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Retexture is not showing, possible issue with config.

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Hello!

My re textures are all showing except for my diver retextures. When I load them in the Virtual Arsenal I just get the standard NATO texture, also it says my custom texture name on the left. Could someone give my config a once over and tell me if that is the issue?

(Its a bit messy, but at this phase I'm just testing textures.)

enum {
 //  = 2,	// Error parsing: Empty enum name
DESTRUCTENGINE = 2,
DESTRUCTDEFAULT = 6,
DESTRUCTWRECK = 7,
DESTRUCTTREE = 3,
DESTRUCTTENT = 4,
STABILIZEDINAXISX = 1,
STABILIZEDINAXESXYZ = 4,
STABILIZEDINAXISY = 2,
STABILIZEDINAXESBOTH = 3,
DESTRUCTNO = 0,
STABILIZEDINAXESNONE = 0,
DESTRUCTMAN = 5,
DESTRUCTBUILDING = 1,
};

class CfgPatches {
class Lucky_Dogs_Config {
	units[] = {};
	weapons[] = {};
	requiredVersion = 0.1;
	requiredAddons[] = {"A3_Characters_F_BLUFOR"};
	author[]= {"Benjamin Myers"};			// your name, you will not see this in-game though.
	authorUrl = "";	// your website URL, you will not see this in-game.
};
};

class CfgVehicles {
class I_soldier_F;
class I_soldier_Lite_F;
class B_diver_F;

class A_LD_SS : I_soldier_Lite_F {
	_generalMacro = "I_soldier_Lite_F"; //unsure what this does
	scope = 2;
	author = "Benjamin Myers"
	displayName = "Rifleman";
	nakedUniform = "U_BasicBody"; //class for "naked" body
	uniformClass = "DOG_ATAC_SHORT"; //the uniform item
	hiddenSelections[] = {"Camo"};
	hiddenSelectionsTextures[] = {"luckydoguniforms\data\ld_camo.paa"};

	linkedItems[] = {};
	respawnLinkedItems[] = {};
};


class A_LD_LS : I_soldier_F {
	_generalMacro = "I_soldier_F"; //unsure what this does
	scope = 2;
	author = "Benjamin Myers"
	displayName = "Rifleman";
	nakedUniform = "U_BasicBody"; //class for "naked" body
	uniformClass = "DOG_ATAC_LONG"; //the uniform item
	hiddenSelections[] = {"Camo"};
	hiddenSelectionsTextures[] = {"luckydoguniforms\data\ld_camo.paa"};

	linkedItems[] = {};
	respawnLinkedItems[] = {};
};

class AN_LD_SS : I_soldier_Lite_F {
	_generalMacro = "I_soldier_Lite_F"; //unsure what this does
	scope = 2;
	author = "Benjamin Myers"
	displayName = "Rifleman";
	nakedUniform = "U_BasicBody"; //class for "naked" body
	uniformClass = "DOG_ATAC_N_SHORT"; //the uniform item
	hiddenSelections[] = {"Camo"};
	hiddenSelectionsTextures[] = {"luckydoguniforms\data\ld_camo_n.paa"};

	linkedItems[] = {};
	respawnLinkedItems[] = {};
};


class AN_LD_LS : I_soldier_F {
	_generalMacro = "I_soldier_F"; //unsure what this does
	scope = 2;
	author = "Benjamin Myers"
	displayName = "Rifleman";
	nakedUniform = "U_BasicBody"; //class for "naked" body
	uniformClass = "DOG_ATAC_N_LONG"; //the uniform item
	hiddenSelections[] = {"Camo"};
	hiddenSelectionsTextures[] = {"luckydoguniforms\data\ld_camo_n.paa"};

	linkedItems[] = {};
	respawnLinkedItems[] = {};
};

class A_LD_D_ATACS : B_diver_F {
	_generalMacro = "B_diver_F"; //unsure what this does
	scope = 2;
	author = "Benjamin Myers"
	displayName = "Rifleman";
	nakedUniform = "U_BasicBody"; //class for "naked" body
	uniformClass = "DOG_ATAC_DIVER"; //the uniform item
	hiddenSelections[] = {"Camo"};
	hiddenSelectionsTextures[] = {"luckydoguniforms\data\diver_atacs_co.paa"};

	linkedItems[] = {};
	respawnLinkedItems[] = {};
};


class A_LD_D_ATACS_AQUA : B_diver_F {
	_generalMacro = "B_diver_F"; //unsure what this does
	scope = 2;
	author = "Benjamin Myers"
	displayName = "Rifleman";
	nakedUniform = "U_BasicBody"; //class for "naked" body
	uniformClass = "DOG_ATAC_DIVER_AQUA"; //the uniform item
	hiddenSelections[] = {"Camo"};
	hiddenSelectionsTextures[] = {"luckydoguniforms\data\diver_atacs_aqua_co.paa"};

	linkedItems[] = {};
	respawnLinkedItems[] = {};
};
};

class cfgWeapons {
class Uniform_Base;
class UniformItem;
class ItemCore;
class HeadgearItem;

	class DOG_ATAC_SHORT : Uniform_Base {
	scope = 2;
	author = "Benjamin Myers"
	displayName = "Combat Fatigues (ATACS Half Sleeve)";
	picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
	model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = "A_LD_SS"; //would be same as our made soldier class
		containerClass = "Supply20"; //how much it can carry
		mass = 80; //how much it weights
	};
};

	class DOG_ATAC_LONG : Uniform_Base {
	scope = 2;
	author = "Benjamin Myers"
	displayName = "Combat Fatigues (ATACS Full Sleeve)";
	picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
	model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = "A_LD_LS"; //would be same as our made soldier class
		containerClass = "Supply20"; //how much it can carry
		mass = 80; //how much it weights
	};
};
	class DOG_ATAC_N_SHORT : Uniform_Base {
	scope = 2;
	author = "Benjamin Myers"
	displayName = "Combat Fatigues (ATACS Night Half Sleeve)";
	picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
	model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = "AN_LD_SS"; //would be same as our made soldier class
		containerClass = "Supply20"; //how much it can carry
		mass = 80; //how much it weights
	};
};

	class DOG_ATAC_N_LONG : Uniform_Base {
	scope = 2;
	author = "Benjamin Myers"
	displayName = "Combat Fatigues (ATACS Night Full Sleeve)";
	picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
	model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = "AN_LD_LS"; //would be same as our made soldier class
		containerClass = "Supply20"; //how much it can carry
		mass = 80; //how much it weights
	};
};

	class DOG_ATAC_DIVER : Uniform_Base {
	scope = 2;
	author = "Benjamin Myers"
	displayName = "Diver (ATACS)";
	picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
	model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = "A_LD_D_ATACS"; //would be same as our made soldier class
		containerClass = "Supply50"; //how much it can carry
		mass = 80; //how much it weights
	};
};

	class DOG_ATAC_DIVER_AQUA : Uniform_Base {
	scope = 2;
	author = "Benjamin Myers"
	displayName = "Diver (ATACS DeepSea)";
	picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
	model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = "A_LD_D_ATACS_AQUA"; //would be same as our made soldier class
		containerClass = "Supply50"; //how much it can carry
		mass = 80; //how much it weights
	};
};



//Start Headgear

class Dog_Atac_CP_EP_ATACS : ItemCore
{
	scope = 2;
	author = "Benjamin Myers"
	weaponPoolAvailable = 1;
	displayName = "Cap (ATACS, Headset)";
	picture = "\A3\characters_f\Data\UI\icon_h_cap_headphones_khk_ca.paa";
	model = "\A3\Characters_F\Common\capb_headphones";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"luckydoguniforms\data\cap_CP_atacs.paa"};

	class ItemInfo : HeadgearItem
	{
		mass = 100;
		uniformModel = "\A3\Characters_F\Common\capb_headphones";
		modelSides[] = {3, 1};
		armor = 3*0.5;
		passThrough = 0.8;
		hiddenSelections[] = {"camo"};
	};
};

class Dog_Atac_CP_EP_ATACS_N : ItemCore
{
	scope = 2;
	author = "Benjamin Myers"
	weaponPoolAvailable = 1;
	displayName = "Cap (ATACS Night, Headset)";
	picture = "\A3\characters_f\Data\UI\icon_h_cap_headphones_khk_ca.paa";
	model = "\A3\Characters_F\Common\capb_headphones";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"luckydoguniforms\data\cap_CP_atacs_N.paa"};

	class ItemInfo : HeadgearItem
	{
		mass = 100;
		uniformModel = "\A3\Characters_F\Common\capb_headphones";
		modelSides[] = {3, 1};
		armor = 3*0.5;
		passThrough = 0.8;
		hiddenSelections[] = {"camo"};
	};
};

class Dog_Atac_CP_EP_Khaki : ItemCore
{
	scope = 2;
	author = "Benjamin Myers"
	weaponPoolAvailable = 1;
	displayName = "Cap (Khaki, Headset)";
	picture = "\A3\characters_f\Data\UI\icon_h_cap_headphones_khk_ca.paa";
	model = "\A3\Characters_F\Common\capb_headphones";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"luckydoguniforms\data\cap_CP_Khaki.paa"};

	class ItemInfo : HeadgearItem
	{
		mass = 100;
		uniformModel = "\A3\Characters_F\Common\capb_headphones";
		modelSides[] = {3, 1};
		armor = 3*0.5;
		passThrough = 0.8;
		hiddenSelections[] = {"camo"};
	};
};

class Dog_Atac_CP_EP_Coyote : ItemCore
{
	scope = 2;
	author = "Benjamin Myers"
	weaponPoolAvailable = 1;
	displayName = "Cap (Coyote, Headset)";
	picture = "\A3\characters_f\Data\UI\icon_h_cap_headphones_khk_ca.paa";
	model = "\A3\Characters_F\Common\capb_headphones";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"luckydoguniforms\data\cap_CP_Coyote.paa"};

	class ItemInfo : HeadgearItem
	{
		mass = 100;
		uniformModel = "\A3\Characters_F\Common\capb_headphones";
		modelSides[] = {3, 1};
		armor = 3*0.5;
		passThrough = 0.8;
		hiddenSelections[] = {"camo"};
	};
};
};

Edited by Handlebar

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Perhaps someone could suggest an afdon that has retextured BIS Diver model. All the ones I have tried to reference the configs were garbled.

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Still no luck, have been trying everything. Can anyone lend some input?

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One of two things spring to mind 1) your texture path is incorrect 2) diver doesnt use hiddenselection named "camo". I did a mod back in alpha (now redundant) to unlock unused diver textures. Perhaps have a look at my config for that:

http://www.armaholic.com/page.php?id=20303

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One of two things spring to mind 1) your texture path is incorrect 2) diver doesnt use hiddenselection named "camo". I did a mod back in alpha (now redundant) to unlock unused diver textures. Perhaps have a look at my config for that:

http://www.armaholic.com/page.php?id=20303

Hey I am trying to do that now. However when I DePBO'd it is garbeled when opening up in Notepad++. Looks like this.

 raP       âà    CfgPatches s    UniformSlotInfo Ö    cfgWeapons ù    CfgVehicleClasses ?E   CfgVehicles sE  âà    CharExtras ‰   Ö    units  weapons  requiredVersion ÃÌÌ=requiredAddons  version ÃÌÌ=Ö    slotType      linkProxy - ù    LItemCore InventoryItem_Base_F U_B_HeliPilotCoveralls HeadgearItem Uniform_Base UniformItem ItemInfo U_BasicBody O_Soldier_base_F U_O_CombatUniform_ocamo U_B_CombatUniform_mcam_vest Vest_Base VestItem V_Rangemaster_belt H_Cap_red H_MilCap_ocamo H_HelmetB H_HelmetO_ocamo H_Booniehat_khk V_TacVest_khk V_HarnessO_brn V_RebreatherB U_O_PilotCoveralls  U_B_BasicBody ã   U_O_BasicBody    U_Retro_BasicBody +	   U_Brown_BasicBody W
  U_Blue_BasicBody ƒ   U_O_CombatUniform_oucamo ***   U_O_Officer_uniform û
  U_C_Poloshirt_Pants D   U_C_Citizen_clothes1 o   U_C_Citizen_clothes2 ™   U_C_Citizen_clothes3 Ã   U_C_Citizen_clothes4 í   U_RU_Wetsuit    U_G_Coveralls_Urban_Camo R   U_C_Coverall_bandit •   U_C_Coverall_black Ê   U_C_Coverall_dirty    U_C_Coverall_grey B   U_O_Coveralls_Scientist |   U_B_PilotCoveralls à  U_R_PilotCoveralls ö   V_RebreatherIR ,    V_RebreatherRU j#   V_TacVest_blck £&   V_TacVest_blckPol c'   V_TacVest_woodcam .(   H_HelmetO_ou_camo ñ(   H_Helmet_O_Spec °)   H_Helmet_OU_Spec §+   H_PilotHelmetFighter_O ¦-   H_PilotHelmetFighter_B ¥/   H_PilotHelmetFighter_R ¤1   H_HelmetB_plain £3   H_Cap_bis 5   H_Cap_black °5   H_Cap_cmmg ]6   H_Cap_green 
7   H_Cap_ion º7   H_Cap_iran g8   H_Cap_police 9   H_Cap_raven È9   H_Cap_surf {:   H_Cap_tan );   H_Cap_uk Ò;   H_Cap_us †<   H_MilCap_grey 0=   H_MilCap_blu >   H_MilCap_check1 ?   H_MilCap_check2 î?   H_MilCap_check3 Û@   H_MilCap_tn ÈA   H_Booniehat_Indp ®B   H_Watchcap_blk 2C  ?E  Uniform_Base scope     displayName U_B_BasicBody  picture \A3\characters_f\data\ui\icon_U_BasicBody_ca.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo ¦    UniformItem  uniformModel -  uniformClass Underwear_B  containerClass Supply0 mass      Uniform_Base scope     displayName U_O_BasicBody  picture \A3\characters_f\data\ui\icon_U_BasicBody_ca.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo Ê  +	  UniformItem  uniformModel -  uniformClass Underwear_O  containerClass Supply0 mass    +	  Uniform_Base scope     displayName U_Retro_BasicBody  picture \A3\characters_f\data\ui\icon_U_BasicBody_ca.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo ò	  W
 UniformItem  uniformModel -  uniformClass Underwear_Retro  containerClass Supply0 mass    W
 Uniform_Base scope     displayName U_Brown_BasicBody  picture \A3\characters_f\data\ui\icon_U_BasicBody_ca.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo   ƒ  UniformItem  uniformModel -  uniformClass Underwear_Brown  containerClass Supply0 mass    ƒ  Uniform_Base scope     displayName U_Blue_BasicBody  picture \A3\characters_f\data\ui\icon_U_BasicBody_ca.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo I  ***  UniformItem  uniformModel -  uniformClass Underwear_Blue  containerClass Supply0 mass    ***  U_O_CombatUniform_ocamo scope     displayName U_O_CombatUniform_oucamo  picture \A3\characters_f\data\ui\icon_u_oi_combatuniform_oucamo_ca.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d  ItemInfo ˜
 û
 UniformItem  uniformModel -  uniformClass O_USoldier_F  containerClass Supply20 mass P   û
 U_O_CombatUniform_ocamo scope     displayName U_O_Officer_uniform  picture \A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d  ItemInfo Þ  D  UniformItem  uniformModel -  uniformClass Officer_soldier  containerClass Supply20 mass P   D  Uniform_Base scope     displayName U_C_Poloshirt_Pants  picture \A3\characters_f\data\ui\icon_U_Citizen_ca.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo   o  UniformItem  uniformModel -  uniformClass C_RangeMaster  containerClass Supply10 mass <   o  Uniform_Base scope     displayName U_C_Citizen_clothes1  picture \A3\characters_f\data\ui\icon_U_Citizen_ca.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo 7  â„¢  UniformItem  uniformModel -  uniformClass C_ManJeans1  containerClass Supply10 mass <   â„¢  Uniform_Base scope     displayName U_C_Citizen_clothes2  picture \A3\characters_f\data\ui\icon_U_Citizen_ca.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo a  à  UniformItem  uniformModel -  uniformClass C_ManJeans2  containerClass Supply10 mass <   à  Uniform_Base scope     displayName U_C_Citizen_clothes2  picture \A3\characters_f\data\ui\icon_U_Citizen_ca.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo ‹  í  UniformItem  uniformModel -  uniformClass C_ManJeans3  containerClass Supply10 mass <   í  Uniform_Base scope     displayName U_C_Citizen_clothes2  picture \A3\characters_f\data\ui\icon_U_Citizen_ca.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo µ    UniformItem  uniformModel -  uniformClass C_ManJeans4  containerClass Supply10 mass <     Uniform_Base scope     displayName $U_RU_Wetsuit  picture \A3\characters_f\data\ui\icon_u_oi_wetsuit_ca.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo Û  R  UniformItem  uniformModel -  uniformClass RU_diver_F  containerClass Supply90  uniformType Neopren mass Z   R  U_B_HeliPilotCoveralls scope     displayName U_G_Coveralls_Urban_Camo  picture \A3\characters_f\data\ui\U_B_HeliPilotCoveralls.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo -  •  UniformItem  uniformModel -  uniformClass G_Helipilot_Urban  containerClass Supply10 mass <   •  U_B_HeliPilotCoveralls scope     displayName U_C_Coverall_bandit  picture \A3\characters_f\data\ui\U_B_HeliPilotCoveralls.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo k  Ê  UniformItem  uniformModel -  uniformClass C_Bandit  containerClass Supply10 mass <   Ê  U_B_HeliPilotCoveralls scope     displayName U_C_Coverall_black  picture \A3\characters_f\data\ui\U_B_HeliPilotCoveralls.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo Ÿ    UniformItem  uniformModel -  uniformClass C_Coverall_black  containerClass Supply10 mass <     U_B_HeliPilotCoveralls scope     displayName U_C_Coverall_dirty  picture \A3\characters_f\data\ui\U_B_HeliPilotCoveralls.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo Û  B  UniformItem  uniformModel -  uniformClass C_Coverall_dirty  containerClass Supply10 mass <   B  U_B_HeliPilotCoveralls scope     displayName U_C_Coverall_grey  picture \A3\characters_f\data\ui\U_B_HeliPilotCoveralls.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo   |  UniformItem  uniformModel -  uniformClass C_Coverall_grey  containerClass Supply10 mass <   |  U_B_HeliPilotCoveralls scope     displayName U_O_Coveralls_Scientist  picture \A3\characters_f\data\ui\U_B_HeliPilotCoveralls.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo V  à  UniformItem  uniformModel -  uniformClass O_Coverall_scientist  containerClass Supply10 mass <   à  U_O_PilotCoveralls scope     displayName U_B_PilotCoveralls  picture \A3\characters_f\data\ui\icon_u_b_pilotcoveralls_ca.paa  model \A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver  ItemInfo –  ö  UniformItem  uniformModel -  uniformClass B_Pilot_F  containerClass Supply50 mass Z   ö  U_O_PilotCoveralls scope     displayName U_R_PilotCoveralls  picture \A3\characters_f\data\ui\icon_U_OI_PilotCoveralls_ca.paa  model \A3\characters_f\Data\UI\icon_H_HelmetO_ocamo_CA.paa hiddenSelectionsTextures  \A3\characters_f\OPFOR\data\tech_oucamo_co.paa °)  H_HelmetO_ocamo scope    weaponPoolAvailable     displayName H_Helmet_O_Spec  picture \A3\characters_f\Data\UI\icon_H_HelmetO_ocamo_CA.paa  model \A3\Characters_F\OPFOR\headgear_o_helmet_ballistic_spec hiddenSelections  camo hiddenSelectionsTextures  \A3\Characters_F\OPFOR\Data\tech_co.paa  ItemInfo ó*  §+  HeadgearItem mass ‚    uniformModel \A3\Characters_F\OPFOR\headgear_o_helmet_ballistic_spec modelSides         armor 3*0.6 passThrough   @?hiddenSelections  camo §+  H_HelmetO_ocamo scope    weaponPoolAvailable     displayName H_Helmet_OU_Spec  picture \A3\characters_f\Data\UI\icon_H_HelmetO_ocamo_CA.paa  model \A3\Characters_F\OPFOR\headgear_o_helmet_ballistic_spec hiddenSelections  camo hiddenSelectionsTextures  \A3\Characters_F\OPFOR\Data\tech_oucamo_co.paa  ItemInfo ò,  ¦-  HeadgearItem mass ‚    uniformModel \A3\Characters_F\OPFOR\headgear_o_helmet_ballistic_spec modelSides         armor 3*0.6 passThrough   @?hiddenSelections  camo ¦-  ItemCore scope    weaponPoolAvailable     displayName OPFOR Fighter Pilot Helmet  picture \A3\characters_f\Data\UI\icon_h_pilothelmetfighter_oi_ca.paa  Model \A3\characters_f\common\headgear_helmet_pilot hiddenSelections  camo2 hiddenSelectionsTextures  \A3\Characters_F\common\Data\pilot_helmet_iran_co.paa  ItemInfo ú.  Â¥/  HeadgearItem mass d    uniformModel \A3\characters_f\common\headgear_helmet_pilot modelSides        armor 3*0.5 passThrough ÃÃŒL?hiddenSelections  camo2 Â¥/  ItemCore scope    weaponPoolAvailable     displayName BLUFOR Fighter Pilot Helmet  picture \A3\characters_f\Data\UI\icon_h_pilothelmetfighter_b_ca.paa  Model \A3\characters_f\common\headgear_helmet_pilot hiddenSelections  camo2 hiddenSelectionsTextures  \A3\Characters_F\common\Data\pilot_helmet_nato_co.paa  ItemInfo ù0  ¤1  HeadgearItem mass d    uniformModel \A3\characters_f\common\headgear_helmet_pilot modelSides        armor 3*0.5 passThrough ÃÃŒL?hiddenSelections  camo2 ¤1  ItemCore scope    weaponPoolAvailable     displayName Russian Fighter Pilot Helmet  picture \A3\characters_f\Data\UI\icon_h_pilothelmetfighter_b_ca.paa  Model \A3\characters_f\common\headgear_helmet_pilot hiddenSelections  camo2 hiddenSelectionsTextures  \A3\Characters_F\common\Data\pilot_helmet_rus_co.paa  ItemInfo ø2  £3  HeadgearItem mass d    uniformModel \A3\characters_f\common\headgear_helmet_pilot modelSides        armor 3*0.5 passThrough ÃÃŒL?hiddenSelections  camo2 £3  ItemCore scope    weaponPoolAvailable     displayName Plain Helmet  picture \A3\characters_f\Data\UI\icon_h_helmetb_ca.paa  model \A3\characters_f\blufor\headgear_b_helmet_plain  ItemInfo q4  5  HeadgearItem mass d    uniformModel \A3\characters_f\blufor\headgear_b_helmet_plain modelSides        armor 3*0.5 passThrough ÃÃŒL?5  H_Cap_red  displayName H_Cap_bis  picture \A3\characters_f\Data\UI\icon_h_cap_grn_bi_ca.paa hiddenSelectionsTextures  \A3\Characters_F\Common\Data\capb_bis_co.paa °5  H_Cap_red  displayName H_Cap_black  picture \A3\characters_f\Data\UI\icon_h_cap_blk_ca.paa hiddenSelectionsTextures  \A3\Characters_F\Common\Data\capb_black_co.paa ]6  H_Cap_red  displayName H_Cap_cmmg  picture \A3\characters_f\Data\UI\icon_h_cap_blk_cmmg_ca.paa hiddenSelectionsTextures  \A3\Characters_F\Common\Data\capb_cmmg_co.paa 
7  H_Cap_red  displayName H_Cap_green  picture \A3\characters_f\Data\UI\icon_h_cap_grn_ca.paa hiddenSelectionsTextures  \A3\Characters_F\Common\Data\capb_green_co.paa º7  H_Cap_red  displayName H_Cap_ion  picture \A3\characters_f\Data\UI\icon_h_cap_blk_ion_ca.paa hiddenSelectionsTextures  \A3\Characters_F\Common\Data\capb_ion_co.paa g8  H_Cap_red  displayName H_Cap_iran  picture \A3\characters_f\Data\UI\icon_h_cap_tan_ca.paa hiddenSelectionsTextures  \A3\Characters_F\Common\Data\capb_iran_co.paa 9  H_Cap_red  displayName H_Cap_police  picture \A3\characters_f\Data\UI\icon_h_cap_blu_police_ca.paa hiddenSelectionsTextures  \A3\Characters_F\Common\Data\capb_police_co.paa È9  H_Cap_red  displayName H_Cap_raven  picture \A3\characters_f\Data\UI\icon_h_cap_blk_raven_ca.paa hiddenSelectionsTextures  \A3\Characters_F\Common\Data\capb_raven_co.paa {:  H_Cap_red  displayName H_Cap_surf  picture \A3\characters_f\Data\UI\icon_h_cap_surfer_ca.paa hiddenSelectionsTextures  \A3\Characters_F\Common\Data\capb_surf_co.paa );  H_Cap_red  displayName H_Cap_tan  picture \A3\characters_f\Data\UI\icon_h_cap_tan_ca.paa hiddenSelectionsTextures  \A3\Characters_F\Common\Data\capb_tan_co.paa Ã’;  H_Cap_red  displayName H_Cap_uk  picture \A3\characters_f\Data\UI\icon_h_cap_khaki_specops_uk_ca.paa hiddenSelectionsTextures  \A3\Characters_F\Common\Data\capb_uk_co.paa †<  H_Cap_red  displayName H_Cap_us  picture \A3\characters_f\Data\UI\icon_h_cap_grn_bi_ca.paa hiddenSelectionsTextures  \A3\Characters_F\Common\Data\capb_us_co.paa 0=  H_MilCap_ocamo  displayName H_MilCap_grey  picture \A3\characters_f\Data\UI\icon_h_cap_grn_bi_ca.paa hiddenSelectionsTextures  \A3\Characters_F\Common\Data\cappatrol_grey_co.paa  model \A3\Characters_F\Common\cappatrol_gry >  H_MilCap_ocamo  displayName H_MilCap_blu  picture \A3\characters_f\Data\UI\icon_h_cap_grn_bi_ca.paa  model \A3\Characters_F\Common\cappatrol_gry hiddenSelectionsTextures  \A3\Characters_F\Common\Data\cappatrol_blue_co.paa ?  H_MilCap_ocamo  displayName H_MilCap_check1  picture \A3\characters_f\Data\UI\icon_h_cap_grn_bi_ca.paa hiddenSelectionsTextures  \A3\Characters_F\Common\Data\cappatrol_check1_co.paa  model \A3\Characters_F\Common\cappatrol_gry î?  H_MilCap_ocamo  displayName H_MilCap_check2  picture \A3\characters_f\Data\UI\icon_h_cap_grn_bi_ca.paa  model \A3\Characters_F\Common\cappatrol_gry hiddenSelectionsTextures  \A3\Characters_F\Common\Data\cappatrol_check2_co.paa Û@  H_MilCap_ocamo  displayName H_MilCap_check3  picture \A3\characters_f\Data\UI\icon_h_cap_grn_bi_ca.paa hiddenSelectionsTextures  \A3\Characters_F\Common\Data\cappatrol_check3_co.paa  model \A3\Characters_F\Common\cappatrol_gry ÈA  H_MilCap_ocamo  displayName H_MilCap_tn  picture \A3\characters_f\Data\UI\icon_h_cap_grn_bi_ca.paa hiddenSelectionsTextures  \A3\Characters_F\Common\Data\cappatrol_tan_co.paa  model \A3\Characters_F\Common\cappatrol_gry ®B  H_Booniehat_khk  displayName $H_Booniehat_Indp hiddenSelectionsTextures  \A3\Characters_F\Common\Data\booniehat_indp_co.paa 2C  ItemCore scope    weaponPoolAvailable     displayName Watch Cap - Black hiddenSelections  camo hiddenSelectionsTextures  a3\characters_f\common\data\woolhat_black_co.paa  a3\characters_f\common\data\headset_3_co.paa  picture \A3\characters_f\Data\UI\icon_h_beret_blk_ca.paa  model \A3\characters_f\Civil\headgear_beaniehat01  ItemInfo —D  ?E  HeadgearItem mass d    uniformModel \A3\characters_f\Civil\headgear_beaniehat01 modelSides        armor 3*0.5 passThrough ÃÃŒL?hiddenSelections  camo ?E    MenUrban SE  sE    displayName Men - Urban sE   ZB_Bergen_Base B_Kitbag_Base B_Carryall_Base B_FieldPack_ocamo_Medic B_FieldPack_cbr_Repair B_FieldPack_cbr_LAT B_Carryall_ocamo_Exp man Civilian_F O_Soldier_base_F B_Soldier_diver_base_F O_Soldier_diver_base_F B_Soldier_base_F  B_Kitbag_digi fL   B_Bergen_mcamo ùL   B_Bergen_ocamo Å M   B_Bergen_rgr N   B_Bergen_blk ¦N   B_Carryall_khk 3O   B_Carryall_cbr ËO   B_Carryall_blk cP   B_FieldPack_oucamo_Medic ûP   B_FieldPack_oucamo_Repair ¦Q   B_FieldPack_oucamo_LAT QR   B_Carryall_oucamo_Exp öR   B_Soldier_F ÂS   B_Soldier_lite_F ÃS   B_Soldier_GL_F T   B_soldier_AR_F 6T   B_Soldier_SL_F iT   B_Soldier_TL_F Å“T   B_soldier_M_F ÃT   B_soldier_LAT_F U   B_medic_F 5U   B_soldier_repair_F hU   B_soldier_exp_F ›U   B_Helipilot_F ÃŽU   B_diver_F V   B_diver_TL_F :V   B_diver_exp_F sV   O_Soldier_F ¬V   O_Soldier_lite_F ßV   O_Soldier_GL_F W   O_Soldier_AR_F EW   O_Soldier_SL_F xW   O_Soldier_TL_F «W   O_soldier_M_F ÞW   O_Soldier_LAT_F X   O_medic_F DX   O_soldier_repair_F wX   O_soldier_exp_F ªX   O_helipilot_F ÃX   O_diver_F Y   O_diver_TL_F IY   O_diver_exp_F ‚Y   O_USpecOpCQB_F »Y   O_USoldier_F j\   O_USoldier_lite_F O^   O_USoldier_GL_F `   O_USoldier_AR_F b   O_USoldier_SL_F ïc   O_USoldier_TL_F ée   O_Usoldier_M_F ãg   O_USoldier_LAT_F Êi   O_Umedic_F Õk   O_Usoldier_repair_F Ãœm   O_Usoldier_exp_F ío   Officer_soldier ÷q   C_RangeMaster Õu   G_Helipilot_Urban Ay   RU_diver_F ’~   RU_diver_TL_F ì€   RU_diver_exp_F ;„   O_Coverall_scientist …   C_Bandit =‡   C_Coverall_black ¬‰   C_Coverall_dirty Å’   C_Coverall_grey „Ž   Underwear_B í   Underwear_O ––   Underwear_Retro >Å“   Underwear_Brown Ù¡   Underwear_blue |§   C_ManJeans1 ***   C_ManJeans2 …¯   C_ManJeans3 ð±   C_ManJeans4 \´   O_Pilot_F ç¶   B_Pilot_F sº   R_Pilot_F ù½  âà  B_Kitbag_Base scope     displayName B_Kitbag_digi hiddenSelectionsTextures  \A3\weapons_f\ammoboxes\bags\data\backpack_fast_digi_co.paa ùL  B_Bergen_Base scope     displayName B_Bergen_mcamo hiddenSelectionsTextures  \A3\weapons_f\ammoboxes\bags\data\backpack1_mcamo_co.paa Å M  B_Bergen_Base scope     displayName B_Bergen_ocamo hiddenSelectionsTextures  \A3\weapons_f\ammoboxes\bags\data\backpack1_hex_co.paa N  B_Bergen_Base scope     displayName B_Bergen_rgr hiddenSelectionsTextures  \A3\weapons_f\ammoboxes\bags\data\backpack1_rgr_co.paa ¦N  B_Bergen_Base scope     displayName B_Bergen_blk hiddenSelectionsTextures  \A3\weapons_f\ammoboxes\bags\data\backpack1_blk_co.paa 3O  B_Carryall_Base scope     displayName B_Carryall_khk hiddenSelectionsTextures  \A3\weapons_f\ammoboxes\bags\data\backpack_tortila_khk_co.paa ËO  B_Carryall_Base scope     displayName B_Carryall_cbr hiddenSelectionsTextures  \A3\weapons_f\ammoboxes\bags\data\backpack_tortila_cbr_co.paa cP  B_Carryall_Base scope     displayName B_Carryall_blk hiddenSelectionsTextures  \A3\weapons_f\ammoboxes\bags\data\backpack_tortila_blk_co.paa ûP  B_FieldPack_ocamo_Medic scope    hiddenSelectionsTextures  \A3\weapons_f\ammoboxes\bags\data\backpack_gorod_oucamo_co.paa  displayName B_FieldPack_oucamo_Medic ¦Q  B_FieldPack_cbr_Repair scope    hiddenSelectionsTextures  \A3\weapons_f\ammoboxes\bags\data\backpack_gorod_oucamo_co.paa  displayName B_FieldPack_oucamo_Repair QR  B_FieldPack_cbr_LAT scope    hiddenSelectionsTextures  \A3\weapons_f\ammoboxes\bags\data\backpack_gorod_oucamo_co.paa  displayName B_FieldPack_oucamo_LAT öR  B_Carryall_ocamo_Exp scope    hiddenSelectionsTextures  \A3\weapons_f\ammoboxes\bags\data\backpack_tortila_oucamo_co.paa  displayName B_Carryall_oucamo_Exp ÂS  B_Soldier_base_F  nakedUniform U_B_BasicBody ÃS  B_Soldier_base_F  nakedUniform U_B_BasicBody T  B_Soldier_base_F  nakedUniform U_B_BasicBody 6T  B_Soldier_base_F  nakedUniform U_B_BasicBody iT  B_Soldier_base_F  nakedUniform U_B_BasicBody Å“T  B_Soldier_base_F  nakedUniform U_B_BasicBody ÃT  B_Soldier_base_F  nakedUniform U_B_BasicBody U  B_Soldier_base_F  nakedUniform U_B_BasicBody 5U  B_Soldier_base_F  nakedUniform U_B_BasicBody hU  B_Soldier_base_F  nakedUniform U_B_BasicBody ›U  B_Soldier_base_F  nakedUniform U_B_BasicBody ÃŽU  B_Soldier_base_F  nakedUniform U_B_BasicBody V  B_Soldier_diver_base_F  nakedUniform U_B_BasicBody :V  B_Soldier_diver_base_F  nakedUniform U_B_BasicBody sV  B_Soldier_diver_base_F  nakedUniform U_B_BasicBody ¬V  O_Soldier_base_F  nakedUniform U_O_BasicBody ßV  O_Soldier_base_F  nakedUniform U_O_BasicBody W  O_Soldier_base_F  nakedUniform U_O_BasicBody EW  O_Soldier_base_F  nakedUniform U_O_BasicBody xW  O_Soldier_base_F  nakedUniform U_O_BasicBody «W  O_Soldier_base_F  nakedUniform U_O_BasicBody ÞW  O_Soldier_base_F  nakedUniform U_O_BasicBody X  O_Soldier_base_F  nakedUniform U_O_BasicBody DX  O_Soldier_base_F  nakedUniform U_O_BasicBody wX  O_Soldier_base_F  nakedUniform U_O_BasicBody ªX  O_Soldier_base_F  nakedUniform U_O_BasicBody ÃX  O_Soldier_base_F  nakedUniform U_O_BasicBody Y  O_Soldier_diver_base_F  nakedUniform U_O_BasicBody IY  O_Soldier_diver_base_F  nakedUniform U_O_BasicBody ‚Y  O_Soldier_diver_base_F  nakedUniform U_O_BasicBody »Y  O_Soldier_F 
displayName Soldier SF - CQB  vehicleClass MenUrban  uniformClass U_O_CombatUniform_oucamo  nakedUniform U_O_BasicBody hiddenSelections  Camo1  Camo2 hiddenSelectionsTextures  \A3\Characters_F\OPFOR\Data\clothing_oucamo_co.paa  \A3\Characters_F\OPFOR\Data\tech_oucamo_co.paa linkedItems  V_TacVest_blck  H_Helmet_OU_Spec  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  V_TacVest_blck  H_Helmet_OU_Spec  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio weapons  arifle_Khaybar_C_ACO_flash_snds_F  hgun_Rook40_F  Throw  Put  Binocular respawnWeapons  arifle_Khaybar_C_ACO_flash_snds_F  hgun_Rook40_F  Throw  Put  Binocular j\  O_Soldier_F  vehicleClass MenUrban  uniformClass U_O_CombatUniform_oucamo  nakedUniform U_O_BasicBody hiddenSelections  Camo1  Camo2 hiddenSelectionsTextures  \A3\Characters_F\OPFOR\Data\clothing_oucamo_co.paa  \A3\Characters_F\OPFOR\Data\tech_oucamo_co.paa linkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio O^  O_Soldier_lite_F  vehicleClass MenUrban  uniformClass U_O_CombatUniform_oucamo  nakedUniform U_O_BasicBody hiddenSelections  Camo1  Camo2 hiddenSelectionsTextures  \A3\Characters_F\OPFOR\Data\clothing_oucamo_co.paa  \A3\Characters_F\OPFOR\Data\tech_oucamo_co.paa linkedItems  V_BandollierB_cbr  H_MilCap_blu  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  V_BandollierB_cbr  H_MilCap_blu  ItemMap  ItemCompass  ItemWatch  ItemRadio `  O_Soldier_GL_F  vehicleClass MenUrban  uniformClass U_O_CombatUniform_oucamo  nakedUniform U_O_BasicBody hiddenSelections  Camo1  Camo2 hiddenSelectionsTextures  \A3\Characters_F\OPFOR\Data\clothing_oucamo_co.paa  \A3\Characters_F\OPFOR\Data\tech_oucamo_co.paa linkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio b  O_Soldier_AR_F  vehicleClass MenUrban  uniformClass U_O_CombatUniform_oucamo  nakedUniform U_O_BasicBody hiddenSelections  Camo1  Camo2 hiddenSelectionsTextures  \A3\Characters_F\OPFOR\Data\clothing_oucamo_co.paa  \A3\Characters_F\OPFOR\Data\tech_oucamo_co.paa linkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio ïc  O_Soldier_SL_F  vehicleClass MenUrban  uniformClass U_O_CombatUniform_oucamo  nakedUniform U_O_BasicBody hiddenSelections  Camo1  Camo2 hiddenSelectionsTextures  \A3\Characters_F\OPFOR\Data\clothing_oucamo_co.paa  \A3\Characters_F\OPFOR\Data\tech_oucamo_co.paa linkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemGPS  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemGPS  ItemMap  ItemCompass  ItemWatch  ItemRadio ée  O_Soldier_TL_F  vehicleClass MenUrban  uniformClass U_O_CombatUniform_oucamo  nakedUniform U_O_BasicBody hiddenSelections  Camo1  Camo2 hiddenSelectionsTextures  \A3\Characters_F\OPFOR\Data\clothing_oucamo_co.paa  \A3\Characters_F\OPFOR\Data\tech_oucamo_co.paa linkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemGPS  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemGPS  ItemMap  ItemCompass  ItemWatch  ItemRadio ãg  O_soldier_M_F  vehicleClass MenUrban  uniformClass U_O_CombatUniform_oucamo  nakedUniform U_O_BasicBody hiddenSelections  Camo1  Camo2 hiddenSelectionsTextures  \A3\Characters_F\OPFOR\Data\clothing_oucamo_co.paa  \A3\Characters_F\OPFOR\Data\tech_oucamo_co.paa linkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio Êi  O_Soldier_LAT_F  vehicleClass MenUrban  uniformClass U_O_CombatUniform_oucamo  nakedUniform U_O_BasicBody hiddenSelections  Camo1  Camo2 hiddenSelectionsTextures  \A3\Characters_F\OPFOR\Data\clothing_oucamo_co.paa  \A3\Characters_F\OPFOR\Data\tech_oucamo_co.paa linkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio  backpack B_FieldPack_oucamo_LAT Õk  O_medic_F  vehicleClass MenUrban  uniformClass U_O_CombatUniform_oucamo  nakedUniform U_O_BasicBody hiddenSelections  Camo1  Camo2 hiddenSelectionsTextures  \A3\Characters_F\OPFOR\Data\clothing_oucamo_co.paa  \A3\Characters_F\OPFOR\Data\tech_oucamo_co.paa linkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio  backpack B_FieldPack_oucamo_Medic Üm  O_soldier_repair_F  vehicleClass MenUrban  uniformClass U_O_CombatUniform_oucamo hiddenSelections  Camo1  Camo2 hiddenSelectionsTextures  \A3\Characters_F\OPFOR\Data\clothing_oucamo_co.paa  \A3\Characters_F\OPFOR\Data\tech_oucamo_co.paa  nakedUniform U_O_BasicBody linkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio  backpack B_FieldPack_oucamo_Repair ío  O_soldier_exp_F  vehicleClass MenUrban  uniformClass U_O_CombatUniform_oucamo  nakedUniform U_O_BasicBody hiddenSelections  Camo1  Camo2 hiddenSelectionsTextures  \A3\Characters_F\OPFOR\Data\clothing_oucamo_co.paa  \A3\Characters_F\OPFOR\Data\tech_oucamo_co.paa linkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  V_HarnessO_brn  H_HelmetO_ou_camo  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio  backpack B_Carryall_oucamo_Exp ÷q  O_Soldier_base_F  _generalMacro O_Soldier_F scope     vehicleClass Men  Faction OPF_F  displayName Officer  model \A3\Characters_F\OPFOR\o_officer.p3d modelSides       uniformAccessories   nakedUniform U_O_BasicBody  uniformClass U_O_Officer_uniform hiddenSelections  Camo hiddenSelectionsTextures  \A3\Characters_F\OPFOR\Data\officer_hex_co.paa weapons  hgun_Rook40_F  Throw  Put  Binocular respawnWeapons  hgun_Rook40_F  Throw  Put  Binocular magazines  16Rnd_9x21_Mag  16Rnd_9x21_Mag  16Rnd_9x21_Mag  HandGrenade  SmokeShell respawnMagazines  16Rnd_9x21_Mag  16Rnd_9x21_Mag  16Rnd_9x21_Mag  HandGrenade  SmokeShell items  FirstAidKit linkeditems  H_Cap_iran  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnlinkeditems  H_Cap_iran  ItemMap  ItemCompass  ItemWatch  ItemRadio  Wounds 7u  Õu   tex  mat  A3\Characters_F\OPFOR\Data\officer.rvmat  A3\Characters_F\OPFOR\Data\officer_injury.rvmat  A3\Characters_F\OPFOR\Data\officer_injury.rvmat Õu  Civilian_F  _generalMacro C_man_1 scope     model \A3\Characters_F\Civil\c_poloshirtpants.p3d  displayName Rangemaster hiddenSelections  Camo  uniformClass U_C_Poloshirt_Pants weapons  hgun_Rook40_F  Throw  Put respawnWeapons  hgun_Rook40_F  Throw  Put magazines  16Rnd_9x21_Mag  16Rnd_9x21_Mag  16Rnd_9x21_Mag respawnMagazines  16Rnd_9x21_Mag  16Rnd_9x21_Mag  16Rnd_9x21_Mag linkeditems  V_Rangemaster_belt  H_Cap_headphones  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnlinkeditems  V_Rangemaster_belt  H_Cap_headphones  ItemMap  ItemCompass  ItemWatch  ItemRadio hiddenSelectionsTextures  \A3\characters_f\civil\data\c_poloshirtpants_1_co.paa  Wounds ˆx  Ay   tex  mat  A3\Characters_F\Civil\Data\c_poloshirtpants.rvmat  A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat  A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat Ay  B_Helipilot_F  displayName Helicopter Pilot side     faction IND_F  vehicleClass Men  genericNames NATOMen  model \A3\Characters_F\Common\coveralls.p3d modelSides        uniformClass U_G_Coveralls_Urban_Camo linkedItems  H_PilotHelmetHeli_B  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio  V_TacVest_blck respawnLinkedItems  H_PilotHelmetHeli_B  NVGoggles  ItemMap  ItemCompass  ItemWatch  ItemRadio  V_TacVest_blck weapons  arifle_TRG20_F  Throw  Put respawnWeapons  arifle_TRG20_F  Throw  Put magazines 	 30Rnd_65x39_case_mag  30Rnd_65x39_case_mag  30Rnd_65x39_case_mag  30Rnd_65x39_case_mag  30Rnd_65x39_case_mag  30Rnd_65x39_case_mag  SmokeShell  HandGrenade  HandGrenade respawnMagazines 	 30Rnd_65x39_case_mag  30Rnd_65x39_case_mag  30Rnd_65x39_case_mag  30Rnd_65x39_case_mag  30Rnd_65x39_case_mag  30Rnd_65x39_case_mag  SmokeShell  HandGrenade  HandGrenade hiddenSelections  Camo hiddenSelectionsTextures  \A3\Characters_F\Common\Data\coveralls_urbancamo_co.paa cost  N  camouflage    @ Wounds [}  ’~   tex  mat  A3\characters_f\common\data\pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat  A3\characters_f\common\data\coveralls.rvmat  A3\Characters_F\Common\Data\coveralls_injury.rvmat  A3\Characters_F\Common\Data\coveralls_injury.rvmat ’~  B_Soldier_diver_base_F  _generalMacro B_diver_F  faction IND_F identityTypes  Language_RU_EP1  Head_Euro  G_NATO_diver side    scope     displayName Diver  uniformClass U_RU_Wetsuit  model \A3\characters_F\Common\diver_slotable linkedItems  V_RebreatherRU  G_Diving  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  V_RebreatherB  G_Diving  ItemMap  ItemCompass  ItemWatch  ItemRadio hiddenSelectionsTextures  \A3\Characters_F\Common\Data\diver_suit_rus_co.paa  \A3\Characters_F\Common\Data\diver_suit_rus_co.paa modelSides       cost Pà  camouflage    @ì€  RU_diver_F  _generalMacro B_diver_TL_F scope     backpack B_AssaultPack_blk_DiverTL weapons  arifle_SDAR_F  hgun_P07_F  Throw  Put  Binocular respawnWeapons  arifle_SDAR_F  hgun_P07_F  Throw  Put  Binocular linkedItems  V_RebreatherB  G_Diving  ItemGPS  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  V_RebreatherB  G_Diving  ItemGPS  ItemMap  ItemCompass  ItemWatch  ItemRadio magazines 	 30Rnd_556x45_Stanag  30Rnd_556x45_Stanag  16Rnd_9x21_Mag  16Rnd_9x21_Mag  20Rnd_556x45_UW_mag  20Rnd_556x45_UW_mag  20Rnd_556x45_UW_mag  20Rnd_556x45_UW_mag  SmokeShell respawnMagazines 	 30Rnd_556x45_Stanag  30Rnd_556x45_Stanag  16Rnd_9x21_Mag  16Rnd_9x21_Mag  20Rnd_556x45_UW_mag  20Rnd_556x45_UW_mag  20Rnd_556x45_UW_mag  20Rnd_556x45_UW_mag  SmokeShell  displayName Diver Team Leader  icon iconManLeader cost € ;„  RU_diver_F  _generalMacro B_diver_exp_F scope     backpack B_AssaultPack_blk_DiverExp  displayName Diver Explosives Specialist canDeactivateMines    cost €8  icon iconManExplosive …  Civilian_F scope     model \A3\Characters_F\Common\coveralls.p3d  displayName Scientist  uniformClass U_O_Coveralls_Scientist hiddenSelectionsTextures  \A3\Characters_F\Common\Data\coveralls_scientist_co.paa cost  N  camouflage    @ Wounds †  =‡   tex  mat  A3\characters_f\common\data\pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat  A3\characters_f\common\data\coveralls.rvmat  A3\Characters_F\Common\Data\coveralls_injury.rvmat  A3\Characters_F\Common\Data\coveralls_injury.rvmat =‡  Civilian_F 
scope     model \A3\Characters_F\Common\coveralls.p3d  _generalMacro C_man_1  displayName Coveralls - Bandit  uniformClass U_C_Coverall_bandit hiddenSelections  Camo hiddenSelectionsTextures  \A3\Characters_F\Common\Data\coveralls_bandit_co.paa cost  N  camouflage    @ Wounds uˆ  ¬‰   tex  mat  A3\characters_f\common\data\pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat  A3\characters_f\common\data\coveralls.rvmat  A3\Characters_F\Common\Data\coveralls_injury.rvmat  A3\Characters_F\Common\Data\coveralls_injury.rvmat ¬‰  Civilian_F 
scope     model \A3\Characters_F\Common\coveralls.p3d  _generalMacro C_man_1  displayName Coveralls - black  uniformClass U_C_Coverall_black hiddenSelections  Camo hiddenSelectionsTextures  \A3\Characters_F\Common\Data\coveralls_black_co.paa cost  N  camouflage    @ Wounds አ Œ   tex  mat  A3\characters_f\common\data\pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat  A3\characters_f\common\data\coveralls.rvmat  A3\Characters_F\Common\Data\coveralls_injury.rvmat  A3\Characters_F\Common\Data\coveralls_injury.rvmat Œ  Civilian_F 
scope     model \A3\Characters_F\Common\coveralls.p3d  _generalMacro C_man_1  displayName Coveralls - Dirty  uniformClass U_C_Coverall_dirty hiddenSelections  Camo hiddenSelectionsTextures  \A3\Characters_F\Common\Data\coveralls_dirty_co.paa cost  N  camouflage    @ Wounds M  „Ž   tex  mat  A3\characters_f\common\data\pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat  A3\characters_f\common\data\coveralls.rvmat  A3\Characters_F\Common\Data\coveralls_injury.rvmat  A3\Characters_F\Common\Data\coveralls_injury.rvmat „Ž  Civilian_F 
scope     model \A3\Characters_F\Common\coveralls.p3d  _generalMacro C_man_1  displayName Coveralls - Grey  uniformClass U_C_Coverall_grey hiddenSelections  Camo hiddenSelectionsTextures  \A3\Characters_F\Common\Data\coveralls_grey_co.paa cost  N  camouflage    @ Wounds ¶  í   tex  mat  A3\characters_f\common\data\pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat  A3\characters_f\common\data\coveralls.rvmat  A3\Characters_F\Common\Data\coveralls_injury.rvmat  A3\Characters_F\Common\Data\coveralls_injury.rvmat í  B_Soldier_base_F  _generalMacro B_Soldier_F scope     displayName BLUFOR - Underwear  model \A3\Characters_F\Common\basicbody  uniformClass U_B_BasicBody weapons  magazines  respawnWeapons  respawnMagazines  items  linkeditems  respawnlinkeditems  hiddenSelections  camo hiddenSelectionsTextures  \A3\Characters_F\Common\Data\basicbody_green_co.paa  Wounds m’  ––   tex  mat  A3\Characters_F\Common\Data\basicbody.rvmat  A3\Characters_F\Common\Data\basicbody_injury.rvmat  A3\Characters_F\Common\Data\basicbody_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat  A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat  A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat  A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_old.rvmat  A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat  A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat  A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat ––  O_Soldier_base_F  _generalMacro O_Soldier_F scope     displayName OPFOR - Underwear  model \A3\Characters_F\Common\basicbody  uniformClass U_O_BasicBody weapons  magazines  respawnWeapons  respawnMagazines  items  linkeditems  respawnlinkeditems  hiddenSelections  camo hiddenSelectionsTextures  \A3\Characters_F\Common\Data\basicbody_black_co.paa  Wounds ˜  >œ   tex  mat  A3\Characters_F\Common\Data\basicbody.rvmat  A3\Characters_F\Common\Data\basicbody_injury.rvmat  A3\Characters_F\Common\Data\basicbody_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat  A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat  A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat  A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_old.rvmat  A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat  A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat  A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat >œ  Civilian_F  _generalMacro Civilian_F scope     displayName Retro Underwear  model \A3\Characters_F\Common\basicbody  uniformClass U_Retro_BasicBody weapons  magazines  respawnWeapons  respawnMagazines  items  linkeditems  respawnlinkeditems  hiddenSelections  camo hiddenSelectionsTextures  CharExtras\textures\basicbody_greedo_co.paa  Wounds °  Ù¡   tex  mat  A3\Characters_F\Common\Data\basicbody.rvmat  A3\Characters_F\Common\Data\basicbody_injury.rvmat  A3\Characters_F\Common\Data\basicbody_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat  A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat  A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat  A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_old.rvmat  A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat  A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat  A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat Ù¡  Civilian_F  _generalMacro Civilian_F scope     displayName Brown Underwear  model \A3\Characters_F\Common\basicbody  uniformClass U_Brown_BasicBody weapons  magazines  respawnWeapons  respawnMagazines  items  linkeditems  respawnlinkeditems  hiddenSelections  camo hiddenSelectionsTextures  \A3\Characters_F\Common\Data\basicbody_brown_co.paa  Wounds S£  |§   tex  mat  A3\Characters_F\Common\Data\basicbody.rvmat  A3\Characters_F\Common\Data\basicbody_injury.rvmat  A3\Characters_F\Common\Data\basicbody_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat  A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat  A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat  A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_old.rvmat  A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat  A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat  A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat |§  Civilian_F  _generalMacro Civilian_F scope     displayName Blue Underwear  model \A3\Characters_F\Common\basicbody  uniformClass U_Blue_BasicBody weapons  magazines  respawnWeapons  respawnMagazines  items  linkeditems  respawnlinkeditems  hiddenSelections  camo hiddenSelectionsTextures  \A3\Characters_F\Common\Data\basicbody_blue_co.paa  Wounds ó¨  ***   tex  mat  A3\Characters_F\Common\Data\basicbody.rvmat  A3\Characters_F\Common\Data\basicbody_injury.rvmat  A3\Characters_F\Common\Data\basicbody_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat  A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat  A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat  A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_old.rvmat  A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat  A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat  A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat  A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat  A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat ***  Civilian_F 
_generalMacro C_man_1 scope     model \A3\Characters_F\Civil\c_citizen5.p3d  displayName Civilian Jeans 1 hiddenSelections  Camo1  Camo2  Camo3 hiddenSelectionsTextures  \A3\Characters_F\Common\Data\basicbody_brown_co.paa  \A3\characters_f\civil\data\c_cloth4_co.paa  uniformClass U_C_Citizen_clothes1 linkeditems  ItemCompass  ItemWatch  ItemRadio respawnlinkeditems  ItemMap  ItemCompass  ItemWatch  ItemRadio  Wounds ä®  …¯   tex  mat  A3\Characters_F\Civil\Data\c_cloth4.rvmat  A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat  A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat …¯  Civilian_F 
_generalMacro C_man_1 scope     model \A3\Characters_F\Civil\c_citizen5.p3d  displayName Civilian Jeans 2 hiddenSelections  Camo1  Camo2  Camo3 hiddenSelectionsTextures  \A3\Characters_F\Common\Data\basicbody_blue_co.paa  \A3\characters_f\civil\data\c_cloth4_v2_co.paa  uniformClass U_C_Citizen_clothes2 linkeditems  ItemCompass  ItemWatch  ItemRadio respawnlinkeditems  ItemMap  ItemCompass  ItemWatch  ItemRadio  Wounds O±  ð±   tex  mat  A3\Characters_F\Civil\Data\c_cloth4.rvmat  A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat  A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat ð±  Civilian_F 
_generalMacro C_man_1 scope     model \A3\Characters_F\Civil\c_citizen5.p3d  displayName Civilian Jeans 3 hiddenSelections  Camo1  Camo2  Camo3 hiddenSelectionsTextures  \A3\Characters_F\Common\Data\basicbody_black_co.paa  \A3\characters_f\civil\data\c_cloth4_v3_co.paa  uniformClass U_C_Citizen_clothes3 linkeditems  ItemCompass  ItemWatch  ItemRadio respawnlinkeditems  ItemMap  ItemCompass  ItemWatch  ItemRadio  Wounds »³  \´   tex  mat  A3\Characters_F\Civil\Data\c_cloth4.rvmat  A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat  A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat \´  Civilian_F  _generalMacro C_man_1 scope     model \A3\Characters_F\Civil\c_citizen5.p3d  nakedUniform U_retro_BasicBody  displayName Civilian Jeans 4 hiddenSelections  Camo1  Camo2  Camo3 hiddenSelectionsTextures  CharExtras\textures\basicbody_greedo_co.paa  \A3\characters_f\civil\data\c_cloth4_kabeiroi_co.paa  uniformClass U_C_Citizen_clothes4 linkeditems  ItemCompass  ItemWatch  ItemRadio respawnlinkeditems  ItemMap  ItemCompass  ItemWatch  ItemRadio  Wounds F¶  ç¶   tex  mat  A3\Characters_F\Civil\Data\c_cloth4.rvmat  A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat  A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat ç¶  O_helipilot_F  _generalMacro O_helipilot_F scope     displayName Fighter Pilot  model \A3\characters_F\Common\pilot_f.p3d  uniformClass U_O_PilotCoveralls linkedItems  H_PilotHelmetFighter_O  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  H_PilotHelmetFighter_O  ItemMap  ItemCompass  ItemWatch  ItemRadio weapons  hgun_Rook40_F  Throw  Put respawnWeapons  hgun_Rook40_F  Throw  Put magazines  16Rnd_9x21_Mag  16Rnd_9x21_Mag  SmokeShell respawnMagazines  16Rnd_9x21_Mag  16Rnd_9x21_Mag  SmokeShell hiddenSelections  Camo1  Camo2 hiddenSelectionsTextures  \A3\Characters_F\Common\Data\pilot_suit_iran_co.paa  \A3\Characters_F\Common\Data\pilot_helmet_iran_co.paa cost  N  camouflage    @ Wounds ѹ  sº   tex  mat  A3\characters_f\common\data\pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat sº  B_Helipilot_F  _generalMacro B_helipilot_F scope     displayName Fighter Pilot  model \A3\characters_F\Common\pilot_f.p3d  uniformClass U_B_PilotCoveralls linkedItems  H_PilotHelmetFighter_B  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  H_PilotHelmetFighter_B  ItemMap  ItemCompass  ItemWatch  ItemRadio weapons  hgun_P07_F  Throw  Put respawnWeapons  hgun_P07_F  Throw  Put magazines  16Rnd_9x21_Mag  16Rnd_9x21_Mag  SmokeShell respawnMagazines  16Rnd_9x21_Mag  16Rnd_9x21_Mag  SmokeShell hiddenSelections  Camo1  Camo2 hiddenSelectionsTextures  \A3\Characters_F\Common\Data\pilot_suit_nato_co.paa  \A3\Characters_F\Common\Data\pilot_helmet_nato_co.paa cost  N  camouflage    @ Wounds W½  ù½   tex  mat  A3\characters_f\common\data\pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat ù½  O_helipilot_F  _generalMacro O_helipilot_F scope    side     faction IND_F  vehicleClass Men  displayName Fighter Pilot  model \A3\characters_F\Common\pilot_f.p3d  uniformClass U_R_PilotCoveralls weapons  hgun_Rook40_F  Throw  Put respawnWeapons  hgun_Rook40_F  Throw  Put magazines  16Rnd_9x21_Mag  16Rnd_9x21_Mag  SmokeShell respawnMagazines  16Rnd_9x21_Mag  16Rnd_9x21_Mag  SmokeShell Items  FirstAidKit RespawnItems  FirstAidKit linkedItems  H_PilotHelmetFighter_R  ItemMap  ItemCompass  ItemWatch  ItemRadio respawnLinkedItems  H_PilotHelmetFighter_R  ItemMap  ItemCompass  ItemWatch  ItemRadio hiddenSelections  Camo1  Camo2 hiddenSelectionsTextures  \A3\Characters_F\Common\Data\pilot_suit_rus_co.paa  \A3\Characters_F\Common\Data\pilot_helmet_rus_co.paa cost  N  camouflage    @ Wounds @à âà  tex  mat  A3\characters_f\common\data\pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat  A3\Characters_F\Common\Data\W1_pilot_suit.rvmat âà        destructengine    destructdefault    destructwreck    destructtree    destructtent    stabilizedinaxisx    stabilizedinaxesxyz    stabilizedinaxisy    stabilizedinaxesboth    destructno     stabilizedinaxesnone     destructman    destructbuilding    

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I have used Eliteness and PBO Manager(armaholic) both and have gotten this.

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Hmm, odd I have all of Mikero's tools downloaded and installed, the config does say .bin. There must be a step I am missing. I Open up Eliteness, then Open and DePBO the file. It still says config.bin.

edit//

AH!

My Error, Pomigit, you have helped me out a lot. I figured out my bin problem. Sorting through the config now.

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Well, now the only issue I am having is that my uniform is not allowing my player to "Dive & Swim" he isn't going into the normal animation like the diver does. He swims slow like the non-diver uniforms. I copied your class config exactly (minor editing to necessary parts) pomigit.

I'm stumped.

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I wouldnt use my config verbatim, it was made back in alpha so its possible the class information is no longer correct. I directed you to it to check the hiddenselections. My recommendation would be to use the A3 BLUFOR diver as your base class. If you havent already depbo A3_characters from the Addons folder and look at the main config, just copy the blufor diver class with updated hiddenselection details and it should work fine.

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I Finally have this working. I will upload a config later so that anyone else having this issue can find the answer.

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Hey Handlebar. I am having a similar problem with a retexture.

Could you elaborate on how you solved the problem with your unbinarized config/the texture not showing?

Thanks in advance!

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