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KetsuCorp: General Equipment Addon Release (GEAR)

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At present we wish to maintain the highest carrying capacity

leaving teams to work out their realistic factors for themselves

as this way less realism teams can enjoy the experience while

the more disciplined units can take a more conservative avenue.

I hope that clears things up,

KetsuCorp

P.S. We don't believe in holding anybody's hands in game.

Thanks for the respone, nice to hear!

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I'm seeing 11 packs in OP yet 10 packs on Six, is that right?

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Is there any chance that maybe completly new helmet models will be included in the future? Currently I'm using the helmets from RHS, but for example the tan is much more brighter then you're tan and they have no black variants. I know some helmets are included in you're pack, but I don't like vanilla helmets...

http://i.cubeupload.com/mo0go7.png (795 kB) the tan from RHS is brighter

http://i.cubeupload.com/5t2ojD.png (859 kB) OCP is much brighter too

We're attempting to update our new helmets and if you

wish to have RHS helmet support please contact within

this forum directly and tell them we're open to it with a

permission granted from them. If you can get that we'll

engage with their staff. We've had a lot of statement's

requesting we reskin their work to higher definition also.

If there is a big enough demand we will liaise with them

to provide the same level of equipment customization, I

personally would be excited to offer this autonomy, but

failing to do so we will attempt to upgrade our helmets.

Great feedback by the way, we really appreciate this,

Many Thanks,

KetsuCorp

---------- Post added at 21:16 ---------- Previous post was at 21:14 ----------

I'm seeing 11 packs in OP yet 10 packs on Six, is that right?

We believe they've yet to provide ABU for us, we will

address this in the coming patch. We will be be able

to update our information in the coming months as it

proceeds forwards. We're almost done with the initial

release, we only have NWU, AOR1 & 2 and BDU/DCU

and UCU left to finish. We really appreciate the input.

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Can you make gasmasks and Spotter Scopes and Flareguns and maybe make them work with ACE 3 it would be dandy too.:j::yay:

Maybe a one man sniper tent with scope,radio and a crate all-in-one. Add some sort of system with flares that can warn of intruders .

Edited by Teddybear1

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To make your survival fatigues work to where you can use fins underwater you need to add uniformType = "Neopren"; to the config for them. Specifically like this:

 class gear_B_CryeScuba_MARPATD_01: b_soldier_survival_F
{
 author = "KetsuCorp";
 _generalMacro = "I_Soldier_F";
 scope = 1;
 displayName = "U.S. MARPATD Crye Uniform 01A, Scuba Kit";
 nakedUniform = "U_BasicBody";
 model = "\A3\Characters_F_EPA\BLUFOR\b_soldier_survival_01.p3d";
 vehicleClass = "GEARS_MARPATD_C";
 uniformClass = "CryeScuba_MARPATD_01";
 uniformType = "Neopren";
 hiddenSelections[] = {"Camo","Camo3","Insignia"};
 hiddenSelectionsTextures[] = {"\GEARS_MARPATD\clothing\crye\MARPATD\data\crye_MARPATD_01_co.paa","\GEARS_MARPATD\clothing\cryeshirts\MARPATD\data\basicbody_bk.paa"};

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To make your survival fatigues work to where you can use fins underwater you need to add uniformType = "Neopren"; to the config for them. Specifically like this:

 class gear_B_CryeScuba_MARPATD_01: b_soldier_survival_F
{
 author = "KetsuCorp";
 _generalMacro = "I_Soldier_F";
 scope = 1;
 displayName = "U.S. MARPATD Crye Uniform 01A, Scuba Kit";
 nakedUniform = "U_BasicBody";
 model = "\A3\Characters_F_EPA\BLUFOR\b_soldier_survival_01.p3d";
 vehicleClass = "GEARS_MARPATD_C";
 uniformClass = "CryeScuba_MARPATD_01";
 uniformType = "Neopren";
 hiddenSelections[] = {"Camo","Camo3","Insignia"};
 hiddenSelectionsTextures[] = {"\GEARS_MARPATD\clothing\crye\MARPATD\data\crye_MARPATD_01_co.paa","\GEARS_MARPATD\clothing\cryeshirts\MARPATD\data\basicbody_bk.paa"};

Is ours not working properly? This was (and has been) working in testing.

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When you swim in the water with the survival fatigues you will not swim any faster with the fins on if you don't add it. Doing so will make it be recognized as the wet suit and will let the player wearing it swim faster. As they should if they are using fins.

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When you swim in the water with the survival fatigues you will not swim any faster with the fins on if you don't add it. Doing so will make it be recognized as the wet suit and will let the player wearing it swim faster. As they should if they are using fins.

Surely the individual would be swimming slowly with the Crye

uniform being worn? Nonetheless we will add this into the kit

patch intentions for the remaining updates as we proceed on.

If you have any other issues noticed please contact us here.

Thank you,

KetsuCorp

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Mattastic is correct. When using the scuba uniform, its like he's swimming without fins. Compare it to the Survival Fatigues and you will see.

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Mattastic is correct. When using the scuba uniform, its like he's swimming without fins. Compare it to the Survival Fatigues and you will see.

By adding this function we will be able to get Scuba speed returned

to the swimmer in question when utilizing the Survival Fatigue, yes?

If so, please answer and we will rectify it in the coming patch data.

Also, if I may, the team would like some professional feedback on a

number of things, one of them is the usage from USMC related units

and so therefore I ask the question: What do you think of the mod?

Thank you for any feedback,

KetsuCorp

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By adding this function we will be able to get Scuba speed returned

to the swimmer in question when utilizing the Survival Fatigue, yes?

If so, please answer and we will rectify it in the coming patch data.

Also, if I may, the team would like some professional feedback on a

number of things, one of them is the usage from USMC related units

and so therefore I ask the question: What do you think of the mod?

Thank you for any feedback,

KetsuCorp

Yes the speed will be increased to the swimmer to that of a scuba diver and as for feedback I don't have much yet other than that. Myself and another individual have been looking at the mod for only a couple of days to determine whether it is something we want to start using in various capacities. One thing up front that we liked is the variety of combinations you have in the mod is very nice. After we investigate it further I will get back to you with more feedback.

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We're attempting to update our new helmets and if you

wish to have RHS helmet support please contact within

this forum directly and tell them we're open to it with a

permission granted from them. If you can get that we'll

engage with their staff. We've had a lot of statement's

requesting we reskin their work to higher definition also.

If there is a big enough demand we will liaise with them

to provide the same level of equipment customization, I

personally would be excited to offer this autonomy, but

failing to do so we will attempt to upgrade our helmets.

Great feedback by the way, we really appreciate this,

Many Thanks,

KetsuCorp

Didn't got an answer. I think it's better when you ask.

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Hey KetsuCorp!!

Love the pack. Small request...Was hoping you could expand it a bit and include the Fighter Chest Rigs. Also, if you could include the Fighter Chest Rigs and the Range Master thigh rig into one, so that both are included in the armor slot, that'd be super cool.

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Hey KetsuCorp!!

Love the pack. Small request...Was hoping you could expand it a bit and include the Fighter Chest Rigs. Also, if you could include the Fighter Chest Rigs and the Range Master thigh rig into one, so that both are included in the armor slot, that'd be super cool.

Dear Broduz,

KetsuCorp has been hard at work patching the existing systems to new specifications

and will be releasing the USN related expansion for GEAR which includes AOR1/2/NWU

formats. We may include a further patch in the future that combines these great vest

items, however at this time we don't believe they are available for model editing via a

BIS issue. If BIS releases the models for editing we can assure you even better ideas

that that including new vests combined with other immensely detailed projects, but at

present we are unable to. Do look forward to our next update as it will bring new fixes.

Many Thanks,

KetsuCorp

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UPDATE:

We've added the MICH 2001 Helmet to the package and will be updating

all variants to follow. Currently researching MICH 2001 Helmet Covers to

ensure maximum compatibility during uniform usage. Finally, we've adjust

the ballistic system and will allow for a mid-point between high armor for

generic users and realistic (20HP for vest aka "lite" plate carrier) instead.

Added 701, 801, 901 item type to configs and fixed neopren scuba for a

set of survival fatigues throughout platform. In process of finishing AOR1

and AOR2 plus NWU's. Next patch will contain all of these plus new camo.

Any final requests before moving onto Final GEARS USA related materials

must be made in lieu of this message we will try to cater for this as we

intend to move onto other nations as per the request of all communities.

Lastly,

We may defer the ballistics fix request to the ACE3 development staff

for a full eventhandler based hitpoint system using plates. We will give

our research and findings to them to ensure they get the maximum of

our insight over the appropriate way to counter the unfair ballistics of

ArmA III. We appreciate any and all support you provide to us on here.

Many Thanks,

KetsuCorp

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UPDATE:

We've added the MICH 2001 Helmet to the package and will be updating

all variants to follow. Currently researching MICH 2001 Helmet Covers to

ensure maximum compatibility during uniform usage. Finally, we've adjust

the ballistic system and will allow for a mid-point between high armor for

generic users and realistic (20HP for vest aka "lite" plate carrier) instead.

Added 701, 801, 901 item type to configs and fixed neopren scuba for a

set of survival fatigues throughout platform. In process of finishing AOR1

and AOR2 plus NWU's. Next patch will contain all of these plus new camo.

Any final requests before moving onto Final GEARS USA related materials

must be made in lieu of this message we will try to cater for this as we

intend to move onto other nations as per the request of all communities.

Lastly,

We may defer the ballistics fix request to the ACE3 development staff

for a full eventhandler based hitpoint system using plates. We will give

our research and findings to them to ensure they get the maximum of

our insight over the appropriate way to counter the unfair ballistics of

ArmA III. We appreciate any and all support you provide to us on here.

Many Thanks,

KetsuCorp

Only suggestion, mentioned above, is to include the Fighter Chest rig in OCP/UCP/etc. Your team's retextures are simply amazing!!

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Thank you,

We will consider upgrading the Fighter Chest rig from BI

to GEAR quality in the coming months, right now we are

preparing to roll out a new patch that includes new and

improved helmets, new texture work and some reformat

of the coding included to incl. Scuba speed fix & Armor.

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UPDATE:

We've added the MICH 2001 Helmet to the package and will be updating

all variants to follow. Currently researching MICH 2001 Helmet Covers to

ensure maximum compatibility during uniform usage. Finally, we've adjust

the ballistic system and will allow for a mid-point between high armor for

generic users and realistic (20HP for vest aka "lite" plate carrier) instead.

Added 701, 801, 901 item type to configs and fixed neopren scuba for a

set of survival fatigues throughout platform. In process of finishing AOR1

and AOR2 plus NWU's. Next patch will contain all of these plus new camo.

Any final requests before moving onto Final GEARS USA related materials

must be made in lieu of this message we will try to cater for this as we

intend to move onto other nations as per the request of all communities.

Lastly,

We may defer the ballistics fix request to the ACE3 development staff

for a full eventhandler based hitpoint system using plates. We will give

our research and findings to them to ensure they get the maximum of

our insight over the appropriate way to counter the unfair ballistics of

ArmA III. We appreciate any and all support you provide to us on here.

Many Thanks,

KetsuCorp

Sorry if this has already been said or requested, but do you think there would ever be a chance to add in dress blues for factions. For example, a lot of milsim communities and RPG communities would like to see some US military dress blues for ceremonial and memorial services. I see there are HQ and Officer uniforms, but would like to see something along the lines of http://usoonpatrol.org/assets/mc/dturner/2013_03/DressBlues_photo07_web1.jpg (166 kB) or 99d356623962f5b108a9c198266c8d5d.jpg

Many thanks in advance for listening (reading)!

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Hey Ketsucorp,

When can i expect the releaso of next Update? Do you have a release-date?

Cant wait, ist so awesome.

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CVUgMcG.jpg

KETSUCORP DEFENSE INDUSTRIES

"General Equipment Addon Release (AOR)"

by KetsuCorp

KetsuCorp is proud to announce their completion of the first phase of GEAR

or General Equipment Addon Release. A vast modification to provide a unit

with the ability to customize their entire group with highly visceral upgrades.

As such, it is required that to download this modification we ask you visit us

at http://www.moddb.com to get the download, download link will be below:

Click here to find out more! (Download Here)

AORA.jpgAORB.jpg

AORC.jpgAORD.jpg

SUMMARY

General Equipment Addon Release (AOR) & (NWU) are now available via the new

release to GEAR. Giving the player the ability to use U.S. Navy, USNAVSPECWAR

personnel equipment in this new arsenal will help expand their growing library of

General Equipment Addon Release oriented equipment and thus customizations.

INSTALLATION

-1- Download from the downloads page listed above online.

-2- Extract to your ArmA III installation directory found at:

"C:\Program Files (x86)\Steam\SteamApps\common\Arma 3 "

-3- Overwrite prior versions and activate the mod in-game.

-4- We recommend using an ArmA III launcher or tool for it.

-5- When using GEARs Camo expansions overwrite @GEARS.

-6- Enjoy.

NOTE: All expansions require GEAR CORE modification addon.

KpuiCWL.jpg

DOWNLOADS:

GEAR AOR

General Equipment Addon Release is supplemented by its new powerful unit

camo: AOR/NWU. With it, users can now create a plethora of highly diverse

camouflaged units and use them in their missions as they see fit. Our camo

is sure to please anyone looking to outfit a wide range of U.S. based units.

General Equipment Addon Release (CORE) is required to use this expansion.

Click Here to Download!

CREDITS

• M.Shimura, Project Leader

• J.Schmidt, .P3D / O2 Editor

• Zooloo75, Lead Programmer

• BadBenson, Config Support

• Lennard, AN/PVS-15 NVG's

• SP Craig, Headwear Support

• Kiory, Balaclava Model Work

• Massi, USMC 8-Point Cover

• Tryk, Pro-Tec Helmet Model

Special Thanks:

We'd like to thank the folks at Bohemia Interactive for providing us a tough

challenge. Your work is impressive. Plus a personal thanks to KetsuCorp for

their constant drive and commitment to steadily expand their knowledge of

computer science and boosting their already impressive resumes as a team.

x1C2uCu.jpgfAMmCcm.jpg

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BIS Community,

After much development restructuring, optimization and improvement we have

re-released our packages with a series of changes aimed at implementing that

which is sought after most by the community. Several of the changes include:

-Capacity Adjustments

-Restored Armor Parameters

-Neopren parameter added to Scuba Kits

-Diversified Suitpack for items dropped on floor

-Added New Pro-Tec Helmets

-Added MICH 2001 Helmets

-Added Overall Helmet Variations incl. GoggleStraps

-Optimized and reduced/removed erroneous data

-Overall New Classnames (Check Documentation/Master_Classnames.txt)

-Completed and Added support for GEARS_AOR

There will be some time before the next update, please bare in mind that this

project is nearing completion. Suggestions, commissions and customization in

developing custom GEARS packages will be made available via the front page.

The final USA Oriented Package to be released is a yet unnamed project, that

of which intends to supply BDU, DCU & UCU as final patterns to the GEARS Kit.

We're excited to say that your support has gotten us exceptionally far and in

doing so our releases more elaborate. Please ensure that any feedback &/or

concerns are placed here. We highly recommend you redownload the GEARS

spectrum of downloads and refresh any extant data remaining prior to patch.

We thank you for your patience in this matter, given our time schedules we'd

like to apologize for the delay, we usually remain ontop of patching within an

ongoing development window of roughly one month. We have exceeded that

and would like to apologize for any inconveniences made due to this big delay.

Many Thanks,

KetsuCorp

P.S.

We're intent on looking for a mission maker who will make one single set

mission for camera work to help in the development of a trailer. Couple

this with presentation and screenshots, and we will demonstrate these

for our nomination entry into Mod of the Year 2015 for Armed Assault 3

for MODDB.COM Credits will be made fully available for your creation of

it. We hope to help a budding video trailer maker get his foothold online.

Edited by KetsuCorp

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