Blafirelli 24 Posted February 5, 2017 19 hours ago, Fresh- said: I'm glad to see that I'm not the only one who thinks the flight model is bizarre and needs some tweaking. The throttle is also an issue. I hope those are finally addressed. The folks over at DCS seem to have a good grasp on simulated flight models, maybe BIS should consult with them. Well, they dont have to ask anyone, as there is fixed wing lib from RTDynamics (similar to what BIS use for AFM for helis) available - http://www.rtdynamics.com/v3/ Besides that i suppose its not a matter of knowledge but instead a matter of available effort. Share this post Link to post Share on other sites
chortles 263 Posted February 6, 2017 13 hours ago, Blafirelli said: Well, they dont have to ask anyone, as there is fixed wing lib from RTDynamics (similar to what BIS use for AFM for helis) available - http://www.rtdynamics.com/v3/ Besides that i suppose its not a matter of knowledge but instead a matter of available effort. Not happening. Share this post Link to post Share on other sites
pierremgi 4869 Posted February 6, 2017 On 05/02/2017 at 2:35 AM, x3kj said: you can assign both the positive and negative axis to the throttle (and remove the brake), giving you full motion range. So its not like it doesnt work. Its just counter-intuitive to do. Hi, that doesn't work for me. Vanilla Apex, A-164 Wipeout, Logitech Force 3D PRO, (recognized). I put both "logitech force stick slide 1+" and "..1-" in thrust analog. I removed the setting for Brake analog... Gas starts at mid-throttle to 100% when pushed at full. Nothing works between idle (max pulled) and mid-position. I can see the analogical value, varying from 0 to 100% for each slide 1+ and 1- (0 is at middle), in the show controller customize (Arma control controller), but no way to make it work as any throttle of any jet in the world! 2 Share this post Link to post Share on other sites
chortles 263 Posted February 7, 2017 15 hours ago, xxgetbuck123 said: I don't know what kind of time frame you fine people are working to and what resources are available, though personally I'd think a loadout customisation menu for aircraft would bet the best form of balance for everyone, both PvP and PvE. Unfortunately in addition there probably not being enough time -- based on the previous dev-branch-to-DLC-release schedules, by the time Bohemia declares DLC-promoting features they probably already finalized them beforehand to avoid any "whoops we can't do it after all" announcement -- my usual reactions to loadout editor desires are as follows: How should backwards compatibility be maintained for content which leans on the existing vanilla form of "4Rnd_AAM" if the vanilla jets are moved to a "1Rnd_AAM"-named-four-times structure? (This may also require model changes for the vanilla jets to change the proxies but the engine already supports the 'one-round magazine' structure even without scripting.) Why shouldn't a loadout menu be a menu/category using the Virtual Garage UI, alongside Camouflage and Component? Remember that the Garage can be called via script from within a scenario and the Component tab's changes can affect the vehicle (i.e. hiding the rear seats on the MB 4WD turns it into a two-seater) even if I'm not sure how to script this sort of UI to work with affecting loadouts/paint schemes for multiple different vehicles instead of being a vehicle spawner. How configurable should jet (and presumably helicopter) options get when we're getting the possibility of vehicle-specific sensors and displays this platform update? Remember, at one point the Buzzard (CAS) had IR/visual/passive radar just like the Neophron/Wipeout while the Buzzard (AA) was active/passive radar only... Share this post Link to post Share on other sites
dragon01 902 Posted February 7, 2017 For 3, I think that it'd be up to the player to choose a proper loadout. Simply put, the only difference between CAS and AA Buzzards would be the radar, which you'd have to take into account while picking which plane to use. Loadout selection is more about "do I take bombs or rockets?" kind of thing, rather than changing the plane's role completely (though DLC fighters will likely have strike capabilities). 1 Share this post Link to post Share on other sites
xxgetbuck123 945 Posted February 9, 2017 Get fuckin hyped boys, still needs a bit of work though, when I have 6x GBU12 equipped it like to drop 2 at once until there was 3 left and then dropped 3 at once. But its progress 'Added: Dynamic Loadout feature for airplanes and helicopters' Pics - http://imgur.com/a/fOern @chortles - Looks like they heard what I said ;) haha *I cant insert the actual images for some reason so the link will do for now* 4 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted February 9, 2017 20 minutes ago, xxgetbuck123 said: Get fuckin hyped boys, still needs a bit of work though, when I have 6x GBU12 equipped it like to drop 2 at once until there was 3 left and then dropped 3 at once. But its progress 'Added: Dynamic Loadout feature for airplanes and helicopters' Pics - http://imgur.com/a/fOern @chortles - Looks like they heard what I said ;) haha *I cant insert the actual images for some reason so the link will do for now* Wait this is on Dev Branch?! Or is this a mod? ITS ON DEVBRANCH! EEEEEEEEEEEEEEEE~!!! THANK YOU BIS~! <3 1 Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted February 9, 2017 My god. So it's for Heli's and Jets. Does this mean i can finally put 2 ATGM's and a 20mm PomPom on my AH-9? Share this post Link to post Share on other sites
xxgetbuck123 945 Posted February 9, 2017 10 minutes ago, darksidesixofficial said: My god. So it's for Heli's and Jets. Does this mean i can finally put 2 ATGM's and a 20mm PomPom on my AH-9? Only works for the Wipeout currently, but if its anything to go by with what you can put on that thing, I presume you could ;) haha Share this post Link to post Share on other sites
dragon01 902 Posted February 9, 2017 Does the weight of the ordnance affect aircraft handling? It's an important consideration when picking loadouts IRL. Sure, you could sling a 3x bomb rack under every pylon where it'd fit, but don't expect to do any aerobatics in that configuration. EDIT: For the first iteration, it works nicely. However, the weapons MFD doesn't actually show which weapons are on which station. It seems tied to the default loadout. My suggestion is to implement rendering the UI MFDs to cockpit textures. Then, a weapons screen could be implemented as one of those. It could also allow a more detailed flight instruments screen. Additional MFDs a model might have besides left and right could either be fixed to show a particular screen, or be operated by "CTRL+[" and "CTRL+]". You won't see many more than 3 or 4 MFDs in most aircraft, F-22 has 6, but two of them have very limited functionality, so they can be excluded from the count (operated by cockpit buttons or simply fixed on displaying a particular screen). Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted February 10, 2017 Quote EDIT: For the first iteration, it works nicely. However, the weapons MFD doesn't actually show which weapons are on which station. It seems tied to the default loadout. After testing it, the MFD does show the weapon. But it's not Pylon Specific. So if i have only rockets, the weapons list red except for the rocket and main cannon, which display the appropriate amount of munitions. Share this post Link to post Share on other sites
TerrorToast 3 Posted February 10, 2017 Another nice thing would be an indication for the best glide angle on the instruments. Share this post Link to post Share on other sites
oukej 2910 Posted February 13, 2017 Ad Dynamic Vehicle loadouts - pls continue in Share this post Link to post Share on other sites
chortles 263 Posted February 15, 2017 On 2/9/2017 at 2:19 PM, dragon01 said: EDIT: For the first iteration, it works nicely. However, the weapons MFD doesn't actually show which weapons are on which station. It seems tied to the default loadout. That is the case... used BankRev from the Arma 3 Tools on air_f_epc.pbo, took a look inside plane_cas_01's data subfolder, and I found mfd_weapons_co.paa... Share this post Link to post Share on other sites
xxgetbuck123 945 Posted February 20, 2017 @oukej You wouldnt happen to know where I can find some wiki or something in reference to the new aircraft suspension physx? I cant find anything anywhere. Share this post Link to post Share on other sites
esfumato 75 Posted March 22, 2017 This weekend will be a stream about the Jets DLC. And we are teased with just one plane wing... Maybe we will know wht planes comes with Jets DLC. 2 Share this post Link to post Share on other sites
teabagginpeople 398 Posted March 22, 2017 1 hour ago, esfumato said: This weekend will be a stream about the Jets DLC. And we are teased with just one plane wing... Maybe we will know wht planes comes with Jets DLC. Whats this? When did Clark kent leave the Daily Planet? 1 Share this post Link to post Share on other sites
esfumato 75 Posted March 22, 2017 Well No need to wait for the weekend!!! 1 Share this post Link to post Share on other sites
xxgetbuck123 945 Posted March 22, 2017 Here are some HIGH res images for everyone. Includes the 4 Aircraft in the pack, click on the image to go to the HI res versions!! enjoy!! 1 Share this post Link to post Share on other sites
theevancat 277 Posted March 22, 2017 That CSAT jet thooooooooo. This is awesome. Share this post Link to post Share on other sites
Greenfist 1863 Posted March 22, 2017 Get it now for -10% https://store.bistudio.com/products/arma3-jets Or the whole bundle: http://store.steampowered.com/app/612480/ Share this post Link to post Share on other sites
sammael 366 Posted March 22, 2017 Su30 + Mig 29 Combo ...again . where is - Pak FA T50 Chengdu J-20 F-35 Eurofighter Typhoon F-15SE ? we don`t want real jets. We need combo mix of jets. MOAR BI went crazy with futuristic hybridization. It's not creative. This is ridiculous in the military simulator 1 Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 22, 2017 Rediculous in looks, but it's not a bad idea. The only problem i have with concept jets is they simply don't ever look as good as the real things. But, that's the freedom BI went with for Arma 3, and honestly, it aint bad. Share this post Link to post Share on other sites
sammael 366 Posted March 22, 2017 futuristic hybridmixcombo tanks in tanks DLC confirmed 100% Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 22, 2017 My biggest gripe is the CSAT jet. Why? I can look at it and tell the Aerodynamics aren't that great. Sure, it's a video game, but come on. There's a reason the PAK-FA looks the way it does, and it's the birth child of Shukoi and Mikoyan. They put the Gripen in whole at least. Share this post Link to post Share on other sites