HitVRotor", 0.8]] remoteExec ["setHitPointDamage", (vehicle player)];
            [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 8 : {[(vehicle player), ["HitVRotor", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)];
            [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 9 : {[(vehicle player), ["HitVRotor", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 10 : {[(vehicle player), ["hitavionics", 0.6]] remoteExec ["setHitPointDamage", (vehicle player)];
             [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 11 : {[(vehicle player), ["hitavionics", 0.7]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 12 : {[(vehicle player), ["hitavionics", 0.8]] remoteExec ["setHitPointDamage", (vehicle player)];
             [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 13 : {[(vehicle player), ["hitavionics", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 14 : {[(vehicle player), ["hitavionics", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 15 : {[(vehicle player), ["hitengine", 0.6]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 16 : {[(vehicle player), ["hitengine", 0.7]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 17 : {[(vehicle player), ["hitengine", 0.8]] remoteExec ["setHitPointDamage", (vehicle player)];
            [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 18 : {[(vehicle player), ["hitengine", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)];
            [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 19 : {[(vehicle player), ["hitengine", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 20 : {[(vehicle player), ["hithull", 0.4]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 21 : {[(vehicle player), ["hithull", 0.5]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 22 : {[(vehicle player), ["hithull", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 23 : {[(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 24 : {[(vehicle player), ["hitFuel", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];
            [(vehicle player), ["hitengine", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];
            [(vehicle player), ["hithull", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];
            [(vehicle player), ["HitVRotor", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 25 : {(vehicle player) setdamage 0.4;};
  case 26 : { [(vehicle player), ["hitFuel", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];
  [(vehicle player), ["hitengine", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];
  [(vehicle player), ["hithull", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];
  [(vehicle player), ["HitVRotor", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];
  (vehicle player) setdamage random 1;};        
  case 27 : {[(vehicle player), ["HitHRotor", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)];};
  case 28 : {[(vehicle player), ["HitHRotor", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)];};
  
};


`developDaryCONJgears_HelicotersMalfuctionsTEST3034651987  Trolouse  👻🖖poz3zooshitayaو

developDaryCONJgears_HelicotersMalfuctionsTEST3034651987  Trolouse  👻🖖poz3zooshitayaو

Edited by hectrol
!و .و .و .و .و .و .و .و .و .و ....و

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