Wiki 1558 Posted December 9, 2017 22 hours ago, Alwarren said: Is there a ticket for this on the issue tracker ? No as I don't think it's a bug. Share this post Link to post Share on other sites
audiocustoms 375 Posted December 14, 2017 Good evening Ladies and Gentelmen The Community Upgrade Project (CUP) is still looking for helpers to further improve our mods. What we need: - Skrip/Config Gurus - 3D Wizzards - Terrain Magicians - Insane people in general What do you get: - A lot of #350 - Unnecessary Tags, mostly when you sleep - No fame - A lot of shitstorms why the mods are so big What you seriously get: - All the above - Access to a metric ton of data, information and knowledge - A wide range of useful contacts to Legends of the Armaverse (Marvel just bought the film rights to "Legends of the Armaverse" for #350) What you are working on: - Whatever you want, whenever you want... Sort of... Did we catch your interest? Visit us on our discord for more information!https://discord.me/cup-arma3 Also, some stuff we are working on: 25 1 Share this post Link to post Share on other sites
Wiki 1558 Posted December 15, 2017 13 minutes ago, galet_ykt said: I prefer this one ;-) : 3 Share this post Link to post Share on other sites
pipewr3nch 71 Posted December 17, 2017 This guy just uploaded some of your .pbos to the Steam Workshop, not sure if he is permitted to do so. http://steamcommunity.com/sharedfiles/filedetails/?id=1234620163 1 Share this post Link to post Share on other sites
yxman 90 Posted December 19, 2017 thanks for the Cupdate :D 3 Share this post Link to post Share on other sites
OMAC 254 Posted December 19, 2017 Hi, Vehicle weapon zeroing is not updated via Laze Target as it is for vanilla A3, correct? You still must update it manually? Using 1.78 stable and latest CUP files. Thanks for latest CUP updates! Cheers Share this post Link to post Share on other sites
Alwarren 2767 Posted December 19, 2017 2 hours ago, OMAC said: Vehicle weapon zeroing is not updated via Laze Target as it is for vanilla A3, correct? You still must update it manually? Correct. The next update should fix this. Share this post Link to post Share on other sites
OMAC 254 Posted December 20, 2017 Excellent, thanks! Share this post Link to post Share on other sites
kibyde 64 Posted December 23, 2017 I think the latest ArmA3 update broke the Mi-24 Hind. When rolling on the ground even at low speed and when landing the helicopter takes damage and eventually explodes. Edit: Nevermind. It even happens to vanilla choppers like the Kaiman Share this post Link to post Share on other sites
DSabre 2332 Posted January 9, 2018 Dear CUP team, would it be possible to get the C-130 and An-2 physX wheel setup you upgraded them with? For the Su-34 I somehow managed but for the C-130 and An-2 I just gave up. I marvel at how you managed this. many thanks Share this post Link to post Share on other sites
Alwarren 2767 Posted January 9, 2018 2 hours ago, DSabre said: would it be possible to get the C-130 and An-2 physX wheel setup you upgraded them with? For the Su-34 I somehow managed but for the C-130 and An-2 I just gave up. I marvel at how you managed this. To be honest, I don't think that any of our planes has a proper wheel physX setup. I remember trying on the F-35 but postponing since we were about the release an update, and haven't touched it since. They area all "simulation="airplane";" which also causes trouble with the air support module since BIS decided that "airplane" is no longer a plane but "airplaneX" is. Did I mention I am really hating PhysX? Share this post Link to post Share on other sites
DSabre 2332 Posted January 9, 2018 (edited) 14 minutes ago, Alwarren said: ...Did I mention I am really hating PhysX? Glad I am not alone. I actually tried to revert to the old simulation too before posting. The C-130 does wheelies no matter where I put the CoG and I am giving up on it. I forgot how to do the old airplane thing and really don't want to learn it again. I remember it was a major pain to get it work in the first place. Then upgrade it to airplaneX and now here we are again : D - yay So if it were possible to get the geo/landcontacts of the C-130 and An-2 you are using - I would be very grateful. ** and again many many thanks for the blender plugin!! ** Edited January 9, 2018 by DSabre forgot something 1 Share this post Link to post Share on other sites
jonpas 294 Posted January 9, 2018 5 hours ago, Alwarren said: which also causes trouble with the air support module since BIS decided that "airplane" is no longer a plane but "airplaneX" is. And improper VTOL! Share this post Link to post Share on other sites
Alwarren 2767 Posted January 9, 2018 8 hours ago, DSabre said: Glad I am not alone. I actually tried to revert to the old simulation too before posting. The C-130 does wheelies no matter where I put the CoG and I am giving up on it. I forgot how to do the old airplane thing and really don't want to learn it again. I remember it was a major pain to get it work in the first place. Then upgrade it to airplaneX and now here we are again : D - yay I got the F-35 to a point were taking a corner on the taxiway would automatically explode it. If I tweaked around with it, it would spontaneously self-combust when someone looked at it. It's something to grow grey hair over if I had hair... 8 hours ago, DSabre said: So if it were possible to get the geo/landcontacts of the C-130 and An-2 you are using - I would be very grateful. I'll try to remember. Feel free to nag me on discord or by PM if I forget. 8 hours ago, DSabre said: ** and again many many thanks for the blender plugin!! ** You're welcome :) Share this post Link to post Share on other sites
Alwarren 2767 Posted January 9, 2018 3 hours ago, jonpas said: And improper VTOL! Right, that too. You can only start to adjust vectoring when going above five km/h Share this post Link to post Share on other sites
yourstruly 22 Posted January 10, 2018 Speaking about exploding... If you collide with a motorbike, everything explodes ;) I'll try to make an issue later. Share this post Link to post Share on other sites
bars91 956 Posted January 10, 2018 5 hours ago, yourstruly said: ...everything explodes ;)... CUP devs have clearly watched too many Michael Bay movies Share this post Link to post Share on other sites
AZCoder 921 Posted January 10, 2018 Arma 3 has a long history of exploding vehicles. I posted a video on YT in 2014 that showed a vanilla tank ramming one of those go karts and the tank would explode. Bohemia eventually fixed that. Share this post Link to post Share on other sites
NeoArmageddon 958 Posted January 11, 2018 On 10.1.2018 at 10:59 AM, yourstruly said: Speaking about exploding... If you collide with a motorbike, everything explodes ;) I'll try to make an issue later. Isn't that the proper Arma2 behaviour? :P Share this post Link to post Share on other sites
bars91 956 Posted January 11, 2018 4 hours ago, NeoArmageddon said: Isn't that the proper Arma2 behaviour? :P You mean Derka-Derka simulator 2? Then yeah) Seems like the case. After all CUP is all about that sweet sweet A2 clunkyness nostalgia 1 Share this post Link to post Share on other sites
Wiki 1558 Posted January 15, 2018 Hellfire missiles don't work with the Apache or is it just me? I tried to use K and L version. I assume K need to have a laser target so that may explain why it doesn't lock. But with the L version, even if I pick up a target, the missile won't lock on it. Share this post Link to post Share on other sites
dragon01 902 Posted January 15, 2018 *Condescending tech support voice* Are you sure the radar is on? :) Seriously, though, for K version it's to be expected, you do need a laser target. L should lock onto anything you can target on radar (not vis/IR!). At least, that's how I think radar guidance works in ArmA. Share this post Link to post Share on other sites
Davewinkleman 30 Posted January 15, 2018 Will CUP still be an ongoing project even with chairborn leaving? Share this post Link to post Share on other sites