tupolov 520 Posted January 6, 2016 Now you are just showing off! 4 Share this post Link to post Share on other sites
R0adki11 3945 Posted January 6, 2016 Fantastic updates :) Share this post Link to post Share on other sites
sargken 286 Posted January 6, 2016 Keep it coming, its all looking very good. Share this post Link to post Share on other sites
Chairborne 2594 Posted January 6, 2016 Royal Navy Corps of Sahrani now have their very own RHIB assault crafts (also RHIBs now have hidden selections): 3 Share this post Link to post Share on other sites
Undeceived 379 Posted January 6, 2016 Some RPG-7 bugs reported in the BT. http://bugs.cup-arma3.org/view.php?id=208(game crasher!) http://bugs.cup-arma3.org/view.php?id=209 http://bugs.cup-arma3.org/view.php?id=210 Keep up the good work, CUP team! Share this post Link to post Share on other sites
Chairborne 2594 Posted January 6, 2016 I don't know where that comes from, on my end the RPG works fine and i have no crashes. Please make sure your download is not corrupt and attach the RPT log. Share this post Link to post Share on other sites
Undeceived 379 Posted January 6, 2016 Will do, I'll upload the rpt in the bug reports later. The mod should be up-to-date, it's via the workshop. Share this post Link to post Share on other sites
Chairborne 2594 Posted January 6, 2016 I tested with both the workshop version and our internal dev build but i couldn't reproduce this. Are you sure you're using our RPG-7 and not one from another modpack? Share this post Link to post Share on other sites
officeramr 269 Posted January 6, 2016 Will the 2k22 only come in a Russian texture? Could you do a Chernarus texture too? The ZSU is very lackluster with no really AA missile capabilities Share this post Link to post Share on other sites
sargken 286 Posted January 6, 2016 Lots of Skodas now available at Big Nikos Hell's cars! What is that white car? I don't think i have ever seen this one before? I have a question about your vehicle, is it possible to add in reverse lights/ running lights for behind the vehicle. It is really dark in altis and you can't even see the ground behind your vehicle. Is this possible? If not no worries but they're looking great. 1 Share this post Link to post Share on other sites
NeoArmageddon 957 Posted January 6, 2016 That is an Skoda like the other ones but newer ;) Share this post Link to post Share on other sites
Chairborne 2594 Posted January 6, 2016 It's the Skoda Octavia from the ACR DLC, i guess that's why it's not so familiar. :P Reverse, tail and brake lights are already in, as a matter of fact 99% of our vehicles have them, with the exception maybe of some armored vehicle. Share this post Link to post Share on other sites
Undeceived 379 Posted January 6, 2016 I tested with both the workshop version and our internal dev build but i couldn't reproduce this. Are you sure you're using our RPG-7 and not one from another modpack? Yes. Only CBA and CUP Weapons loaded. I've put an Russian launcher box in Virtual Reality, then took a RPG-7. In the inventory of the box, the launcher had no picture. Then, when I drag a rocket on the "magazine" slot, the game crashes as well (in addition to crashing when firing the RPG). .rpt added to the BT ticket Share this post Link to post Share on other sites
officeramr 269 Posted January 6, 2016 What is that white car? I don't think i have ever seen this one before? I have a question about your vehicle, is it possible to add in reverse lights/ running lights for behind the vehicle. It is really dark in altis and you can't even see the ground behind your vehicle. Is this possible? If not no worries but they're looking great. Its a Skoda Octavia VRS, a somewhat popular European car, used by Police forces a few in a similar way the Dodge Charger is used, Pursuits Share this post Link to post Share on other sites
sargken 286 Posted January 6, 2016 It's the Skoda Octavia from the ACR DLC, i guess that's why it's not so familiar. :P Reverse, tail and brake lights are already in, as a matter of fact 99% of our vehicles have them, with the exception maybe of some armored vehicle. But is it possible for the tail lights to light ip like your headlights and light up the ground just they would be weaker lights. It helps for when your in first person. Share this post Link to post Share on other sites
Chairborne 2594 Posted January 6, 2016 But is it possible for the tail lights to light ip like your headlights and light up the ground just they would be weaker lights. It helps for when your in first person. They already have emitting materials, adding more reflectors is bad for framerate. Besides tail lights on cars don't behave like reflectors. :D Share this post Link to post Share on other sites
audiocustoms 375 Posted January 6, 2016 Yes. Only CBA and CUP Weapons loaded. I've put an Russian launcher box in Virtual Reality, then took a RPG-7. In the inventory of the box, the launcher had no picture. Then, when I drag a rocket on the "magazine" slot, the game crashes as well (in addition to crashing when firing the RPG). .rpt added to the BT ticket Quote from the bugtracker ticket: This might be related to an outdated audiodriver. Sounds weird, but i helped fixing similar problems like this by updating the soundcard several times. EDIT: Your RPT says "Fault address: 5B2EBD4C 01:0003AD4C C:\WINDOWS\SYSTEM32\XAudio2_7.dll" Google for that file and related error messages. This seems to be a Windows problem. This file might be corrupted. Share this post Link to post Share on other sites
Horus 83 Posted January 7, 2016 @Chairborne How awesome would it be if you could do an amphibious assault with your beloved AAV-7 / BMP-2 in Arma 3 like you did in Arma 2?Well, you CAN'T because the Arma 3 engine is broken!Show your support and upvote this ticket: http://feedback.arma...ew.php?id=19911Hopefully if enough members from the community voice their opinion we can convince BIS to give this some priority! From today dev changelog :D https://forums.bistudio.com/topic/140837-development-branch-changelog/page-35#entry2961647 Added: Amphibious engine simulation for vehicles using tankx simulation (http://feedback.arma...ew.php?id=19911) 4 Share this post Link to post Share on other sites
sargken 286 Posted January 7, 2016 They already have emitting materials, adding more reflectors is bad for framerate. Besides tail lights on cars don't behave like reflectors. :D I meant reverse lights, but yeah no one wants framerate issues. Share this post Link to post Share on other sites
hcpookie 3770 Posted January 7, 2016 @Chairborne From today dev changelog :D https://forums.bistudio.com/topic/140837-development-branch-changelog/page-35#entry2961647 Added: Amphibious engine simulation for vehicles using tankx simulation (http://feedback.arma...ew.php?id=19911) HOO-RAY. That's all I'm going to say. I have an appt. this morning but certainly intend to sit down and review what changes they needed to make - this is great news! :D Actually this is AWESOME news!!!! Share this post Link to post Share on other sites
General Kong 148 Posted January 7, 2016 Due to the Fact that .kju worked with you guys on CUP Terrains, I would guess this would fall under your purview (I could be wrong, and sorry for the assumption if thats the case) There is a guy that uploaded AllinArmaTP to the Steam Workshop, he seems to know that what he did was wrong (especially as he didnt credit .kju at first) but is hiding behind the fact that he is French here it is http://steamcommunity.com/sharedfiles/filedetails/?id=593266774&searchtext= Share this post Link to post Share on other sites
lumnuon 295 Posted January 7, 2016 Due to the Fact that .kju worked with you guys on CUP Terrains, I would guess this would fall under your purview (I could be wrong, and sorry for the assumption if thats the case) There is a guy that uploaded AllinArmaTP to the Steam Workshop, he seems to know that what he did was wrong (especially as he didnt credit .kju at first) but is hiding behind the fact that he is French here it is http://steamcommunity.com/sharedfiles/filedetails/?id=593266774&searchtext= Well, he is also ripping a bunch of models. These are the kind of people that have absolutely no respect for the work of others... Share this post Link to post Share on other sites
deltagamer 612 Posted January 7, 2016 Here's some images of the US Strykers http://imgur.com/a/fvmPX @bumgie Bit of a late response and this isn't really my area of expertise but I think there would be a few licensing issues, it would require them to allow us to release the work under APL-SA which would be a lot to ask in the first place. We definitely wouldn't turn down any help however. 15 Share this post Link to post Share on other sites
Chairborne 2594 Posted January 7, 2016 See your Strykers and raise with Super Pumas: http://imgur.com/a/FMApb B) Special thanks to Operation Frenchpoint team for the donation! 12 Share this post Link to post Share on other sites