hcpookie 3770 Posted May 12, 2016 Well he did already say no for specific reasons... let's move along. Share this post Link to post Share on other sites
bars91 956 Posted May 12, 2016 for precise organisation fans. I used to be that kind of person. Then I started reading on actual military ops instead of official military tactical guides. And in real combat, people resort to textbook tactics pretty much never and adapt on the field to the dynamics of combat. Or fail. AAVs like BMP-3s are meant to carry "light" infantry. IRL outside of training maneuvers, they carry 110% loaded up troops with all their shit. There's simply not enough room for that, so they underload... 3 Share this post Link to post Share on other sites
Chairborne 2594 Posted May 12, 2016 By organisation, marine AAV's are used in assault amphibius platoons, each 4 sections of 4 vehicles, which are able to transport transport whole rifle company with additional units. It is not a problem to add non proxied seats, but it would be really nice if you add the ones with apropriate proxy, for precise organisation fans. And by organization this is what Marine Riflemen should look like: Yet they don't. Hope i got my point across. 5 Share this post Link to post Share on other sites
sargken 286 Posted May 12, 2016 Those models were sold to VBS, so you can forget about them coming to A3. Wait people though sell models to the BI Simulations Team for the VBS system? Wow I never knew that. Share this post Link to post Share on other sites
peral 267 Posted May 12, 2016 Wait people though sell models to the BI Simulations Team for the VBS system? Wow I never knew that. Let's please drop this, no models are being sold. 1 Share this post Link to post Share on other sites
OMAC 254 Posted May 14, 2016 Are there any plans to add A2 animals, cows in particular? :rolleyes: I just tried the A3 Animal Pack mod, and it doesn't work with CUP (animals are motionless and thus look bogus). The A2 mission I'm porting NEEDS those cows, man! :lol: 4 Share this post Link to post Share on other sites
chortles 263 Posted May 14, 2016 Yeah no doubt! Its not like you push the "make vehicle work in A3" button! :DHere's hoping Enfusion's public tools have one. :D Share this post Link to post Share on other sites
delta99 34 Posted May 15, 2016 One would have to take some initiative and go look on the wiki: https://community.bistudio.com/wiki/removeWeaponTurret Does this actually remote the entire turret? Wouldn't you just want to remove the magazines instead? Share this post Link to post Share on other sites
[evo] dan 79 Posted May 15, 2016 Anyone know how to get the towing tractor to tow stuff or is it not possible at the moment? Share this post Link to post Share on other sites
Chairborne 2594 Posted May 15, 2016 You need Leshrack's towing mod for now. Share this post Link to post Share on other sites
Chairborne 2594 Posted May 15, 2016 Does this actually remote the entire turret? Wouldn't you just want to remove the magazines instead? Have you read what the page says? :) Share this post Link to post Share on other sites
Grahame 94 Posted May 15, 2016 Are there any plans to add A2 animals, cows in particular? :rolleyes: I just tried the A3 Animal Pack mod, and it doesn't work with CUP (animals are motionless and thus look bogus). The A2 mission I'm porting NEEDS those cows, man! :lol: I second this - really need cows on my Altis map. There are cows on Greek islands you know. This should be a priority, God damned it! :ph34r: 1 Share this post Link to post Share on other sites
slatts 1978 Posted May 15, 2016 I second this - really need cows on my Altis map. There are cows on Greek islands you know. This should be a priority, God damned it! :ph34r: Just got pushed to the bottom of the list. GG WP no Re 1 Share this post Link to post Share on other sites
OMAC 254 Posted May 15, 2016 I second this - really need cows on my Altis map. There are cows on Greek islands you know. This should be a priority, God damned it! :ph34r: I resorted to vanilla A3 Ambient_Site animal modules (sheep, goats, poultry). There are also some "hidden" A3 animals: https://forums.bistudio.com/topic/189982-porting-mission-from-arma-2/page-2#entry3024609 But don't even try building addon pbos from missions containing animal modules. Terrible problems, including A3 crash: https://forums.bistudio.com/topic/189982-porting-mission-from-arma-2/page-2#entry3024553 1 Share this post Link to post Share on other sites
Alwarren 2767 Posted May 16, 2016 Two work-in-progress shots of our new CUP US Army units: (Click for larger versions) So far I made two base uniforms (Tee and ACS) in UCP and OCP, and the base IOTV plate carrier in UCP and OCP. Next up are pouches and other addons for the vests, as well as a camelbak and groin protector. Maybe shoulder pieces too, will see. 14 Share this post Link to post Share on other sites
teromad 16 Posted May 17, 2016 Wow. Those look great! But what's up with the green M4 barrel? I've never seen one like that before. Share this post Link to post Share on other sites
Chairborne 2594 Posted May 17, 2016 Takibans hitch a ride on their T-34-85s: 12 Share this post Link to post Share on other sites
Alwarren 2767 Posted May 17, 2016 Wow. Those look great! But what's up with the green M4 barrel? I've never seen one like that before. Those aren't from CUP (yet), they're from my own weapon pack. Share this post Link to post Share on other sites
markocro 66 Posted May 17, 2016 Takibans hitch a ride on their T-34-85s: Like it very much, nice! :D 1 Share this post Link to post Share on other sites
danny96 80 Posted May 17, 2016 Ohh...Can these guys actually shoot from T-34? Share this post Link to post Share on other sites
Chairborne 2594 Posted May 17, 2016 Yes, all those slots are FFV compatible. Share this post Link to post Share on other sites
slatts 1978 Posted May 17, 2016 Some news from me. I've created a new special RACS camo. Based on Lennards RACS Mechanized Brigade. Along with the Woodland, Desert T-patt and cookie. It brings RACS camo count to 4. They also might have hired some former La Liga footballers https://cdn.discordapp.com/attachments/94832760677470208/182120277985984514/20160517141932_1.jpg https://cdn.discordapp.com/attachments/94832760677470208/182136031108136961/20160517152233_1.jpg The Ka-52 and KA-60 got some texture loving. They'll now be able to change camos in VR garage. The KA-52 now has a grey camo I had made back in A2 but never released. While they KA-60 got a unique, real world inspired Russian Forces livery https://cdn.discordapp.com/attachments/94832760677470208/182169407949111298/20160517173402_1.jpg https://cdn.discordapp.com/attachments/94832760677470208/182212882853789697/20160517202521_1.jpg I've also ported the MTVR. While also giving it the TextureSources and garage customization features :) 14 Share this post Link to post Share on other sites
bardosy 158 Posted May 18, 2016 I've also ported the MTVR. While also giving it the TextureSources and garage customization features :) BIG YES! I really need that MTVR in my both american campaigns. Share this post Link to post Share on other sites
Chairborne 2594 Posted May 18, 2016 The FFV streak continues: http://imgur.com/a/sOgNA T-55 now supports 6 FFV passengers (all of them can shoot). 9 Share this post Link to post Share on other sites