FoxFort 341 Posted May 26, 2016 Quick question, doest CUP weapons use A3 bullet models/tracers or they have their own? I'm asking to see if there is compatibility with BC Tracers. Cheers. Share this post Link to post Share on other sites
Chairborne 2594 Posted May 26, 2016 Vanilla models. Coincidentally, just yesterday we thought about giving them a try. :D Glad you came forward first. Share this post Link to post Share on other sites
FoxFort 341 Posted May 26, 2016 That's good, it think that BCT should work without problem. If someone does find issues just send me PM. Cheers :) 3 Share this post Link to post Share on other sites
lunchbox35 11 Posted May 26, 2016 Not sure this is the right place to ask, but is there a way to add all CUP vehicles and weapons in the VR in the editor to reference and look at when needed? 1 Share this post Link to post Share on other sites
berenkov 11 Posted May 27, 2016 CUP team thank you for your great job. If it won't be so boring could you please have a look on AK-107 fire behavior as in real it is more stable than in game. Please have a look on video at spoiler below. AK-107 fire video: https://www.youtube.com/watch?v=lJs9sBBjLls On that channel you may also have a look on other AK series behavior during shooting. May be such video will be helpful for you. Share this post Link to post Share on other sites
Chairborne 2594 Posted May 27, 2016 Tickets go here: http://dev.cup-arma3.org/ Share this post Link to post Share on other sites
berenkov 11 Posted May 27, 2016 Chairborne, Thank you, I will try to create fully described Ticket on it. 1 Share this post Link to post Share on other sites
deltagamer 612 Posted May 28, 2016 Here's a quick video of the Wolfhound TSV being tested on Stratis: 3 Share this post Link to post Share on other sites
pawelkpl 29 Posted May 30, 2016 Hi, When we can expect update to cup_terrain due to 1.60 is out and lighting of the cup map is broken. Thank you. 1 Share this post Link to post Share on other sites
Alwarren 2767 Posted May 30, 2016 Hi, When we can expect update to cup_terrain due to 1.60 is out and lightning of the cup map is broken. Thank you. Wrong thread, but here is your answer https://forums.bistudio.com/topic/186835-community-upgrade-project-cup-terrains/page-35#entry3031889 1 Share this post Link to post Share on other sites
CUP 1532 Posted May 30, 2016 CUP Terrains update 1.1.0 released: https://forums.bistudio.com/topic/186835-community-upgrade-project-cup-terrains/page-35#entry3032114 2 Share this post Link to post Share on other sites
Guest Posted May 31, 2016 Arma 3 1.60 and CUP Units. The CUP Units will walk different when their legs get hurted? Thankyou! Share this post Link to post Share on other sites
Chairborne 2594 Posted May 31, 2016 It's something BI changed in the engine, everything's how it's supposed to be. :) 3 Share this post Link to post Share on other sites
danno1991 24 Posted June 1, 2016 cracking job on everything you done guys question i noticed the united kingdom vehicles do you plan on putting out a 432 with out the bulldog upgrade kit or a scorpion Share this post Link to post Share on other sites
Chairborne 2594 Posted June 1, 2016 Rarden should be easy but our time is limited, so it's gonna be a while. For the scorpion we need a model first. 1 Share this post Link to post Share on other sites
Guest Posted June 1, 2016 Thankyou for the help. The weapons on CUP Weapons mantain the classnames from the previous games? They are modular like Arma 3 weapons (ie. i can attach/deattach itens etc)? In my mod the players acquire the base weapon and itens separated, so they can mount the combination they want. Thankyou again. Share this post Link to post Share on other sites
Varanon 892 Posted June 1, 2016 The weapons on CUP Weapons mantain the classnames from the previous games? They are modular like Arma 3 weapons (ie. i can attach/deattach itens etc)? The weapons are modular, yes, but the class names changed from Arma 2 See here for a list of class names. The list is still work in progress, though. Share this post Link to post Share on other sites
krycek 349 Posted June 1, 2016 The front left tire is stuck\doesn't move on the SUV(Taki,Pmc,UN),the minigun version seems fine though. Share this post Link to post Share on other sites
AZCoder 921 Posted June 2, 2016 Strange, the SUV wheels are working for me. I tried 4 variants. Share this post Link to post Share on other sites
MrSanchez 243 Posted June 2, 2016 The front left tire is stuck\doesn't move on the SUV(Taki,Pmc,UN),the minigun version seems fine though.You're probably running some other mod that's conflicting. I remember a situation where I was running maxjoiners lapv mod and it caused vehicles of different mods duck up badly...Otherwise verify your pbo ain't corrupt.. Share this post Link to post Share on other sites
Chairborne 2594 Posted June 2, 2016 I can confirm you they work fine on my end. I used them in multiplayer not too long ago too and no one had problems with them. Share this post Link to post Share on other sites
krycek 349 Posted June 2, 2016 Ok,in that case sorry for the false report,gonna investigate which mod is acting bitchy with CUP. :) Share this post Link to post Share on other sites
ayjay 117 Posted June 2, 2016 I have everything that CUP has issued through Steam, so all up to date so I am wondering if any one can tell me the source of this problem that occurs when the game is loading?...............Addon 'CUP_CASigns_E' requires addon 'CUP_Misc_Data' Share this post Link to post Share on other sites
Chairborne 2594 Posted June 2, 2016 Terrains download is corrupted, you should redownload it. 2 Share this post Link to post Share on other sites
ayjay 117 Posted June 2, 2016 Thank you for your reply Chairborne. 3 Share this post Link to post Share on other sites