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Community Upgrade Project - CUP

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Royal Navy Corps of Sahrani now have their very own RHIB assault crafts (also RHIBs now have hidden selections):

 

HW5bpbU.jpg

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I don't know where that comes from, on my end the RPG works fine and i have no crashes.

Please make sure your download is not corrupt and attach the RPT log.

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Will do, I'll upload the rpt in the bug reports later.

The mod should be up-to-date, it's via the workshop.

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I tested with both the workshop version and our internal dev build but i couldn't reproduce this.

Are you sure you're using our RPG-7 and not one from another modpack?

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Will the 2k22 only come in a Russian texture? Could you do a Chernarus texture too? The ZSU is very lackluster with no really AA missile capabilities 

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Lots of Skodas now available at Big Nikos Hell's cars!

 

JdeVOTi.jpg

 

What is that white car? I don't think i have ever seen this one before? I have a question about your vehicle, is it possible to add in reverse lights/ running lights for behind the vehicle. It is really dark in altis and you can't even see the ground behind your vehicle. Is this possible? If not no worries but they're looking great. 

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It's the Skoda Octavia from the ACR DLC, i guess that's why it's not so familiar. :P

 

Reverse, tail and brake lights are already in, as a matter of fact 99% of our vehicles have them, with the exception maybe of some armored vehicle.

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I tested with both the workshop version and our internal dev build but i couldn't reproduce this.

Are you sure you're using our RPG-7 and not one from another modpack?

 

Yes. Only CBA and CUP Weapons loaded.

 

I've put an Russian launcher box in Virtual Reality, then took a RPG-7. In the inventory of the box, the launcher had no picture.

 

Then, when I drag a rocket on the "magazine" slot, the game crashes as well (in addition to crashing when firing the RPG).

 

 

 

.rpt added to the BT ticket

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What is that white car? I don't think i have ever seen this one before? I have a question about your vehicle, is it possible to add in reverse lights/ running lights for behind the vehicle. It is really dark in altis and you can't even see the ground behind your vehicle. Is this possible? If not no worries but they're looking great. 

Its a Skoda Octavia VRS, a somewhat popular European car, used by Police forces a few in a similar way the Dodge Charger is used, Pursuits 

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It's the Skoda Octavia from the ACR DLC, i guess that's why it's not so familiar. :P

Reverse, tail and brake lights are already in, as a matter of fact 99% of our vehicles have them, with the exception maybe of some armored vehicle.

But is it possible for the tail lights to light ip like your headlights and light up the ground just they would be weaker lights. It helps for when your in first person.

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But is it possible for the tail lights to light ip like your headlights and light up the ground just they would be weaker lights. It helps for when your in first person.

They already have emitting materials, adding more reflectors is bad for framerate. Besides tail lights on cars don't behave like reflectors. :D

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Yes. Only CBA and CUP Weapons loaded.

 

I've put an Russian launcher box in Virtual Reality, then took a RPG-7. In the inventory of the box, the launcher had no picture.

 

Then, when I drag a rocket on the "magazine" slot, the game crashes as well (in addition to crashing when firing the RPG).

 

 

 

.rpt added to the BT ticket

 

Quote from the bugtracker ticket:

 

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@Chairborne

How awesome would it be if you could do an amphibious assault with your beloved AAV-7 / BMP-2 in Arma 3 like you did in Arma 2?
Well, you CAN'T because the Arma 3 engine is broken!
Show your support and upvote this ticket: http://feedback.arma...ew.php?id=19911
Hopefully if enough members from the community voice their opinion we can convince BIS to give this some priority!

 

 

From today dev changelog :D   https://forums.bistudio.com/topic/140837-development-branch-changelog/page-35#entry2961647

Added: Amphibious engine simulation for vehicles using tankx simulation (http://feedback.arma...ew.php?id=19911)
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They already have emitting materials, adding more reflectors is bad for framerate. Besides tail lights on cars don't behave like reflectors. :D

I meant reverse lights, but yeah no one wants framerate issues.

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@Chairborne

 

From today dev changelog :D   https://forums.bistudio.com/topic/140837-development-branch-changelog/page-35#entry2961647

Added: Amphibious engine simulation for vehicles using tankx simulation (http://feedback.arma...ew.php?id=19911)

HOO-RAY.  That's all I'm going to say.  I have an appt. this morning but certainly intend to sit down and review what changes they needed to make - this is great news! :D  Actually this is AWESOME news!!!!

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Due to the Fact that .kju worked with you guys on CUP Terrains, I would guess this would fall under your purview (I could be wrong, and sorry for the assumption if thats the case)

 

There is a guy that uploaded AllinArmaTP to the Steam Workshop, he seems to know that what he did was wrong (especially as he didnt credit .kju at first) but is hiding behind the fact that he is French

 

here it is http://steamcommunity.com/sharedfiles/filedetails/?id=593266774&searchtext=

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Due to the Fact that .kju worked with you guys on CUP Terrains, I would guess this would fall under your purview (I could be wrong, and sorry for the assumption if thats the case)

 

There is a guy that uploaded AllinArmaTP to the Steam Workshop, he seems to know that what he did was wrong (especially as he didnt credit .kju at first) but is hiding behind the fact that he is French

 

here it is http://steamcommunity.com/sharedfiles/filedetails/?id=593266774&searchtext=

 

Well, he is also ripping a bunch of models. These are the kind of people that have absolutely no respect for the work of others...

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Here's some images of the US Strykers
 
http://imgur.com/a/fvmPX
 
@bumgie Bit of a late response and this isn't really my area of expertise but I think there would be a few licensing issues, it would require them to allow us to release the work under APL-SA which would be a lot to ask in the first place. We definitely wouldn't turn down any help however. 

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