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Community Upgrade Project - CUP

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I just realized that the log only shows the first mod, CBA_A3 in the list of loaded mods. Maybe something's wrong with my startup script that makes only the first mod from my -mod parameter list load.

#!/bin/bash

cd "Steam/steamapps/common/Arma 3 Server"
./arma3server -name=server -config=server.cfg -mod=@CBA_A3;@cup_weapons;@cup_units;@cup_vehicles

Since I've mostly been playing missions only requiring one mod at a time, that's probably why I haven't noticed until now.

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Silly me, I figured it out. It really was the -mod parameter. Putting everything into quotations solved it, now all mods are loaded.

./arma3server -name=server -config=server.cfg -mod="@CBA_A3;@cup_weapons;@cup_units;@cup_vehicles"

 

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Thank you for yours work guys! I realy do like this addon.

Do you plan something like CUP_Anims with all ArmA animations for cutscenes in user mission? That would be nice everyone to have it, and user mission creators could make more complex cutscenes for their missions. That also would be basis for you to remake all ArmA campaigns and missions?

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1 hour ago, 42th said:

Thank you for yours work guys! I realy do like this addon.

Do you plan something like CUP_Anims with all ArmA animations for cutscenes in user mission? That would be nice everyone to have it, and user mission creators could make more complex cutscenes for their missions. That also would be basis for you to remake all ArmA campaigns and missions?

There's the plan to port the missions, yeah, so the animations will make their way into CUP at one point, No idea how that will look though.

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SLA Militia need someone to pick on. Problem sorted. 

 

2CB32B4537822977DEDAD4153842E6734B4C97E7 (1680×1050)

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49 minutes ago, Chairborne said:

BUT TAKI CIVILIANS WHEN REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

I was expecting this question, but not from you. I'm disappointed :P

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I know someone has probably already asked this but are people permitted to retexture CUP's uniforms? I'm just curious, because I love this mod, but I miss the more classic flora camo that is from Arma 2, the flora in this looks more like mountain flora as compared to the greener variants. Thanks!

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5 hours ago, Chairborne said:

It's been a while since someone asked, had to take that off my chest.:shoot:

 

maybe people have finally clicked that with this awesome config from AuTigerGrad you don't need to wait for someone to port them over?
 

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Not the first time someone does that, didnt stop them from asking before. =)

Also people whined so much about it it became a running joke for us.

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11 hours ago, TheShadowMarksman said:

I know someone has probably already asked this but are people permitted to retexture CUP's uniforms? I'm just curious, because I love this mod, but I miss the more classic flora camo that is from Arma 2, the flora in this looks more like mountain flora as compared to the greener variants. Thanks!

 

No problem with that, as long as your retextures are not copying over anything from CUP, i.e. if you make the addon dependent on CUP and just use config retextures, nobody will object.

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I would like to ask one about locking targets with the Ka-50. Couldnt find anything here or in bugtracker.

In Ka-50 you dont have visual locking on hud or radar right ? So one needs to lock on view and have audio lock sign ?

Sorry if this sounds stupid but Iam more Infantry than pilot, I need to know though.

Or is there any chopper on opfor who can lock aircrafts ?

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Uhm no? Pretty sure you should be able to lock with a visual cue on HUD.

You can also turn on the laser designator, open the targeting pod (left ctrl+rmb) and self designate on targets that arent usually lockable with the Vikhr ATGM.

Beware though that there are two versions, one with ATGM missiles and one with AA missiles (Igla). If you're not getting any visual cues with the Igla then maybe something changed somewhere else, it used to work right before.

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23 hours ago, Varanon said:

I was expecting this question, but not from you. I'm disappointed :P

I can oblige if you'd like me to ask again. The last time wasn't very fun for me, but you guys do good work and deserve a smile every once in awhile. :)

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14 hours ago, Alwarren said:

 

No problem with that, as long as your retextures are not copying over anything from CUP, i.e. if you make the addon dependent on CUP and just use config retextures, nobody will object.

Awesome! Thanks a lot!

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On 05/02/2017 at 6:49 PM, Varanon said:

Ambient Planes from Take on: Helicopters. They have no interior, but they can be used, showing a "UAV" like pilot view. Main purpose is for ambience, though, not for player use

 

 

Oh my god dude I have been waiting and hoping for so long for someone to do exactly this!

The hard part is waiting for the next update!

Amazing work as always!

Edited by R0adki11
removed quoted pictures as per the forum rules
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I follow this quite a while now and i saw that recently there were black uniforms added.

 

Even though those guys are ficticious would it be possible to add a kind of Shadow Company to US Forces / BLUFOR ?

 

latest?cb=20120121203440

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35 minutes ago, veloxz said:

I follow this quite a while now and i saw that recently there were black uniforms added.

 

Even though those guys are ficticious would it be possible to add a kind of Shadow Company to US Forces / BLUFOR ?

 

 

Why not create your own addon and use CUP as a requirement?

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1 hour ago, veloxz said:

I follow this quite a while now and i saw that recently there were black uniforms added.

 

The black uniforms aren't added yet. However, I *was* actually considering a "shady PMC" branch with some black ops operators, but don't take this as a promise or assume they will be in the next update.

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1 hour ago, Alwarren said:

 

The black uniforms aren't added yet. However, I *was* actually considering a "shady PMC" branch with some black ops operators, but don't take this as a promise or assume they will be in the next update.

 

Nah no promise taken. :)

 

It just came to my mind as the "Umbra Catervae" has some sort of badass- and coolness but never actually appeared as a playable faction. Neither in the original game nor in an ArmA 2 or ArmA 3 addon :/

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23 hours ago, Chairborne said:

Uhm no? Pretty sure you should be able to lock with a visual cue on HUD.

You can also turn on the laser designator, open the targeting pod (left ctrl+rmb) and self designate on targets that arent usually lockable with the Vikhr ATGM.

Beware though that there are two versions, one with ATGM missiles and one with AA missiles (Igla). If you're not getting any visual cues with the Igla then maybe something changed somewhere else, it used to work right before.

Just tryed today in eden with no luck. Could only lock enemy chopper with rmb on sight but no locksignal to see or hear. fired rockets but they flew straight into horizon.

Again Iam lame as pilot but can anybody tell how to do it ?

 

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6 hours ago, Alwarren said:

 

The black uniforms aren't added yet. However, I *was* actually considering a "shady PMC" branch with some black ops operators, but don't take this as a promise or assume they will be in the next update.

 

This just in, high ranking CUP dev CONFIRMS BlackOps PMC factions, more at 11

 

#fakenews

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1 hour ago, JD Wang said:

 

This just in, high ranking CUP dev CONFIRMS BlackOps PMC factions, more at 11

 

#fakenews

 

CUP has the best black ops. Everybody says so. We're very good at black ops. Lots of bad hombres.

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