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Juhansson

Problems getting dust effects to work

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I cant get any of the dust effects to work on my terrain and don't understand why. Here are my configs.

Layers.cfg:

http://pastebin.com/EsF6n2eM

cfgSurfaces.hpp:

http://pastebin.com/tbyn5KyD

cfgVehicles.hpp:

http://pastebin.com/VT2nPcpx

All clutter and most of the sound effects work fine. :/

.hpps are included in main terrain config.

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Looking at my cfgSurfaces.hpp only difference is:

class Lamps_TerrainBuilder_Has_Made_Me_Bald_dirt_Surface : Default
{	
	 files = "Lamps_TerrainBuilder_Has_Made_Me_Bald_dirt_*";
	 rough = 0.09;
	 maxSpeedCoef = 0.9;
	 dust = 0.5;
	 soundEnviron = "dirt";
	 character = "Empty";
	 soundHit = "soft_ground";
	 lucidity = 1;
	 grassCover = 0.03;
};

The : Default at the end of first line.

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I noticed if I turn off AiA terrainpack (which my terrain needs for various objects and stuff) the dust effects work correctly. If i have it enabled... no dust effects. I have the latest version, patch, and that hotfix on my AiA. Also I tested takistan and chernarus where dust effects worked fine.

What the hell? How does AiA break my terrains dust effects?

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Bump

Yep still stuck with this problem. I have no idea what is wrong. Im guessing there must be something wrong with my main config although there are no "syntax errors". So here it is if anyone would mind to take a look:

config.cpp:

http://pastebin.com/zPUjCZHu

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It might be worth grabbing my Atlas Tutorial files and changing the config, cfgSurfaces, and cfgClutter in there to your needs. Not sure if it will help but it might.

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There is not even a mention of cfgVehicles in atlas config. Dont you need that to have dust effects?

Here is my terrain AiA disabled: https://imgur.com/byia07n Dust effects working as they should. Clutter and some objects missing obviously because my terrain uses a2 resources.

But if i run with AiA there are zero dust effects. Maybe if i could understand why using AiA breaks dust effects I could solve this problem. Anyone here use AiA assets for their terrain and have working dust effects?

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Yep it would seem you're right.

Edited by Jakerod

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