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Community Upgrade Project - CUP

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4 hours ago, zukov said:

But the RPG 7 in CUP weapons is much better than vanilla Apex

 

The model of the RPG-7 was graciously donated to us by the RHS team. So it should read "The RPG in RHS is much better than vanilla APEX" :)

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1 hour ago, Alwarren said:

 

The model of the RPG-7 was graciously donated to us by the RHS team. So it should read "The RPG in RHS is much better than vanilla APEX" :)

 

Do you think they could also generously share the HK 416 with you?

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11 hours ago, Alwarren said:

 

You might be using an old version of CUP Weapons, the DynamicLoadouts should be in since a while.

 

Thanx.. Ended up being outdated cba on the server. Weird it didnt throw mismatch  error. Just the cups error. Updated the version and works fine. 

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Please don't take this the wrong way, but I am very excited for what you guys come up with post-tanks dlc. :D

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15 hours ago, Polyus said:

Please don't take this the wrong way, but I am very excited for what you guys come up with post-tanks dlc. :D

 

So am I :D

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CUPREP #0008: Breaking News!

 

CUP_RHS.jpg

 

As an important part of our community have requested it to happen, we are happy to finally be able to announce that we have come to an agreement with another long standing modding group for Arma3 :

Pending the release of BI Tanks DLC, RHS and CUP teams have agreed to merge development forces to provide the community with an unified mod!

This is not going to happen overnight, so please have some patience, but there is a lot to look ahead for. Part of this move is done in order to reduce workload on both of the teams while removing duplicated assets and finally provide a better solution for the end user.

The second and more important reason, and this is news on its own is that our DLC pitch have been accepted by Bohemia Interactive !!

What we can safely divulge at this stage is that some of the most requested content so far, such as US Striker family, LAV-25, M16A2 and SCAR families together with RU MTLB lineup and RPK variations are being made from scratch and will be available alongside a lot of other undisclosed content in this upcoming DLC.

More information regarding the DLC will be made public once Bohemia Interactive will allow us to share it with the community.

Stay tuned!

PS: We have yet to come up with a name that we are happy with for this merger, so feel free to provide suggestions.

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On the topic of updates here's a quick teaser of a future lore friendly cup expansion for the AAF with more vanilla factions getting love shortly!

 

20180320221549_1_jpg.png

 

All vehicles can be edited within the Virtual Garage to create many different variants.

 

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Delta... Just... please...

 

Fix the NATO Tropic Abrams' wheel textures....

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48 minutes ago, Hvymtal said:

Delta... Just... please...

 

Fix the NATO Tropic Abrams' wheel textures....

 

"Would you mind fixing the NATO Tropic Abrams' wheel textures? See, I made this ticket here *insert link to ticket*"

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Would you mind fixing the April Fool ? I am able to made a ticket  :don16:

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CUPREP #0008: Part 2!

 

CUP_RHS_pnkd.jpg

 

 

As many of you have already guessed it by now... this was an april’s fools prank.


Many of you consider CUP and RHS as competitors even though that is hardly the case. What we wanted to show that it is absolutely possible that two of the biggest mods for arma, that have different goals, workflow and approaches can work together quite happily to pull a gig like this. So can others, and not just for April Fools or Arma for that matter.

 

Working together is what kept this creative community alive for so long, sharing information, skills, ideas and the interest into this unique game we all gravitate around.

 

The dedication and tenacity of the modding community is part of what makes this game so special for all of us. This goes for all the modders out there, especially the ArmA ones: Keep on going, continue to expand the armaverse, help each other out and push things to the limit. This game wouldn’t be the same without you all.

 

You might wonder if RHS and CUP will ever merge? We already have people who are part of both development teams, so who knows what might happen in the future, especially with a new iteration of the franchise on the horizon. For now, we’ll carry on sharing information and knowledge just like before, but each with its own development path.

 

Now for the good news, neither CUP or RHS have any intention to put a paywall between their creation and the community as part of a DLC.

 

Contrary to popular belief, it is not CUP's goal to simply port old content to Arma3, but also to bring this content up to the same level as the Arma 3 content. This includes the level of detail, textures and the support of new engine features. Since we are only a small team, we have to move bit by bit towards this goal. Good examples of this are the LAV-25, the upcoming Landrover and many more. The upcoming Tank DLC contains some really interesting features and you can be sure that is only a matter of time and manpower to adopt these new feature in our mod.

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It was cool an effort was made to have some fun with the community. Something like this should remind everyone that those involved with both CUP and RHS are gamers who love the Arma series as much as the rest of us, and show their love through creativity.

 

CUP content always continues to impress me and has something worthwhile with every update. Both the groups, CUP and RHS basically take Arma modding and puts it on steroids, if not simply through the sheer content.

 

Keep up the great work!

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On 01/04/2018 at 1:13 PM, deltagamer said:

On the topic of updates here's a quick teaser of a future lore friendly cup expansion for the AAF with more vanilla factions getting love shortly!

 

[image here]

 

All vehicles can be edited within the Virtual Garage to create many different variants.

 

 

Looks incredible, I really like the parts where CUP stuff has been used to round out vanilla factions, so seeing more work go into that is great. The only downside is that I really dislike the inconsistency in naming, where CUP vehicles retain their ARMA 2 (often the correct) name alongside Arma 3's variants (i.e. the Kasatka next to the Orca) - Feels like they should probably be renamed for that faction to be brought in-line with the faction's naming scheme.

 

Other than that, awesome work and I really look forward to seeing how you flesh out the other factions with the CUP equipment! (In my dreams, I hope that you'll also flesh out factions that should exist but don't, such as the Horizon Islands Armed Forces/Defence Forces, so that we have a native INDFOR/BLUFOR for Tanoa)

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Hello!

I have a problem with static TOW launcher from your mod - it fires too fast (2-3 seconds between rocket launches)

Anyone have such problem?Maybe it is conflict with other mod?

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8 hours ago, ofp_comissar said:

Hello!

I have a problem with static TOW launcher from your mod - it fires too fast (2-3 seconds between rocket launches)

Anyone have such problem?Maybe it is conflict with other mod?

 

Have you tried running only CUP?

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Got this error popup in a mission cutscene today, is this known to you guys? It wasn't there before (even though it's one or two months ago I last launched this mission).

 

y4mG4AVF4mxisgCPDUpXb9pjb9jRlatseO-a-guW

 

 

The .rpt spilled this out in that second:

21:33:11 Warning Message: No entry 'bin\config.bin/CUP_D_RadioProtocol_CZ_ACR/SentCovering.'.
21:33:11 Warning Message: No entry '.text'.
21:33:11 Warning Message: '/' is not a value
21:33:11 Warning Message: No entry '.speech'.

 

Some seconds later it spilled this out:

21:33:28 Warning Message: No entry 'bin\config.bin/CUP_D_RadioProtocol_CZ_ACR/SentCoverMe.'.
21:33:28 Warning Message: No entry '.text'.
21:33:28 Warning Message: '/' is not a value
21:33:28 Warning Message: No entry '.speech'.

 

The whole rpt is here.

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Yep I reported this to RHS mod a few days ago, identical error, must be a common base class or resource that got changed in Arma. I can see it was reported to CUP on Monday https://dev.cup-arma3.org/T2481

 

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Thanks, AZCoder.

And in this case sorry for the unneeded post.

 

 

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Please note: We are aware of problems with CUP and the latest Tank DLC. We are currently working on a hotfix for the most pressing issues.

If you find problems with CUP that might be related to the latest Arma patch, please report them on the bug tracker (https://dev.cup-arma3.org/) and  make us aware of the ticket in our discord (tag with @member). Please restrict this to only critical bugs that need to go into the hotfix. We will not yet update features, like tank armor, top/direct attack etc. This will come in a separate update down the line.

Thank you.

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Hello.

 

I just saw there was an update and the issue with the helicopter radar was fixed.

 

Thanks a lot!

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CUPREP #0009: Tanks DLC Hotfix CUPDATE

We know that Tanks DLC broke a lot of things in CUP, but we are here to unbreak it.

Glaring problems that appeared with Tanks DLC should be fixed in this release (like ATGMs no longer selectable, driver view suddenly obstructed etc). Note that this isn't feature complete Tanks DLC yet, just bugfixes to make CUP work again with the latest Arma 3

With this CUPDATE, we also introduce a new ACE compatibility addon for Terrains (ACE refueling system added to the gas stations).

Download:

Alternate download possibilities can be found on our webpage.

Changelogs:


Weapons

Spoiler

ADDED:
* CUP_BaseData - Added a few armor plates
* CUP_Weapons - Strings for future localizations
* CUP_Weapons_Ammunition - Added muzzleImpulseFactors for 122mm D-30 and 105mm M119 shells.
* CUP_Weapons_Ammunition,VehicleWeapons - Added: Laser-zeroed vehicle M240
* CUP_Weapons_Ammunition,VehicleWeapons - Added: Torque/Recoil to BMP-3 ammo
* CUP_Weapons_Glock17 - Added "glow" to G17 sights
* CUP_Weapons_PK - Added: hiddenSelections to PKM/PKP. PKM has two selections (camo, camo2) for metal and wood, PKP one selection (camo)
* CUP_Weapons_SA58 - Added desert version now has a desert IR pointer
* CUP_Weapons_SA58 - Added SA58 variant with Rx01
* CUP_Weapons_SA58 - Added SA58 variant with Rx01 desert
 
FIXED:
* CUP_BaseData - Fixed paths
* CUP_Weapons_Ammunition,DynamicLoadout - Fixed an issue where the CRV-7 plane launchers used the wrong ammunition.
* CUP_Weapons_Ammunition,DynamicLoadout - HEAT rounds now have submunition penetrators modelled as per Tanks DLC standards.
* CUP_Weapons_Ammunition - Fixed an issue where the missiles on the BMP-3 would drop into the ground upon launch.
* CUP_Weapons_Ammunition,VehicleWeapons - Fixed: BRDM-2 ATGM did not engage targets (fixes T2307)
* CUP_Weapons_DynamicLoadout,East_Attachments,Items,L129,L85,M24,M240,Pods - fixed trailing spaces error in model files
* CUP_Weapons_DynamicLoadout - Fixed: Laser designator was out of juice
* CUP_Weapons_DynamicLoadout - Mk82 proxy model now has geometry components defined, fixes T2249
* CUP_Weapons_DynamicLoadout,Pods - Fixed M621 textures referenced CUP vehicles
* CUP_Weapons_NLAW - Fixed: NLAW sight now has night vision scope
* CUP_Weapons_NLAW - Fixed: Replaced the NLAW with a proper NLAW model (the one from BAF DLC is a MATADOR)
* CUP_Weapons_StaticWeapons - Fixed: Typo that prevented compilation
* CUP_Weapons_StaticWeapons,VehicleWeapons - fixed a typo in the StaticWeapons config file
* CUP_Weapons_VehicleWeapons - Fixed: Russian ATGM's now can be selected again
* CUP_Weapons_VehicleWeapons - Fixed: ZSU-23-4 main gun had wrong ballistic computer
 
IMPROVED:
* CUP_Weapons_AK - Improved Russian localization
* CUP_Weapons - Granades for GP25 now have correct names
* CUP_Weapons - Improved Russian localization
* CUP_Weapons - Rockets for Strela-2, Igla and Metis-M now have correct names
* CUP_Weapons_AmmoBoxes - Updated US Army ammo boxes to contain M4s instead of SCAR-Ls, in keeping with the new loadouts (fixes T1681)
* CUP_Weapons_Ammunition - Adjusted ATGM and HEAT warhead damage and penetration values to more closely match the real-life equivalents.
* CUP_Weapons_Ammunition,VehicleWeapons - AGM-114 missiles now use a top-down flight profile.
* CUP_Weapons_Ammunition,VehicleWeapons - Tweaked: M256 gun FCSZeroingDelay introduced
* CUP_Weapons_Ammunition,VehicleWeapons - Tweaked: RPG-7 missiles are now used against Infantry and Helicopters
* CUP_Weapons_M16 - Improved magazine animation on M16/M4 rifles.
* CUP_Weapons_StaticWeapons,VehicleWeapons - Improved Russian localization for VehicleWeapons
* CUP_Weapons_StaticWeapons,VehicleWeapons - Rockets for AT-2, AT-3, AT-6, AT-16 now have correct names


Units

Spoiler

 ADDED:
* CUP_Creatures_People_Military_ACR - ACR gear, uniforms and soldiers
* CUP_Creatures_People_Military_ACR - Added all ACR uniforms
* CUP_Creatures_People_Military_ACR - Added headgear/helmets/hats
* CUP_Creatures_People_Military_ACR - Added vests
* CUP_Creatures_People_Military_CDF,People_Military_PMC,People_Military_USMC - Added: CDF Infantry In Winter camo (Uniforms, helmets, vests, units)
 
FIXED:
* CUP_Creatures_People_Military_ACR - Fixed hole in the knee
* CUP_Creatures_People_Military_ACR - Fixed wrong RVMAT path in CUP_acr_helmet06.p3d
* CUP_Creatures_People_Military_CDF,People_Military_PMC,People_Military_USMC - Fixed: CDF uniforms had wrong arm patch
* CUP_Creatures_People_Military_CDF,People_Military_PMC,People_Military_USMC - Fixed: PMC IOTV Patrol vest 4th LOD
* CUP_Creatures_People_Military_Russia - Fixed trailing spaces error in model files
* CUP_Creatures_People_Military_SLA - fixed duplicate camo selection in SLA Commander uniform's pilot view
* CUP_Creatures_People_Military_TakiInsurgents - Tweaked: Temporarily switched to default persian voices to prevent RPT spam of missing words.
* CUP_Creatures_People_Military_USMC - Fixed trailing spaces error in model files
 
IMPROVED:
* config.cpp - Added requiredAddons entry to please pboProject
* CUP_Creatures_People_Military_CDF,People_Military_PMC,People_Military_USMC - Tweaked: CDF Helmets strap color now fits the camo better
 
REMOVED:
* CUP_Creatures_People_Military_DummyInfantrySet - Removed ACR dummies


Vehicles

Spoiler


ADDED:
* CUP_AirVehicles_A10 - Added: A-10 Ejection Seat
* CUP_AirVehicles_A10 - Added: A-10 extended hitpoints
* CUP_AirVehicles_A10,AH1Z,AH64,AN2,MH60S - Added new vehicle icons for the AH-64, AH-1Z, AN-2 and MH-60
* CUP_AirVehicles - Added Russian localization to AirVehicles
* CUP_AirVehicles_AH6,MH60S,UH60 - xH-6 pedal animations (AFM)
* CUP_AirVehicles_MH60S,UH60 - xH-60 pedal animations (AFM)
* CUP_AirVehicles_Mi24,Mi8 - Added darker livery for Czech Mi171, set to default for the armed variant (unarmed still displays the lighter one)
* CUP_AirVehicles_Motorplane,HMMWV,LSV_02,MATV,Offroad_02,Strider,Van02 - Added: New vehicles to the PMC Faction (black and winter camo), Motorplane, Quilin, M-ATV, 4WD, Fennek, MB Van
* CUP_AirVehicles_UH60 - Added pedal animations to UH60S, requested by jonpas
* CUP_TrackedVehicles_2S6M,Core - Added: Generic Commander, Gunner and Driver Rsc Overlays
* CUP_TrackedVehicles_2S6M,Core - Added: Tunguska radar will only rotate if Radar sensor is active
* CUP_TrackedVehicles_FV510,m1_abrams,M60,Core - Added: More overlays to rscInGameUI
* CUP_TrackedVehicles_T34 - Armor components
* CUP_WheeledVehicles_BTR60 - Added: 3 Russian camos for BTR_60 (Camo, Green, WInter)
* CUP_WheeledVehicles_BTR60 - Added: FIA variant of the BTR-60PB
* CUP_WheeledVehicles_BTR60 - Added: Russian version of BTR-60
* CUP_WheeledVehicles_LAV25 - Added more deployment equipment
* CUP_WheeledVehicles_RG31 - Added desert versions to proper subcategory
* CUP_WheeledVehicles_RG31 - Added VA options for extra equipment
* CUP_WheeledVehicles_Van02 - added repair and ammo variant to the PMC van
 
FIXED:
* CUP_AirVehicles_AH1Z,MH60S,MV22 - Fixed trailing spaces on named selection
* CUP_AirVehicles_AH64 - Tweaked: Longbow Radar will now actually pick up vehicles on the ground
* CUP_AirVehicles_AH6 - xH-6 cyclic animation limits
* CUP_AirVehicles_AH6 - xH-6 force coefficients
* CUP_AirVehicles_AmbientPlanes,AN2,C130J,DC3,L39,MV22 - fixed wrong base class inheritance on some planes that would cause errors with copilot turrets
* CUP_AirVehicles_AN2 - An-2 inventory can now be accessed from outside the vehicle too
* CUP_AirVehicles_AV8B - Fixed typo in proxy path
* CUP_AirVehicles_AW159 - Fixed trailing spaces on named selection
* CUP_AirVehicles_AW159,Ka60,Mi8,UH1Y,UH60 - Dynamic loadout weapons are now assigned to the correct gunner slot in helicopters with more than 1 turret
* CUP_AirVehicles_C130J - C130J get in/out points now behave correctly, pilot and copilot enter and exit from the door on the side, passengers get in and out from the ramp, fixes T2259
* CUP_AirVehicles_HC3 - Fixed trailing spaces on named selection
* CUP_AirVehicles_Ka60 - Fixed trailing spaces on named selection
* CUP_AirVehicles_Mi24 - fixed wrong hiddenselections definitions on Mi24 fuselage
* CUP_AirVehicles_Mi24,Mi8 - Czech Mi171 now displays proper texture with correct effects on the rear ramp
* CUP_AirVehicles_Mi35 - Fixed: typo in proxy paths
* CUP_AirVehicles_Mi8,UH1H - Mi8MTV3 inventory can now be accessed from outside the vehicle too
* CUP_AirVehicles_Mi8,UH1H - UH1H variants now have different displayname to differentiate between normal and slick (additional ffv) variant, fixes T2256
* CUP_AirVehicles_Motorplane,LSV_02,MATV,Offroad_02,Strider,Van02 - missing texture for Quilin AT weapon (winter and regular)
* CUP_AirVehicles_Motorplane,UH1Y,Van02 - fixed path typo in model
* CUP_AirVehicles_MQ9 - MQ-9 drone now shows the correct mesh when being used as gunner, fixes T2264
* CUP_AirVehicles_StaticLine,Su25,Su34,UH1H,UH1Y,UH60 - Fixed trailing spaces on named selection
* CUP_TrackedVehicles_2S6M,Core - Tweaked: The Tunguska gunner, driver and commander optics have been overhauled
* CUP_TrackedVehicles_2S6M,Core - Tweaked: Tunguska gunner now gets a lead marker on locked target
* CUP_TrackedVehicles_AAV,BMP3,Bulldog,M60,MCV80,T90 - Fixed trailing spaces on named selection, T90: replaced empty RVMATs with original A2 RVMATs. pboProjects doesn't like empty files -.-
* CUP_TrackedVehicles_AAV,Core - Tweaked: Updated the AAV gunner/commander/driver overlay
* CUP_TrackedVehicles_BMP3,Core - Fixed: BMP-3 gunner/commander/driver overlays
* CUP_TrackedVehicles_BMP,Core - Tweaked: Overhauled gunner/driver/commander display for BMP-1 and BMP-2
* CUP_TrackedVehicles_BMP - Fixed: Driver view usable again
* CUP_TrackedVehicles_Bradley - Fixed: Bradley maxFordingDepth was -5, set to 0.9
* CUP_TrackedVehicles_Bradley - Tweaked: Overlay for driver, gunner and commander in Bradley
* CUP_TrackedVehicles_T34 - Improved speed
* CUP_TrackedVehicles_T55 - Improved speed
* CUP_TrackedVehicles_T72 - Fixed: T-72 upgraded to Tank DLC armour config
* CUP_TrackedVehicles_T72 - Improved speed
* CUP_TrackedVehicles_T90 - Fixed: T-90 speed improved
* CUP_TrackedVehicles_T90 - Tweaked: T90 config should be now more pretty + Added parameters for driver optic
* CUP_Vehicles_Core,BRDM2,BTR60,BTR90,Coyote,LAV25,Stryker - Tweaked: More Wheeled Vehicles overlays
* CUP_WheeledVehicles_BRDM2 - Fixed: BRDM-2 ATGM now uses new weapon name
* CUP_WheeledVehicles - Fixed trailing spaces on named selection, Fixed typos in proxy paths, Fixed wrong proxy paths, Added missing paths
* CUP_WheeledVehicles_Coyote,Dingo,HMMWV,Jackal,Mastiff,RG31,Ridgeback,UpHMMWV,Wolfhound - Fixed double wheel hitpoints
* CUP_WheeledVehicles_HMMWV - fixed: removed #include to unfinished PMC vehicles
* CUP_WheeledVehicles_LAV25 - Fixed ffv turnout for LAV C2 - Fixes T2272
* CUP_WheeledVehicles_LR - Right hand drive land rover transport is now loaded correctly in vehicles with VIV
* CUP_WheeledVehicles_RG31 - Set scope 1 for rg31 modules - fixes T2265
* CUP_WheeledVehicles_SUV - The headlights on the SUV are now visible from the outside - closes issue T2433
* CUP_WheeledVehicles_UpHMMWV - Fixed: ECV version number of seats
* CUP_WheeledVehicles_UpHMMWV - Fixed: M1167 did not have correct texture sources (fixed T2392)
* CUP_WheeledVehicles_Van02 - fixed path typo in UH1Y model
 
IMPROVED:
* CUP_AirVehicles_A10 - A-10A now has correct displayname, fixes T2248
* CUP_AirVehicles - airvehicles inventories have been completely revamped and streamlined
* CUP_AirVehicles_A10 - Vehicle inventories have been completely overhauled and streamlined, fixes T2244
* CUP_AirVehicles_Mi8 - Mi8 gunner positions now have correct names
* CUP_AirVehicles_AH6 - xH-6 AFM (friction and force coefficients, throttle speeds/times, stresses)
* CUP_AirVehicles_AH6 - xH-6 damage (more resistant to small arms, more splash damage)
* CUP_AirVehicles_Ka52 - Ka-52 alternate textures are now available only from virtual garage, redundant public classes have been hidden from the menu.
* CUP_AirVehicles_Ka52 - Ka-52 copilot seat was redesigned. The FLIR and coax cannon controls were split, players can now switch between the two through a useraction entry. FLIR mode controls dynamic loadout weapons, coax only controls the coax autocannon. Note that while in coax mode you cannot take control of the helicopter due to engine limitations. This change should otherwise vastly improve the capabilities of this helo.
* CUP_AirVehicles_Ka52 - Ka-52 pilot and copilot sticks are now correctly animated
* CUP_AirVehicles_L39 - L-39 pod weapons are now leveled correctly
* CUP_AirVehicles_Mi24,Mi8 - Both ACR grey texture sets for Mi24 are now available from the virtual garage
* CUP_AirVehicles_Mi8 - Both czech Mi171 variants now use darker textures by default, old lighter one is still available in virtual garage.
* CUP_AirVehicles_Motorplane,LSV_02,MATV,Offroad_02,Strider,Van02 - config cleaning
* CUP_TrackedVehicles_2S6M,ZSU23 - Shilka armor increased
* CUP_TrackedVehicles_2S6M,ZSU23 - Tunguska hitpoints realigned and armor resistance increased
* CUP_TrackedVehicles_Bulldog,ChallengerII - Tweaked: Driver/Gunner/Commander overlay on Challenger II and Bulldog
* CUP_TrackedVehicles_FV510,m1_abrams,M60,Core - Tweaked: Gunner/Commander/Driver overlay for M60, M1 Abrams and FV510
* CUP_TrackedVehicles_M113 - Olive Drab texture for M113 can now be picked from the Virtual Garage customization tab
* CUP_TrackedVehicles_m1_abrams - Fixed some texture issues with M1A1 and M1A2 Abrams.
* CUP_TrackedVehicles_m1_abrams - Increased absolute max speed for M1A1 and M1A2 Abrams from around 59kmph to 72kph.
* CUP_TrackedVehicles_m1_abrams - New colors for woodland M1A1 and M1A2 Abrams.
* CUP_TrackedVehicles_MCV80,T34,T55,T72,T90,ZSU23,Core - Tweaked: Driver/Commander/Gunner overlay on MCV80 Warrior, T-34, T-55, T-72, T-90 and ZSU 23-4
* CUP_Vehicles_Core,Fastrope - Added requiredAddons entry to please pboProject
* CUP_WheeledVehicles_RG31 - Improved models for hiddenselections, all camo variants available now - fixes T1974
* model.cfg - Added 'class DWheelRot' to master model config (pboProject want's it there...)

 


Ace Compatibility:
 

TerraIn

Spoiler

* Initial Release
* CUP_Terrains_ACE_compat - CUP Terrains ACE3 Compatibility


Weapons

Spoiler


ADDED:
* CUP_Weapons_ACE_compat - ACE3 Night Vision compatibility

 

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