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SLA is not the only CUP Faction receiving a facelift in the next CUPdate.

 

 

20190313210636_1.jpg?width=1618&height=9

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Quick question guys:

 

Does the CUP buildings feature the door handles that regular arma 3 buildings have?  (the ones that if the door is locked play an animation like forcing the door but it won't open) 

 

Because I am doing an horror mission that requires this as a part of the immersion and I am planning on using a CUP map for the mission but that is a very important feature I need.

 

Thanks for all your amazing work by the way!

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Door handles are a part of the door handles mod.

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2 minutes ago, hcpookie said:

Door handles are a part of the door handles mod.

🙄

I was being serious! 😓

This really means the difference between me using CUP maps or vanilla maps for my mission. 

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20190315110204_1.jpg?width=1618&height=9

"Colonel Aziz arrives in Feruz Abad to inspect his troops."

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hello guys,

 

do you plan to add the optic EOTech 552 + G33 Magnifier?

 

Thanks

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On 3/16/2019 at 10:11 AM, Wiki said:

hello guys,

 

do you plan to add the optic EOTech 552 + G33 Magnifier?

 

Thanks

maybe

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On 3/17/2019 at 4:29 PM, Chairborne said:

maybe

🙂 🙂 🙂

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7 hours ago, deathwatch4 said:

Any chance the U.S. Army?Russian factions will receive a similar face lift?

 

Eventually, yes. Russians will get new equipment in the upcoming Cupdate (courtesy of Massi), and US Army faction will eventually receive a facelift too.

No ETA though.

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I am so happy you guys have finally nuked that butt-ugly steel helmet from OA, I have no idea why BIS thought that model was acceptable!

 

New SLA dudes look pretty swanky too - not a huge fan of the camo vests, though. Have you thought about giving them the Type-56-2s you've got instead of regular AKSs? Would give them a bit more personality, IMHO.

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More tweaks being made to Russian units as we begin wrapping things up for the next patch!

 

20190323014021_1.jpg

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2 hours ago, biggerdave said:

I am so happy you guys have finally nuked that butt-ugly steel helmet from OA, I have no idea why BIS thought that model was acceptable!

 

New SLA dudes look pretty swanky too - not a huge fan of the camo vests, though. Have you thought about giving them the Type-56-2s you've got instead of regular AKSs? Would give them a bit more personality, IMHO.

thats something we havent considered yet

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Any idea why I'm getting this floating ceiling light issue on the CUP LHD? Only mods used are CBA and CUP (Weapons, Units, Vehicles). Thanks.

 

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The next patch is only a few days away and its gonna come with a lot of great new content. 🙂

 

20190324163803_1.jpg

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Finally AS VAL in CUP) You guys made an incredible breakthrough in terms of weapons! Really! Any changes in weapon sounds?

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How many new and/or improved things can you find in these screenshots?
 

Spoiler

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Answers
 

Spoiler

 1:
-Oakley specs' lenses made wider
-Flag-free overwhites
-Facemasks with specs (Also: Facemasks+black specs and PRR headset, PRR headset glasses slot, PRR+specs)
-New wide-stitch beanies with or without headphones, based on BI texture
-New Aimpoint CompM2 models for the M68 CCO (high Angled riser and low L-Bracket are available, in several new colors. L-bracket does not play nice with M16 unfortunately)

-New retextures of the PEQ-15 in black and olive, PEQ-15 + flashlight model using modified XM8/Surefire M900 light (Top mount currently shown, recommended for non-GL M16/M4)

-Functional combination light/lasers for Rifles and Pistols (PEQ-15+Flashlight and LLM MkIII for primaries, Insight M3X for pistols)

-Not sure if it was this or last version: New M9 textures and firing "flip" animation as per BI handguns (along with several other pistols)

 

2:

-M16A1 (Also: XM16E1 and Model 727 "M16A2 Carbine")

-Reworked SSh-68 helmets for SLA and Takistan (shoutout to Auburnalumni aka @autigergrad)

-New M-88 Khaki texture for Russian-pattern field uniform

 

3: 

-Reworked textures for Gorka windproof uniforms

-New SVD Model and textures

-KZRZP suppressor for AKs

-PEQ-15 + Flashlight (side-by-side currently shown)

-PP-19-01 Vityaz in several versions

-New PSO-1 and PSO-3 dovetail optics without rubber eye relief spacers (Also: AK mount for -1, PSO-1-1 for 9x39mm and 7.62x39mm weapons)

-New VSR-98 (aka Flora) textures for Russian-pattern field uniform (also: Flora 6b3 w/ M23 vests, VSR-93 uniforms)

 

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These are awesome! I'm really looking forward to this update.

 

Any chance we might see some M1 helmets without the cigarette packs?

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@sputnik monroe Not in this patch. I'll add a wishlist ticket to the dev tracker for ya!

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The more you guys tease the more I can't wait!

 

Also, any plans for other T-72 variants?

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Couple more for ya showing off a recent new addition that came in juuuuust before the ending of new data being added that really helps round out the 80s/90s USSOCOM basics, courtesy of team member and verified vertical-foregrip-fetishist Dusin! Also showing off a couple more items both old and new. There's also another new addition near the business end Pre-RIS AR15s that our AKs have been enjoying since last version. 

 

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A better look at the Oakley specs' improved and much more natural-looking lens width on SSgt Kirby here, as well as the gorgeous CompM2 (Courtesy of aTacticalError with additional textures by @Alwarren and Dusin), and what's that I see on the trigger pack of that "M16A2 Carbine?"

 

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Only the 727 for this version, no XM4s or RO777 M4s for now

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On 3/29/2019 at 9:55 AM, CUP said:

The next patch is only a few days away and its gonna come with a lot of great new content.

 

It's possible such a thing already exists and has escaped my notice but if not I wonder if you'd consider adding 'Load Order' patches to each CUP component (so it's easy to derive from the CUP config tree).

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