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2 minutes ago, AV8R_Six said:

I had hoped that Stratis and Altis would have been on the same map and you could fly cross-country flight from one to the other...I think they are just under 40 km apart in real world.

 

https://www.google.com/maps/place/Lemnos/@39.7514197,24.960154,10z/data=!4m5!3m4!1s0x14af9308e2419f95:0xd91859654cb35ebd!8m2!3d39.9198413!4d25.141484

That maybe so, but remember this is the Armaverse so it maybe not as real life.

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Fuel tank :dozingoff:

 greipen_e_weapon_2340_modif.jpg

41 minutes ago, heavygunner said:

Well, aside from the carrier we are surely getting, I want to discuss new weapon systems. As an example the new pics which are showing Greenfor Jet have some new kind equipped, is it an additionall fuel tank or a missile?

 

I'm talking about his:

  Reveal hidden contents

arma3_jetsdlc_screenshot_06.jpg

Looks like a missile to me.

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18 hours ago, SantaFe said:

Fuel tank :dozingoff:

 

It looks like a shadow because the sun is contrast to the point of view opposite of the tail-end of the fuel tank.  The way fuel tanks are constructed, the tapered terminal end of the tank has to have riveted support to contain various pressure due to gas and liquid laws and the affects of temperature and altitude.  In this case, the drop tank just has a concave tail structure and is shadowed...or at least that's how I see it.  Unfortunately when you google something about aircraft these days, you mostly get simulation or remote controlled model links...real aircraft are becoming an extinct species.

Edited by R0adki11
removed quoted images as per forum rules

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23 minutes ago, heavygunner said:

Well, that's a nice pic you got there, thanks!

Why would a drop tank have a hole back there?

The term DROP TANK is a misrepresentation in today's military aviation environment.  It leads the reader to believe that it is disposable but it's not.  Go to war and drop your tanks every mission, and you'll soon run out of range and endurance.  They are external fuel tanks that are "Droppable" in an emergency.

 

https://en.wikipedia.org/wiki/Aircraft_fuel_tanks

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as someone posted up a nice big sprawling picture of missiles including the brimstone, i would like to remind viewers that i am still planning to bring out the missilebox we assembled at the end of arma 2 in the FRL/ Rangemaster pack.  Once we see Jets dlc on our desktops, and i can get at the code/ wiki, I will release the full box, totally compatible with all aircraft, and with patched configs for them all too, using the new loadout system

 

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2 hours ago, heavygunner said:

Well, aside from the carrier we are surely getting, I want to discuss new weapon systems. As an example the new pics which are showing Greenfor Jet have some new kind equipped, is it an additionall fuel tank or a missile?

 

I'm talking about his:

  Hide contents

arma3_jetsdlc_screenshot_06.jpg

Looks like a missile to me.

That unfortunately, is just a Gun Pod. However, I would like to see cluster ammunition and other types of bombs, like JDAM, added to weapons you can choose from.

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I don't know if anything has been said about this, but I would really like to know if the devs are planning to add vanilla working ejection seats.

 

Right now it is too arcade with being "flung" vertically in a "I believe I can fly" fashion. I would love the brutal immersive experience of being ejected. A loud bang, woosh and "oh phew that was close" as you hang silently from the chute, watching your jet fireball into the ground.

 

ACE 2.0 for ARMA II had a fantastic version. RHS also does great ejection seats for their jets. Even their Mi-28 has crew escape systems!

 

Functioning vanilla ejection seats would be the icing on the cake for me :D

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10 minutes ago, Strike_NOR said:

I don't know if anything has been said about this, but I would really like to know if the devs are planning to add vanilla working ejection seats.

 

Right now it is too arcade with being "flung" vertically in a "I believe I can fly" fashion. I would love the brutal immersive experience of being ejected. A loud bang, woosh and "oh phew that was close" as you hang silently from the chute, watching your jet fireball into the ground.

 

ACE 2.0 for ARMA II had a fantastic version. RHS also does great ejection seats for their jets. Even their Mi-28 has crew escape systems!

 

Functioning vanilla ejection seats would be the icing on the cake for me :D

Would be nice to get a realistic personnel recovery chute for the ejection seat instead of the square special ops parachute.

http://steamcommunity.com/sharedfiles/filedetails/?id=889667439

 

 

 

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Oh.. WOW. Amazing BI, just amazing. The models look great, and I'm twitching in my seat waiting for the release. My mind is just blown. Coupled with the fact that Saul helped create the jets, I'm excited for what appears to be a confirmed native aircraft carrier in the game. Thought that little motion tracking clip looked sort of familiar... I feel like a small child waiting for Christmas to come now....

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I can't believe that I totally called them adding the JAS 39 in my comment i posted in january.

I bloody love Bohemia for adding such a beautiful piece of art. 

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11 hours ago, lonewolf96 said:

I can't believe that I totally called them adding the JAS 39 in my comment i posted in january.

I bloody love Bohemia for adding such a beautiful piece of art. 

 

I personally guessed that it had a chance to appear in APEX already as e.g. the Thai air force has Gripens. It´s an intersting plane for sure. :)

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Thread cleaned up - flame-baiting and racist comments removed. 

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20 hours ago, Strike_NOR said:

Functioning vanilla ejection seats would be the icing on the cake for me :D

That would be so wonderful. I can already imagine Kajman's rotors violently exploding off.


 

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5 hours ago, peegee said:

That would be so wonderful. I can already imagine Kajman's rotors violently exploding off.


 

The Kajman is a fictional aircraft, but is kind of a frankenchopper between the Mi-28 and KA-50 real life counterparts. So i guess it would be fitting to have that kind of system, although difficult to implement.

 

I was more pointing towards a real ejection seat. It would greatly benefit for those suspected carrier landings gone wrong with our new F-18 lookalike.

 

Anyways. It is something that adds major immersion. Right now, I think you can hit eject when upside down and you will still get flung directly upwards, which is totally unrealistic. I have always felt that the current "ejection" in arma 3 is a temporary placeholder.

 

In my honest opinion the ejection system should cover all fixed wing military jets, as these are more than likely to come equipped with "crew escape" systems.

 

I'd love to see them follow a few basic rules in A3:

 

  • Seats are only armed when aircraft is not stationary (much like todays "get out" versus "eject" in action menu).
  • Ejection sequence: Canopy removed first, then catapult out, then rocket motor ignition to propel pilot in an upward direction, then automatic chute deploy and seat separation.
  • Seat actually propels in correct angle according to plane orientation (so ejecting upside-down may be very lethal at low altitudes ;) ).
  • Zero-zero seat type (ejection seat should have enough power to lift pilot from a stationary ground position to a safe altitude to deploy chute safely).

Optional:

  • Pilot equipment restrictions (can not bring weapons or backpack onboard a jet). However, all jets feature "survival kits" that "give" ejected pilots a PDW or Pistol with a few mags and a FAK/Smoke and radio etc.
  • If pilot ejects above sea/water, a dinghy will spawn near the pilot upon splashdown (in real life, survival kits may contain automatically inflating personal rafts to save pilots when landing in ocean).

acesii.gif

(Figure above you can see that the pilot actually sits on the survival kit. It detaches when the pilot is released from the seat and hangs from his back during descent)

cc130-sar-27oct11-d2.jpg

(Above figure shows a personal life raft, typically used by pilots for over-ocean operations)

 

Survival kits are quite common in case pilots eject behind enemy lines. They hold some rations, a weapon, ammo, water, flares, smoke grenade etc. It would absolutely add greatly to immersion. Just imagine bailing out over Tanoan jungle, open your survival kit and find some basic equipment. Then start evading enemies and trying to make your way back to friendly forces! :) Would make for cool dynamic search and rescue scenarios.

 

 

 

Lastly just another schematic to illustrate how complex ejection seats are in real life :) IIRC mode 1 is sub-sonic ejection and mode 2 is supersonic ejection with drogue chute to slow down pilot/seat.

 

Bilderesultat for ACES II Ejection Seat

 

Either way it's a heck of a step up in immersion to just include a rocket seat to propel the pilot out of the aircraft instead of just literally "god snapping you up and flinging you towards the sky".

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1 hour ago, Strike_NOR said:

 

Hey, Strike, you seem like you have some experience in this stuff!  Ever worked on the ACES II seat?

Edited by AV8R_Six
MisQuote IMAGE..

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44 minutes ago, AV8R_Six said:

Hey, Strike, you seem like you have some experience in this stuff!  Ever worked on the ACES II seat?

Can you not quotes images please as per the forum rules.

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Ah, sorry I just noticed the Reply option at the bottom and didn't realize I could use that...gottcha!

 

I didn't see it as an image as it was all text...sorry...cheers,

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1 hour ago, AV8R_Six said:

Hey, Strike, you seem like you have some experience in this stuff!  Ever worked on the ACES II seat?

 

Yeah I have, but only on a daily inspection level. Other specialists handle the maintenance and repacking.

 

It's a great system, although dated it gets the job done. It's really advanced, almost like a small personal aircraft. People tend to have the misconception that it's just an explosive charge or a catapult that throws the pilot out of the plane, when it's a lot more to it.

 

One of my favorite facts about the ACES II is that it won't deploy the parachute unless you are below a certain altitude (14.000 ft I think?). What that means, is that if you bail out at say, 30.000 ft, you have to sit in the chair going a few hundred knots towards mother earth, and free-fall about 15.000 ft, hoping all the way that the chute will deploy automatically.

 

Of course there is a manual chute deploy override, but if you use that above 14.000 ft, it becomes hard to breathe. The pilot's emergency oxygen supply is attached to the seat, so when you deploy the chute, the oxygen supply is cut. It would be a shame to deploy the chute at 30.000 ft, only to suffocate.

 

Either way I digress.

 

I think a working ejection seat should be supported by vanilla arma. If modders can make such excellent seats such as RHS or ACE 2.0 mod for ARMA II, then why not BI? :) I hope they find time to add it somehow!

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@Strike_NOR Nice!  I wish I had a dime for every ACES II seat I inspected, I'd be able take as all to Starbucks and I'm talkin "GRANDE" size!

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1 hour ago, darksidesixofficial said:

It'd be cool to see those Stand off weapons, and hand full of smart bombs, air burst, etc.

 

The focus is greatly shifting towards SDB's (Small Diameter Bombs) these days. They are guided munitions with very high armor penetration capability, high accuracy (which means less need for explosives), and folding wings. These can glide way further than todays GBU-12 type bombs. This makes for a safer weapon for the pilot (standoff distance) and civilians (less blast radius and higher accuracy).

 

I saw a picture once of one of those sailing through the drivers side window of a truck, just before impact.

 

Airburst is used when you want maximum shrapnel and shockwave effect (large killzone), so generally less wanted for large munitions. 40mm grenades or shells are another story, since they have a more practical use towards entrenched infantry, with a smaller killzone.

 

Smart bombs have really become the new standard these days. Most bombs have some type of guidance, be it laser, GPS or datalink.

 

I would really like to see anti-radiation missiles in ARMA, but I think the devs have confirmed they will not be doing that. I also had high hopes for a semi-active guidance system, but sadly they don't have enough time to make it for jets DLC.

 

Who knows what the future may bring though?

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Well i assume they thought of a variety of weapons choices for a jet DLC. With Dynamic Loadouts, it saves months worth of work to create a single munition for a specific jet model, and weapons aren't hard to make, usually some variation of a cylinder model. However, the scripting is another story. What i mean by smart bombs and air burst, is in that Gripen Picture. See the Top Right corner, you have a Pylon addon with 4 bombs. That would be ideal, given Arma is Infantry based, we only have GBU's of one kind, usually for Armor. It'd be nice to have those smaller one's in regular and Air Burst, my thinking it'd be used for soft targets, and be an opportunity to use the sparks particle effect in a badass way (airburst effect).

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Although the JETS DLC is on prebuy for 10% off and a great deal, I think the way to go is the 4-pack bundle located at the BIS Store!

 

https://store.bistudio.com/products/arma3-dlc-bundle2

 

And I just noticed they are on STEAM too!

Edited by AV8R_Six
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I read in some articles in gamer magazines irs scheduled for may 17. Shouldnt it be that month, q3? Any infos about the exact release date?

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