Jump to content
CUP

Community Upgrade Project - CUP

Recommended Posts

Hello.

 

I just saw there was an update and the issue with the helicopter radar was fixed.

 

Thanks a lot!

Share this post


Link to post
Share on other sites

CUPREP #0009: Tanks DLC Hotfix CUPDATE

We know that Tanks DLC broke a lot of things in CUP, but we are here to unbreak it.

Glaring problems that appeared with Tanks DLC should be fixed in this release (like ATGMs no longer selectable, driver view suddenly obstructed etc). Note that this isn't feature complete Tanks DLC yet, just bugfixes to make CUP work again with the latest Arma 3

With this CUPDATE, we also introduce a new ACE compatibility addon for Terrains (ACE refueling system added to the gas stations).

Download:

Alternate download possibilities can be found on our webpage.

Changelogs:


Weapons

Spoiler

ADDED:
* CUP_BaseData - Added a few armor plates
* CUP_Weapons - Strings for future localizations
* CUP_Weapons_Ammunition - Added muzzleImpulseFactors for 122mm D-30 and 105mm M119 shells.
* CUP_Weapons_Ammunition,VehicleWeapons - Added: Laser-zeroed vehicle M240
* CUP_Weapons_Ammunition,VehicleWeapons - Added: Torque/Recoil to BMP-3 ammo
* CUP_Weapons_Glock17 - Added "glow" to G17 sights
* CUP_Weapons_PK - Added: hiddenSelections to PKM/PKP. PKM has two selections (camo, camo2) for metal and wood, PKP one selection (camo)
* CUP_Weapons_SA58 - Added desert version now has a desert IR pointer
* CUP_Weapons_SA58 - Added SA58 variant with Rx01
* CUP_Weapons_SA58 - Added SA58 variant with Rx01 desert
 
FIXED:
* CUP_BaseData - Fixed paths
* CUP_Weapons_Ammunition,DynamicLoadout - Fixed an issue where the CRV-7 plane launchers used the wrong ammunition.
* CUP_Weapons_Ammunition,DynamicLoadout - HEAT rounds now have submunition penetrators modelled as per Tanks DLC standards.
* CUP_Weapons_Ammunition - Fixed an issue where the missiles on the BMP-3 would drop into the ground upon launch.
* CUP_Weapons_Ammunition,VehicleWeapons - Fixed: BRDM-2 ATGM did not engage targets (fixes T2307)
* CUP_Weapons_DynamicLoadout,East_Attachments,Items,L129,L85,M24,M240,Pods - fixed trailing spaces error in model files
* CUP_Weapons_DynamicLoadout - Fixed: Laser designator was out of juice
* CUP_Weapons_DynamicLoadout - Mk82 proxy model now has geometry components defined, fixes T2249
* CUP_Weapons_DynamicLoadout,Pods - Fixed M621 textures referenced CUP vehicles
* CUP_Weapons_NLAW - Fixed: NLAW sight now has night vision scope
* CUP_Weapons_NLAW - Fixed: Replaced the NLAW with a proper NLAW model (the one from BAF DLC is a MATADOR)
* CUP_Weapons_StaticWeapons - Fixed: Typo that prevented compilation
* CUP_Weapons_StaticWeapons,VehicleWeapons - fixed a typo in the StaticWeapons config file
* CUP_Weapons_VehicleWeapons - Fixed: Russian ATGM's now can be selected again
* CUP_Weapons_VehicleWeapons - Fixed: ZSU-23-4 main gun had wrong ballistic computer
 
IMPROVED:
* CUP_Weapons_AK - Improved Russian localization
* CUP_Weapons - Granades for GP25 now have correct names
* CUP_Weapons - Improved Russian localization
* CUP_Weapons - Rockets for Strela-2, Igla and Metis-M now have correct names
* CUP_Weapons_AmmoBoxes - Updated US Army ammo boxes to contain M4s instead of SCAR-Ls, in keeping with the new loadouts (fixes T1681)
* CUP_Weapons_Ammunition - Adjusted ATGM and HEAT warhead damage and penetration values to more closely match the real-life equivalents.
* CUP_Weapons_Ammunition,VehicleWeapons - AGM-114 missiles now use a top-down flight profile.
* CUP_Weapons_Ammunition,VehicleWeapons - Tweaked: M256 gun FCSZeroingDelay introduced
* CUP_Weapons_Ammunition,VehicleWeapons - Tweaked: RPG-7 missiles are now used against Infantry and Helicopters
* CUP_Weapons_M16 - Improved magazine animation on M16/M4 rifles.
* CUP_Weapons_StaticWeapons,VehicleWeapons - Improved Russian localization for VehicleWeapons
* CUP_Weapons_StaticWeapons,VehicleWeapons - Rockets for AT-2, AT-3, AT-6, AT-16 now have correct names


Units

Spoiler

 ADDED:
* CUP_Creatures_People_Military_ACR - ACR gear, uniforms and soldiers
* CUP_Creatures_People_Military_ACR - Added all ACR uniforms
* CUP_Creatures_People_Military_ACR - Added headgear/helmets/hats
* CUP_Creatures_People_Military_ACR - Added vests
* CUP_Creatures_People_Military_CDF,People_Military_PMC,People_Military_USMC - Added: CDF Infantry In Winter camo (Uniforms, helmets, vests, units)
 
FIXED:
* CUP_Creatures_People_Military_ACR - Fixed hole in the knee
* CUP_Creatures_People_Military_ACR - Fixed wrong RVMAT path in CUP_acr_helmet06.p3d
* CUP_Creatures_People_Military_CDF,People_Military_PMC,People_Military_USMC - Fixed: CDF uniforms had wrong arm patch
* CUP_Creatures_People_Military_CDF,People_Military_PMC,People_Military_USMC - Fixed: PMC IOTV Patrol vest 4th LOD
* CUP_Creatures_People_Military_Russia - Fixed trailing spaces error in model files
* CUP_Creatures_People_Military_SLA - fixed duplicate camo selection in SLA Commander uniform's pilot view
* CUP_Creatures_People_Military_TakiInsurgents - Tweaked: Temporarily switched to default persian voices to prevent RPT spam of missing words.
* CUP_Creatures_People_Military_USMC - Fixed trailing spaces error in model files
 
IMPROVED:
* config.cpp - Added requiredAddons entry to please pboProject
* CUP_Creatures_People_Military_CDF,People_Military_PMC,People_Military_USMC - Tweaked: CDF Helmets strap color now fits the camo better
 
REMOVED:
* CUP_Creatures_People_Military_DummyInfantrySet - Removed ACR dummies


Vehicles

Spoiler


ADDED:
* CUP_AirVehicles_A10 - Added: A-10 Ejection Seat
* CUP_AirVehicles_A10 - Added: A-10 extended hitpoints
* CUP_AirVehicles_A10,AH1Z,AH64,AN2,MH60S - Added new vehicle icons for the AH-64, AH-1Z, AN-2 and MH-60
* CUP_AirVehicles - Added Russian localization to AirVehicles
* CUP_AirVehicles_AH6,MH60S,UH60 - xH-6 pedal animations (AFM)
* CUP_AirVehicles_MH60S,UH60 - xH-60 pedal animations (AFM)
* CUP_AirVehicles_Mi24,Mi8 - Added darker livery for Czech Mi171, set to default for the armed variant (unarmed still displays the lighter one)
* CUP_AirVehicles_Motorplane,HMMWV,LSV_02,MATV,Offroad_02,Strider,Van02 - Added: New vehicles to the PMC Faction (black and winter camo), Motorplane, Quilin, M-ATV, 4WD, Fennek, MB Van
* CUP_AirVehicles_UH60 - Added pedal animations to UH60S, requested by jonpas
* CUP_TrackedVehicles_2S6M,Core - Added: Generic Commander, Gunner and Driver Rsc Overlays
* CUP_TrackedVehicles_2S6M,Core - Added: Tunguska radar will only rotate if Radar sensor is active
* CUP_TrackedVehicles_FV510,m1_abrams,M60,Core - Added: More overlays to rscInGameUI
* CUP_TrackedVehicles_T34 - Armor components
* CUP_WheeledVehicles_BTR60 - Added: 3 Russian camos for BTR_60 (Camo, Green, WInter)
* CUP_WheeledVehicles_BTR60 - Added: FIA variant of the BTR-60PB
* CUP_WheeledVehicles_BTR60 - Added: Russian version of BTR-60
* CUP_WheeledVehicles_LAV25 - Added more deployment equipment
* CUP_WheeledVehicles_RG31 - Added desert versions to proper subcategory
* CUP_WheeledVehicles_RG31 - Added VA options for extra equipment
* CUP_WheeledVehicles_Van02 - added repair and ammo variant to the PMC van
 
FIXED:
* CUP_AirVehicles_AH1Z,MH60S,MV22 - Fixed trailing spaces on named selection
* CUP_AirVehicles_AH64 - Tweaked: Longbow Radar will now actually pick up vehicles on the ground
* CUP_AirVehicles_AH6 - xH-6 cyclic animation limits
* CUP_AirVehicles_AH6 - xH-6 force coefficients
* CUP_AirVehicles_AmbientPlanes,AN2,C130J,DC3,L39,MV22 - fixed wrong base class inheritance on some planes that would cause errors with copilot turrets
* CUP_AirVehicles_AN2 - An-2 inventory can now be accessed from outside the vehicle too
* CUP_AirVehicles_AV8B - Fixed typo in proxy path
* CUP_AirVehicles_AW159 - Fixed trailing spaces on named selection
* CUP_AirVehicles_AW159,Ka60,Mi8,UH1Y,UH60 - Dynamic loadout weapons are now assigned to the correct gunner slot in helicopters with more than 1 turret
* CUP_AirVehicles_C130J - C130J get in/out points now behave correctly, pilot and copilot enter and exit from the door on the side, passengers get in and out from the ramp, fixes T2259
* CUP_AirVehicles_HC3 - Fixed trailing spaces on named selection
* CUP_AirVehicles_Ka60 - Fixed trailing spaces on named selection
* CUP_AirVehicles_Mi24 - fixed wrong hiddenselections definitions on Mi24 fuselage
* CUP_AirVehicles_Mi24,Mi8 - Czech Mi171 now displays proper texture with correct effects on the rear ramp
* CUP_AirVehicles_Mi35 - Fixed: typo in proxy paths
* CUP_AirVehicles_Mi8,UH1H - Mi8MTV3 inventory can now be accessed from outside the vehicle too
* CUP_AirVehicles_Mi8,UH1H - UH1H variants now have different displayname to differentiate between normal and slick (additional ffv) variant, fixes T2256
* CUP_AirVehicles_Motorplane,LSV_02,MATV,Offroad_02,Strider,Van02 - missing texture for Quilin AT weapon (winter and regular)
* CUP_AirVehicles_Motorplane,UH1Y,Van02 - fixed path typo in model
* CUP_AirVehicles_MQ9 - MQ-9 drone now shows the correct mesh when being used as gunner, fixes T2264
* CUP_AirVehicles_StaticLine,Su25,Su34,UH1H,UH1Y,UH60 - Fixed trailing spaces on named selection
* CUP_TrackedVehicles_2S6M,Core - Tweaked: The Tunguska gunner, driver and commander optics have been overhauled
* CUP_TrackedVehicles_2S6M,Core - Tweaked: Tunguska gunner now gets a lead marker on locked target
* CUP_TrackedVehicles_AAV,BMP3,Bulldog,M60,MCV80,T90 - Fixed trailing spaces on named selection, T90: replaced empty RVMATs with original A2 RVMATs. pboProjects doesn't like empty files -.-
* CUP_TrackedVehicles_AAV,Core - Tweaked: Updated the AAV gunner/commander/driver overlay
* CUP_TrackedVehicles_BMP3,Core - Fixed: BMP-3 gunner/commander/driver overlays
* CUP_TrackedVehicles_BMP,Core - Tweaked: Overhauled gunner/driver/commander display for BMP-1 and BMP-2
* CUP_TrackedVehicles_BMP - Fixed: Driver view usable again
* CUP_TrackedVehicles_Bradley - Fixed: Bradley maxFordingDepth was -5, set to 0.9
* CUP_TrackedVehicles_Bradley - Tweaked: Overlay for driver, gunner and commander in Bradley
* CUP_TrackedVehicles_T34 - Improved speed
* CUP_TrackedVehicles_T55 - Improved speed
* CUP_TrackedVehicles_T72 - Fixed: T-72 upgraded to Tank DLC armour config
* CUP_TrackedVehicles_T72 - Improved speed
* CUP_TrackedVehicles_T90 - Fixed: T-90 speed improved
* CUP_TrackedVehicles_T90 - Tweaked: T90 config should be now more pretty + Added parameters for driver optic
* CUP_Vehicles_Core,BRDM2,BTR60,BTR90,Coyote,LAV25,Stryker - Tweaked: More Wheeled Vehicles overlays
* CUP_WheeledVehicles_BRDM2 - Fixed: BRDM-2 ATGM now uses new weapon name
* CUP_WheeledVehicles - Fixed trailing spaces on named selection, Fixed typos in proxy paths, Fixed wrong proxy paths, Added missing paths
* CUP_WheeledVehicles_Coyote,Dingo,HMMWV,Jackal,Mastiff,RG31,Ridgeback,UpHMMWV,Wolfhound - Fixed double wheel hitpoints
* CUP_WheeledVehicles_HMMWV - fixed: removed #include to unfinished PMC vehicles
* CUP_WheeledVehicles_LAV25 - Fixed ffv turnout for LAV C2 - Fixes T2272
* CUP_WheeledVehicles_LR - Right hand drive land rover transport is now loaded correctly in vehicles with VIV
* CUP_WheeledVehicles_RG31 - Set scope 1 for rg31 modules - fixes T2265
* CUP_WheeledVehicles_SUV - The headlights on the SUV are now visible from the outside - closes issue T2433
* CUP_WheeledVehicles_UpHMMWV - Fixed: ECV version number of seats
* CUP_WheeledVehicles_UpHMMWV - Fixed: M1167 did not have correct texture sources (fixed T2392)
* CUP_WheeledVehicles_Van02 - fixed path typo in UH1Y model
 
IMPROVED:
* CUP_AirVehicles_A10 - A-10A now has correct displayname, fixes T2248
* CUP_AirVehicles - airvehicles inventories have been completely revamped and streamlined
* CUP_AirVehicles_A10 - Vehicle inventories have been completely overhauled and streamlined, fixes T2244
* CUP_AirVehicles_Mi8 - Mi8 gunner positions now have correct names
* CUP_AirVehicles_AH6 - xH-6 AFM (friction and force coefficients, throttle speeds/times, stresses)
* CUP_AirVehicles_AH6 - xH-6 damage (more resistant to small arms, more splash damage)
* CUP_AirVehicles_Ka52 - Ka-52 alternate textures are now available only from virtual garage, redundant public classes have been hidden from the menu.
* CUP_AirVehicles_Ka52 - Ka-52 copilot seat was redesigned. The FLIR and coax cannon controls were split, players can now switch between the two through a useraction entry. FLIR mode controls dynamic loadout weapons, coax only controls the coax autocannon. Note that while in coax mode you cannot take control of the helicopter due to engine limitations. This change should otherwise vastly improve the capabilities of this helo.
* CUP_AirVehicles_Ka52 - Ka-52 pilot and copilot sticks are now correctly animated
* CUP_AirVehicles_L39 - L-39 pod weapons are now leveled correctly
* CUP_AirVehicles_Mi24,Mi8 - Both ACR grey texture sets for Mi24 are now available from the virtual garage
* CUP_AirVehicles_Mi8 - Both czech Mi171 variants now use darker textures by default, old lighter one is still available in virtual garage.
* CUP_AirVehicles_Motorplane,LSV_02,MATV,Offroad_02,Strider,Van02 - config cleaning
* CUP_TrackedVehicles_2S6M,ZSU23 - Shilka armor increased
* CUP_TrackedVehicles_2S6M,ZSU23 - Tunguska hitpoints realigned and armor resistance increased
* CUP_TrackedVehicles_Bulldog,ChallengerII - Tweaked: Driver/Gunner/Commander overlay on Challenger II and Bulldog
* CUP_TrackedVehicles_FV510,m1_abrams,M60,Core - Tweaked: Gunner/Commander/Driver overlay for M60, M1 Abrams and FV510
* CUP_TrackedVehicles_M113 - Olive Drab texture for M113 can now be picked from the Virtual Garage customization tab
* CUP_TrackedVehicles_m1_abrams - Fixed some texture issues with M1A1 and M1A2 Abrams.
* CUP_TrackedVehicles_m1_abrams - Increased absolute max speed for M1A1 and M1A2 Abrams from around 59kmph to 72kph.
* CUP_TrackedVehicles_m1_abrams - New colors for woodland M1A1 and M1A2 Abrams.
* CUP_TrackedVehicles_MCV80,T34,T55,T72,T90,ZSU23,Core - Tweaked: Driver/Commander/Gunner overlay on MCV80 Warrior, T-34, T-55, T-72, T-90 and ZSU 23-4
* CUP_Vehicles_Core,Fastrope - Added requiredAddons entry to please pboProject
* CUP_WheeledVehicles_RG31 - Improved models for hiddenselections, all camo variants available now - fixes T1974
* model.cfg - Added 'class DWheelRot' to master model config (pboProject want's it there...)

 


Ace Compatibility:
 

TerraIn

Spoiler

* Initial Release
* CUP_Terrains_ACE_compat - CUP Terrains ACE3 Compatibility


Weapons

Spoiler


ADDED:
* CUP_Weapons_ACE_compat - ACE3 Night Vision compatibility

 

  • Like 15
  • Thanks 6

Share this post


Link to post
Share on other sites

A fantastic Cupdate :icon_cool:

  • Like 1

Share this post


Link to post
Share on other sites

In the words of a certain chef "An excellent Cupdate!"

  • Like 1

Share this post


Link to post
Share on other sites

**EDIT**

Ka-52 - ouch its intended, i want to cry a little bit :( "Note that while in coax mode you cannot take control of the helicopter due to engine limitations"

Can it be changed in the future like FLIR mode - no take controls option and Cannon mode as default with take controls option? It was really fun to fly solo as gunner with that cannon.

IMPROVED - This change should otherwise vastly improve the capabilities of this helo. - for me and many other players, its huge nerf hammer what landed on our loved heli.

  • gunner is unable to take controls when in cannon mode
  • gunner is able to take controls in FLIR mode
  • when taken controls in FLIR mode and switched to cannon, gunner lose controls

 

AH1Z, AH-64D

Its possible to add NVG gunner optics mode? Some servers have Thermal / IR disabled, so those helis are underpowered without NVG in comparison to russian helos.

 

Anyway great mod, i love it, but for now goodbye my loved ka-52 :)

This will stick in my memories:

 

 

  • Like 1

Share this post


Link to post
Share on other sites

Thank you so very much for the Chernarus winter uniforms.  They look terrific!

  • Like 1

Share this post


Link to post
Share on other sites

Congratulations on the update guys :) 

  • Like 1

Share this post


Link to post
Share on other sites

Great stuff as always guys, got a few bugs though from this evening's game with some friends - if I remember/have time in the morning I'll make a ticket on the CUP Bug tracker but I'll just quickly lay it out here before hopping off for the night.

 

BMP-2 has issues with the passenger seats sitting on the hull, when players start to FFV (maybe before, I wasn't the one experiencing this bug) they get a view of the interior of the BMP and other weirdness. Pictured Here.

Similarly, the BMP-2 variant with the ZSU on the top, the gun can't actually be used because when you attempt to you just end up FFVing with your rifle (Happens to both gunner and loader)

Share this post


Link to post
Share on other sites

Hey fellas, there seems to be a bug with the T-55 and T-72 where only idle engine sounds play.  Sounds a little bit like a prius. :p 

 

 

Congratulations on the update, you guys really set the gold standard with your work.

  • Like 1

Share this post


Link to post
Share on other sites
On 2.5.2018 at 11:20 PM, Chimere said:

for me and many other players, its huge nerf hammer what landed on our loved heli.

 

We're thinking about possible solutions, which might involve having an option for the pilot to switch the gunner to cannon via action.

 

 

On 2.5.2018 at 11:20 PM, Chimere said:

ts possible to add NVG gunner optics mode? Some servers have Thermal / IR disabled, so those helis are underpowered without NVG in comparison to russian helos.

 

I am not sure it is supposed to have those IRL. We'll investigate.

 

 

On 3.5.2018 at 4:21 AM, badanov said:

Thank you so very much for the Chernarus winter uniforms.  They look terrific!

 

Thanks :) 

 

 

4 hours ago, HaceElOso said:

Hey fellas, there seems to be a bug with the T-55 and T-72 where only idle engine sounds play.  Sounds a little bit like a prius. :p 

 

Hm, I was quite sure I fixed that. Are you using any other mods? 

 

 

4 hours ago, HaceElOso said:

Congratulations on the update, you guys really set the gold standard with your work.

 

Thanks :)

 

  • Like 2

Share this post


Link to post
Share on other sites
3 hours ago, Alwarren said:

Hm, I was quite sure I fixed that. Are you using any other mods? 

 

 

 

Running with only CBA, CUP Vehicles, Units and Weapons it's only the T-72 that suffers from the silent running issue, not the T-55.

Share this post


Link to post
Share on other sites

I noticed we can't use the CUP plane with the virtual support module, because they start with engine low.

When they spawn, the engine is on, but not powerful enough and the plane just crashes.

 

Edit:

Also, there are some popup boxus about a "cover me" sound issue.

 

Edit:

The A-10 doesn't have laser designator. Is it just missing? Dunno if it does IRL.

  • Sad 1

Share this post


Link to post
Share on other sites

Alwarren

Thank you for response, i really appreciate that. Great work and awesome mod!

Share this post


Link to post
Share on other sites

Share this post


Link to post
Share on other sites
44 minutes ago, topden said:

Loving this derogatory comment.

Share this post


Link to post
Share on other sites

T-55 feeleng to weak now against M60. 

T-55 had chances to shot down main gun of M60  from one hit before, and now to win a duel amost impossible. 

I just a little bit sad, because i almost maked one mission for commander of T-55, and now its completely broken. :down:

  • Confused 1

Share this post


Link to post
Share on other sites

Thanks, CUP team for another great update! :icon14:

  • Like 2

Share this post


Link to post
Share on other sites

Great post? Really?

 

1 hour ago, topden said:

Great work ?

 

Really?

and moreeeeeeeeeeeeeee bugs

 

 

This was caused by the Tank DLC and not our hotfix. The hotfix just fixed the driver view issues with most tanks, rendering them unplayable.

 

If you think you can fix all vehicles faster than we, you are invited to help.

 

Also: No ticket, no bug.

  • Like 4

Share this post


Link to post
Share on other sites
16 hours ago, Wiki said:

I noticed we can't use the CUP plane with the virtual support module, because they start with engine low.

When they spawn, the engine is on, but not powerful enough and the plane just crashes.

 

The reason for that is that the BIS vehicle spawn code only starts a plane in the air if it uses simulation type airplanex, which requires PhysX. None of the CUP planes uses airplaneX, mostly because it is an effing pain in the buttocks to get PhysX to work. So far, every time I tried to add it to a plane it either started to slide backwards when the engine was off, or it immediately exploded when I tried to drive around a corner. Or both.

It would have been easy (and in fact I think I reported it as a bug) to spawn both airplane and airplanex in the air, but ... well...
 

 

16 hours ago, Wiki said:

Edit:

Also, there are some popup boxus about a "cover me" sound issue.

 

Yeah I think that is also a bug introduced with Tanks DLC. A number of mods suffers from that.

 

16 hours ago, Wiki said:

Edit:

The A-10 doesn't have laser designator. Is it just missing? Dunno if it does IRL.

 

The A-10 needs a targetting pod in order to get a laser designator. You need to load AN/AAQ-28 LITENING targetting pod to get one, this is consistent with the real-life counterpart.

 

 

3 hours ago, topden said:

Great work ?

and moreeeeeeeeeeeeeee bugs

 

I'm going to suppress the reply I would want to give to this and just say that unless these issues are reported in our issue tracker, they won't be fixed. Note that Tank DLC has introduced a lot of issues, the hotfix we just released tried to fix the most gamebreaking ones but there is plenty left.

If you feel like there are toooooo many bugs, please send us your CUP purchase receipt and we will fully reimburse you (meaning you get the money you paid for CUP back).

(Oh wait... you didn't have to pay for CUP... tough luck)

 

 

1 hour ago, ofp_comissar said:

T-55 feeleng to weak now against M60. 

T-55 had chances to shot down main gun of M60  from one hit before, and now to win a duel amost impossible. 

I just a little bit sad, because i almost maked one mission for commander of T-55, and now its completely broken. :down:

 

Ah, I love the hyperbole... "completely broken"...

There has been NO ARMOUR UPDATE yet. All of the tanks require a complete overhaul of hitpoints, armour, SLAT and ERA etc. Most tank related issues are currently caused by the Tank DLC throwing this completely off balance. The stuff is being worked on, but seeing how we have 18 base classes for tracked vehicles and 41 for wheeled, I'm afraid it is going to take a while. 

In case it takes too long for you, you are welcome to join the team and help with the update.

 

As is everyone else.

 

Other than that.. I'm sorry, you'll have to wait until we fix it. 

 

  • Like 4
  • Thanks 1

Share this post


Link to post
Share on other sites

Thx for the answer :-)

Share this post


Link to post
Share on other sites
4 hours ago, Alwarren said:

<snip>

I'm going to suppress the reply I would want to give to this and just say that unless these issues are reported in our issue tracker, they won't be fixed. Note that Tank DLC has introduced a lot of issues, the hotfix we just released tried to fix the most gamebreaking ones but there is plenty left.

If you feel like there are toooooo many bugs, please send us your CUP purchase receipt and we will fully reimburse you (meaning you get the money you paid for CUP back).

(Oh wait... you didn't have to pay for CUP... tough luck)

<snip>


CMLJTJag.jpg

  • Like 5

Share this post


Link to post
Share on other sites

Thanks for the hard work, guys!

 

Been waiting for the AČR for years... Guess it's time to dust it off!  ;)

Also, take all the time you need to iron the tanks out, we'll wait!

Fingers crossed ;)

Share this post


Link to post
Share on other sites
3 hours ago, pipewr3nch said:


CMLJTJag.jpg

 

LIES! FAKE NEWS! We all know the price is #350

  • Like 2

Share this post


Link to post
Share on other sites

Besides we all know CUP is paid directly by the amount of souls that play it. I like to do my part and keep feeding the infernal dark CUP engine by giving my life energy while I keep playing and playing with this mod. Blood for the CUP God!!

 

But seriously, thanks a lot guys for the update!

  • Like 4

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×