Jump to content
Sign in to follow this  
Blackout

RHS Vest Reskin

Recommended Posts

Hello everyone!

I'm having some difficulties figureing this one out.

I'm trying to create a custom faction that uses the RHS russian models as a base.

It's not my first time reskinning nor config editing.

I'm currently in a very basic setting. setting up config lines, creating textures etc.

However according to what i have learned so far, the vest i'm trying to add in should work. Or at least give an indication whats wrong.

sadly it does neither.

if someone is intrested in helping me ;)

heres the complete package:

-REMOVED-

It's based on the CDF mod and RHS.

heres the config of the vest

   class slv_6b23: rhs_6b23
   {

author = "SLV_A3";
scope = 2;
displayName = "6b23 Steppe";
picture = "\SLV_a3\SLV_a3_main\data\UI\icon_uniform.paa";
hiddenSelections[] = {"Camo1","Camo2"};
hiddenSelectionsTextures[] = 
{	
	"\SLV_a3\SLV_a3_main\data\SLV_vestpart1_Splinter78M.paa",
	"\SLV_a3\SLV_a3_main\data\SLV_vestpart2.paa"
};
class ItemInfo: ItemInfo
{
	hiddenSelections[] = {"Camo1","Camo2"};
};
    };

so heres the entire config

////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 4.91
//Sat Feb 21 10:40:38 2015 : Source 'file' date Sat Feb 21 10:40:38 2015
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////

#define _ARMA_

//Class D:/SLV_a3_main_c/config.cpp{
class CfgPatches
{
class SLV_a3_main_c
{
	units[] = {"B_SLV_A3_Soldier","B_SLV_A3_Soldier_Light","B_SLV_A3_Soldier_GL","B_SLV_A3_Soldier_Militia","B_SLV_A3_Soldier_Medic","B_SLV_A3_Soldier_Sniper","B_SLV_A3_Soldier_Spotter","B_SLV_A3_Soldier_Marksman","B_SLV_A3_Soldier_RPG","B_SLV_A3_Soldier_Strela","B_SLV_A3_Soldier_AR","B_SLV_A3_Soldier_MG","B_SLV_A3_Soldier_TL","B_SLV_A3_Soldier_Officer","B_SLV_A3_Commander","B_SLV_A3_Soldier_Pilot","B_SLV_A3_Soldier_Crew","B_SLV_A3_Soldier_Engineer","SLV_A3_Mi_24v","SLV_A3_Mi_24p","SLV_A3_Mi17","SLV_A3_Mi17_rockets","SLV_A3_Mi17_medevac","SLV_A3_UAZ_469","SLV_A3_UAZ_469_Open","SLV_A3_Su25SM","SLV_A3_T72","SLV_A3_BMP2","SLV_A3_BMP2_HQ","SLV_A3_BMP2_Ambul","SLV_A3_ZSU","SLV_A3_Ural","SLV_A3_Ural_Open","SLV_A3_Ural_Fuel","SLV_A3_BM21","SLV_A3_ZU23","SLV_A3_DSHKM","SLV_A3_DSHkM_Mini_TriPod","SLV_A3_AGS","SLV_A3_SPG9","SLV_A3_2b14_82mm","SLV_A3_D30","SLV_A3_BRDM2","SLV_A3_BRDM2_ATGM","SLV_A3_UAZ_MG","SLV_A3_UAZ_AGS30","SLV_A3_UAZ_SPG9","SLV_A3_Ural_Repair","SLV_A3_Ural_Reammo","SLV_A3_Ural_ZU23","SLV_A3_BMD2","SLV_A3_BTR70","B_SLV_A3_Soldier_Base","B_SLV_A3_Backpack","SLV_A3_Ural_Empty","SLV_A3_BRDM2_HQ"};
	weapons[] = {"V_SLV_A3_6b23_Splinter78M","V_SLV_A3_6b23_rifleman_01","V_SLV_A3_6b23_rifleman_02","V_SLV_A3_6b23_crewofficer","V_SLV_A3_6b23_crew","V_SLV_A3_6b23_engineer","V_SLV_A3_6b23_medic","U_SLV_A3_uniform_ttsko"};
	requiredVersion = 0.1;
	requiredAddons[] = {};
};
};
class cfgFactionClasses
{
class SLV_A3
{
	displayName = "Slovada";
	priority = 1;
	side = 1;
	genericNames = "CzechMen";
	identityTypes[] = {"LanguageCDF","Language_ACR_CZ","Head_Euro"};
	flag = "slv_a3\slv_a3_main\data\flag_SLV_co.paa";
	icon = "slv_a3\slv_a3_main\icon_SLV_co.paa";
};
};
class DefaultEventhandlers;
class CfgVehicles
{
class rhs_infantry_msv_base;
class B_SLV_A3_Soldier_Base: rhs_infantry_msv_base
{
	author = "SLV_A3";
	identityTypes[] = {"Head_Euro","Language_CZ","Language_ACR_CZ"};
	faceType = "Man_A3";
	side = 1;
	faction = "SLV_A3";
	genericNames = "CzechMen";
	vehicleClass = "Men";
	portrait = "";
	picture = "";
	icon = "iconMan";
	accuracy = 2.3;
	sensitivity = 3;
	threat[] = {1,0.1,0.1};
	camouflage = 1.4;
	minFireTime = 7;
	scope = 1;
	scopeCurator = 0;
	cost = 40000;
	canCarryBackPack = 1;
	modelSides[] = {1,3};
	nakedUniform = "U_BasicBody";
	uniformClass = "U_SLV_A3_uniform_Steppe";
	weapons[] = {"Throw","Put"};
	magazines[] = {"HandGrenade","HandGrenade"};
	respawnWeapons[] = {"Throw","Put"};
	respawnMagazines[] = {"HandGrenade"};
	Items[] = {"FirstAidKit"};
	RespawnItems[] = {"FirstAidKit"};
	linkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_Splinter78M","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
	respawnLinkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_Splinter78M","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
	hiddenSelections[] = {"camo1","camo2","camob","insignia"};
	hiddenSelectionsTextures[] = {"slv_a3\slv_a3_main\data\SLV_uniform_Steppe.paa","",""};
	armor = 2;
	armorStructural = 5;
};

class B_SLV_A3_Soldier_Base_Swamp: B_SLV_A3_Soldier_Base
{
	author = "SLV_A3";
	scope = 1;
	scopeCurator = 2;
	displayName = "$STR_A3_CfgVehicles_B_Soldier_F0";
	backpack = "B_SLV_A3_Backpack";
	linkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
	respawnLinkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
	uniformClass = "U_SLV_A3_uniform_Swamp";
	hiddenSelections[] = {"camo1","camo2","camob","insignia"};
	hiddenSelectionsTextures[] = {"slv_a3\slv_a3_main\data\SLV_uniform_Swamp.paa","",""};
};

class B_SLV_A3_Soldier_Base_Dune: B_SLV_A3_Soldier_Base
{
	author = "SLV_A3";
	scope = 1;
	scopeCurator = 2;
	displayName = "$STR_A3_CfgVehicles_B_Soldier_F0";
	backpack = "B_SLV_A3_Backpack";
	linkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
	respawnLinkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
	uniformClass = "U_SLV_A3_uniform_Dune";
	hiddenSelections[] = {"camo1","camo2","camob","insignia"};
	hiddenSelectionsTextures[] = {"slv_a3\slv_a3_main\data\SLV_uniform_Dune.paa","",""};
};

class B_SLV_A3_Soldier_Base_Plains: B_SLV_A3_Soldier_Base
{
	author = "SLV_A3";
	scope = 1;
	scopeCurator = 2;
	displayName = "$STR_A3_CfgVehicles_B_Soldier_F0";
	backpack = "B_SLV_A3_Backpack";
	linkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
	respawnLinkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
	uniformClass = "U_SLV_A3_uniform_Plains";
	hiddenSelections[] = {"camo1","camo2","camob","insignia"};
	hiddenSelectionsTextures[] = {"slv_a3\slv_a3_main\data\SLV_uniform_Plains.paa","",""};
};

class B_SLV_A3_Soldier_Base_Splinter78M: B_SLV_A3_Soldier_Base
{
	author = "SLV_A3";
	scope = 1;
	scopeCurator = 2;
	displayName = "$STR_A3_CfgVehicles_B_Soldier_F0";
	backpack = "B_SLV_A3_Backpack";
	linkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
	respawnLinkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
	uniformClass = "U_SLV_A3_uniform_Splinter78M";
	hiddenSelections[] = {"camo1","camo2","camob","insignia"};
	hiddenSelectionsTextures[] = {"slv_a3\slv_a3_main\data\SLV_uniform_Splinter78M.paa","",""};
};

class B_SLV_A3_Soldier_Base_Fadex_Trans: B_SLV_A3_Soldier_Base
{
	author = "SLV_A3";
	scope = 1;
	scopeCurator = 2;
	displayName = "$STR_A3_CfgVehicles_B_Soldier_F0";
	backpack = "B_SLV_A3_Backpack";
	linkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
	respawnLinkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
	uniformClass = "U_SLV_A3_uniform_Fadex_Trans";
	hiddenSelections[] = {"camo1","camo2","camob","insignia"};
	hiddenSelectionsTextures[] = {"slv_a3\slv_a3_main\data\SLV_uniform_Fadex_Trans.paa","",""};
};


class Bag_Base;
class B_SLV_A3_Backpack: Bag_Base
{
	author = "SLV_A3";
	scope = 2;
	displayName = "Small Bag [sLV]";
	descriptionShort = "Bag [sLV]";
	picture = "slv_a3\slv_a3_main\data\UI\icon_pack.paa";
	model = "slv_a3\slv_a3_main\SLV_backpack.p3d";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"slv_a3\slv_a3_main\data\equip_co.paa"};
	maximumLoad = 100;
	mass = 10;
};
};
class CfgWorlds
{
class GenericNames
{
	class CzechMen
	{
		class FirstNames
		{
			petr = "Petr";
			david = "David";
			roman = "Roman";
			ivan = "Ivan";
			jan = "Jan";
			honza = "Honza";
			jenda = "Jenda";
			adam = "Adam";
			bohuslav = "Bohuslav";
			borek = "Borek";
			boris = "Boris";
			cecil = "Cecil";
			cyril = "Cyril";
			daniel = "Daniel";
			dalibor = "Dalibor";
			dan = "Dan";
			denis = "Denis";
			tom = "Tom";
			emil = "Emil";
			erik = "Erik";
			felix = "Felix";
			jakub = "Jakub";
			ladislav = "Ladislav";
			lubor = "Lubor";
			michael = "Michael";
			michal = "Michal";
			milan = "Milan";
			miroslav = "Miroslav";
			mirek = "Mirek";
			oskar = "Oskar";
			oliver = "Oliver";
			osvald = "Osvald";
			otakar = "Otakar";
			pavel = "Pavel";
			patrik = "Patrik";
			prokop = "Prokop";
			radek = "Radek";
			karel = "Karel";
			martin = "Martin";
			vojta = "Vojta";
			hugo = "Hugo";
			josef = "Josef";
			lukas = "Lukas";
			bolek = "Bolek";
			standa = "Standa";
			filip = "Filip";
			libor = "Libor";
			richard = "Richard";
			igor = "Igor";
			adolf = "Adolf";
			gustav = "Gustav";
			bohdan = "Bohdan";
			dubroslav = "Dubroslav";
			silvestr = "Silvestr";
			hynek = "Hynek";
			sasha = "Sasha";
		};
		class LastNames
		{
			soukup = "Soukup";
			svoboda = "Svoboda";
			zeman = "Zeman";
			marek = "Marek";
			david = "David";
			urban = "Urban";
			valenta = "Valenta";
			vacek = "Vacek";
			stejskal = "Stejskal";
			kraus = "Kraus";
			klaus = "Klaus";
			straka = "Straka";
			kohout = "Kohout";
			vlk = "Vlk";
			adamec = "Adamec";
			zelenka = "Zelenka";
			macek = "Macek";
			brabec = "Brabec";
			linhart = "Linhart";
			mozek = "Mozek";
			koudelka = "Koudelka";
			kouba = "Kouba";
			smetana = "Smetana";
			kvapil = "Kvapil";
			hoffmann = "Hofman";
			Dohnal = "Dohnal";
			trnka = "Trnka";
			sobotka = "Sobotka";
			musil = "Musil";
			martin = "Martin";
			michal = "Michal";
			daniel = "Daniel";
			satan = "Satan";
			turek = "Turek";
			back = "Back";
			havel = "Havel";
			malarkey = "Malarkey";
			janda = "Janda";
			strana = "Strana";
			beran = "Beran";
			nosek = "Nosek";
			vrba = "Vrba";
			sochor = "Sochor";
		};
	};
};
};
class UniformSlotInfo;
class CfgWeapons
{
class Uniform_Base;
class ItemInfo;
class UniformItem;
class rhs_6b23;
class Vest_Camo_Base;
class H_HelmetB;

   class U_SLV_A3_uniform_Steppe: Uniform_Base
   {
	author = "SLV_A3";
       scope = 2;
       displayName = "$STR_A3_combat_fatigues_SLV_a3";
       picture = "\SLV_a3\SLV_a3_main\data\UI\icon_uniform.paa";
       model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\SLV_a3\SLV_a3_main\data\Suitpacks\suitpack_SLV_Steppe.paa"};
       class ItemInfo: UniformItem
       {
           uniformModel = "-";
           uniformClass = "B_SLV_A3_Soldier_Base";
           containerClass = "Supply40";
           mass = 40;
       };
   };

   class slv_6b23: rhs_6b23
   {

author = "SLV_A3";
scope = 2;
displayName = "6b23 Steppe";
picture = "\SLV_a3\SLV_a3_main\data\UI\icon_uniform.paa";
hiddenSelections[] = {"Camo1","Camo2"};
hiddenSelectionsTextures[] = 
{	
	"\SLV_a3\SLV_a3_main\data\SLV_vestpart1_Splinter78M.paa",
	"\SLV_a3\SLV_a3_main\data\SLV_vestpart2.paa"
};
class ItemInfo: ItemInfo
{
	hiddenSelections[] = {"Camo1","Camo2"};
};
    };

   class U_SLV_A3_uniform_Dune: Uniform_Base
   {
	author = "SLV_A3";
       scope = 2;
       displayName = "$STR_A3_combat_fatigues_SLV_a3";
       picture = "\SLV_a3\SLV_a3_main\data\UI\icon_uniform.paa";
       model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\SLV_a3\SLV_a3_main\data\Suitpacks\suitpack_SLV_Dune.paa"};
       class ItemInfo: UniformItem
       {
           uniformModel = "-";
           uniformClass = "B_SLV_A3_Soldier_Base_Dune";
           containerClass = "Supply40";
           mass = 40;
       };
   };

   class U_SLV_A3_uniform_Plains: Uniform_Base
   {
	author = "SLV_A3";
       scope = 2;
       displayName = "$STR_A3_combat_fatigues_SLV_a3";
       picture = "\SLV_a3\SLV_a3_main\data\UI\icon_uniform.paa";
       model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\SLV_a3\SLV_a3_main\data\Suitpacks\suitpack_SLV_Plains.paa"};
       class ItemInfo: UniformItem
       {
           uniformModel = "-";
           uniformClass = "B_SLV_A3_Soldier_Base_Plains";
           containerClass = "Supply40";
           mass = 40;
       };
   };


   class U_SLV_A3_uniform_Swamp: Uniform_Base
   {
	author = "SLV_A3";
       scope = 2;
       displayName = "$STR_A3_combat_fatigues_SLV_a3";
       picture = "\SLV_a3\SLV_a3_main\data\UI\icon_uniform.paa";
       model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\SLV_a3\SLV_a3_main\data\Suitpacks\suitpack_SLV_Swamp.paa"};
       class ItemInfo: UniformItem
       {
           uniformModel = "-";
           uniformClass = "B_SLV_A3_Soldier_Base_Swamp";
           containerClass = "Supply40";
           mass = 40;
       };
   };


   class U_SLV_A3_uniform_Splinter78M: Uniform_Base
   {
	author = "SLV_A3";
       scope = 2;
       displayName = "$STR_A3_combat_fatigues_SLV_a3";
       picture = "\SLV_a3\SLV_a3_main\data\UI\icon_uniform.paa";
       model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\SLV_a3\SLV_a3_main\data\Suitpacks\suitpack_SLV_Splinter78M.paa"};
       class ItemInfo: UniformItem
       {
           uniformModel = "-";
           uniformClass = "B_SLV_A3_Soldier_Base_Splinter78M";
           containerClass = "Supply40";
           mass = 40;
       };
   };


   class U_SLV_A3_uniform_Fadex_Trans: Uniform_Base
   {
	author = "SLV_A3";
       scope = 2;
       displayName = "$STR_A3_combat_fatigues_SLV_a3";
       picture = "\SLV_a3\SLV_a3_main\data\UI\icon_uniform.paa";
       model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\SLV_a3\SLV_a3_main\data\Suitpacks\suitpack_SLV_Fadex_Trans.paa"};
       class ItemInfo: UniformItem
       {
           uniformModel = "-";
           uniformClass = "B_SLV_A3_Soldier_Base_Fadex_Trans";
           containerClass = "Supply40";
           mass = 40;
       };
   };
};
class CfgGroups
{
class West
{
	name = "$STR_A3_CfgGroups_West0";
	class SLV_A3
	{
		name = "SLV";
		class Infantry
		{
			name = "$STR_A3_CfgGroups_West_BLU_F_Infantry0";
			class SLV_InfSquad
			{
				name = "$STR_A3_CfgGroups_West_BLU_F_Infantry_BUS_InfSquad0";
				faction = "SLV_A3";
				rarityGroup = 0.6;
				class Unit0
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_TL";
					rank = "LIEUTENANT";
					position[] = {0,"+5",0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_MG";
					rank = "SERGEANT";
					position[] = {3,0,0};
				};
				class Unit2
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_RPG";
					rank = "CORPORAL";
					position[] = {5,0,0};
				};
				class Unit3
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_GL";
					rank = "CORPORAL";
					position[] = {7,0,0};
				};
				class Unit4
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier";
					rank = "CORPORAL";
					position[] = {9,0,0};
				};
				class Unit5
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_MG";
					rank = "CORPORAL";
					position[] = {11,0,0};
				};
				class Unit6
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_GL";
					rank = "PRIVATE";
					position[] = {13,0,0};
				};
				class Unit7
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_RPG";
					rank = "PRIVATE";
					position[] = {15,0,0};
				};
				class Unit8
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier";
					rank = "PRIVATE";
					position[] = {17,0,0};
				};
				class Unit9
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_Medic";
					rank = "PRIVATE";
					position[] = {19,0,0};
				};
			};
			class SLV_InfSquad_Weapons
			{
				name = "$STR_A3_CfgGroups_West_BLU_F_Infantry_BUS_InfSquad_Weapons0";
				faction = "SLV_A3";
				rarityGroup = 0.6;
				class Unit0
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_TL";
					rank = "LIEUTENANT";
					position[] = {0,"+5",0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_AR";
					rank = "SERGEANT";
					position[] = {3,0,0};
				};
				class Unit2
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_MG";
					rank = "CORPORAL";
					position[] = {5,0,0};
				};
				class Unit3
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_MG";
					rank = "CORPORAL";
					position[] = {7,0,0};
				};
				class Unit4
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_RPG";
					rank = "CORPORAL";
					position[] = {9,0,0};
				};
				class Unit5
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_RPG";
					rank = "CORPORAL";
					position[] = {11,0,0};
				};
				class Unit6
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_GL";
					rank = "PRIVATE";
					position[] = {13,0,0};
				};
				class Unit7
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_Marksman";
					rank = "PRIVATE";
					position[] = {15,0,0};
				};
			};
			class SLV_InfSection_AT
			{
				name = "$STR_A3_CfgGroups_West_BLU_F_Infantry_BUS_InfTeam_AT0";
				faction = "SLV_A3";
				rarityGroup = 0.2;
				class Unit0
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_TL";
					rank = "SERGEANT";
					position[] = {0,"+5",0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_RPG";
					rank = "CORPORAL";
					position[] = {3,0,0};
				};
				class Unit2
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_RPG";
					rank = "CORPORAL";
					position[] = {5,0,0};
				};
				class Unit3
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_AR";
					rank = "PRIVATE";
					position[] = {7,0,0};
				};
			};
			class SLV_InfSection_AA
			{
				name = "$STR_A3_CfgGroups_West_BLU_F_Infantry_BUS_InfTeam_AA0";
				faction = "SLV_A3";
				rarityGroup = 0.1;
				class Unit0
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_TL";
					rank = "SERGEANT";
					position[] = {0,"+5",0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_Strela";
					rank = "CORPORAL";
					position[] = {3,0,0};
				};
				class Unit2
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_Strela";
					rank = "CORPORAL";
					position[] = {5,0,0};
				};
				class Unit3
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_MG";
					rank = "PRIVATE";
					position[] = {7,0,0};
				};
			};
			class SLV_InfSection_MG
			{
				name = "$STR_A3_CfgGroups_West_BLU_F_Support_BUS_Support_MG0";
				faction = "SLV_A3";
				rarityGroup = 0.1;
				class Unit0
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_MG";
					rank = "SERGEANT";
					position[] = {0,"+5",0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_MG";
					rank = "CORPORAL";
					position[] = {3,0,0};
				};
				class Unit2
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_AR";
					rank = "CORPORAL";
					position[] = {5,0,0};
				};
				class Unit3
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_RPG";
					rank = "PRIVATE";
					position[] = {7,0,0};
				};
			};
			class SLV_InfSection_Patrol
			{
				name = "$STR_A3_CfgGroups_West_BLU_F_Infantry_BUS_ReconPatrol0";
				faction = "SLV_A3";
				rarityGroup = 0.3;
				class Unit0
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_Militia";
					rank = "CORPORAL";
					position[] = {0,"+5",0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_Militia";
					rank = "CORPORAL";
					position[] = {3,0,0};
				};
				class Unit2
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_Militia";
					rank = "PRIVATE";
					position[] = {5,0,0};
				};
				class Unit3
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_Militia";
					rank = "PRIVATE";
					position[] = {7,0,0};
				};
			};
			class SLV_SniperTeam
			{
				name = "$STR_A3_CfgGroups_West_BLU_F_Infantry_BUS_SniperTeam0";
				faction = "SLV_A3";
				rarityGroup = 0.05;
				class Unit0
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_Sniper";
					rank = "SERGEANT";
					position[] = {0,"+5",0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_Spotter";
					rank = "CORPORAL";
					position[] = {3,0,0};
				};
			};
		};
		class Motorized
		{
			name = "$STR_A3_CfgGroups_West_BLU_F_Motorized0";
			class SLV_MotInfSquad
			{
				name = "$STR_A3_CfgGroups_West_BLU_F_Motorized_BUS_MotInf_Team0";
				faction = "SLV_A3";
				rarityGroup = 0.4;
				class Unit0
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_TL";
					rank = "LIEUTENANT";
					position[] = {0,"+5",0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "SLV_A3_Ural";
					rank = "SERGEANT";
					position[] = {-5,0,0};
				};
				class Unit2
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_MG";
					rank = "SERGEANT";
					position[] = {3,0,0};
				};
				class Unit3
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_RPG";
					rank = "CORPORAL";
					position[] = {5,0,0};
				};
				class Unit4
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_GL";
					rank = "CORPORAL";
					position[] = {7,0,0};
				};
				class Unit5
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier";
					rank = "CORPORAL";
					position[] = {9,0,0};
				};
				class Unit6
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_MG";
					rank = "CORPORAL";
					position[] = {11,0,0};
				};
				class Unit7
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_GL";
					rank = "PRIVATE";
					position[] = {13,0,0};
				};
				class Unit8
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_RPG";
					rank = "PRIVATE";
					position[] = {15,0,0};
				};
				class Unit9
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier";
					rank = "PRIVATE";
					position[] = {17,0,0};
				};
				class Unit10
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_Medic";
					rank = "PRIVATE";
					position[] = {19,0,0};
				};
			};
			class SLV_MotInfSection
			{
				name = "$STR_CfgGroups_West_SLV_A3_Motorized_SLV_MotInfSection";
				faction = "SLV_A3";
				rarityGroup = 0.15;
				class Unit0
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_GL";
					rank = "SERGEANT";
					position[] = {0,"+5",0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "SLV_A3_UAZ_469";
					rank = "CORPORAL";
					position[] = {-5,0,0};
				};
				class Unit2
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_RPG";
					rank = "PRIVATE";
					position[] = {3,0,0};
				};
			};
		};
		class Mechanized
		{
			name = "$STR_A3_CfgGroups_West_BLU_F_Mechanized0";
			class SLV_MechInfSquad
			{
				name = "$STR_A3_CfgGroups_West_BLU_F_Mechanized_BUS_MechInfSquad0";
				faction = "SLV_A3";
				rarityGroup = 0.9;
				class Unit0
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_TL";
					rank = "SERGEANT";
					position[] = {0,"+5",0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "SLV_A3_BMP2";
					rank = "SERGEANT";
					position[] = {-5,0,0};
				};
				class Unit2
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_MG";
					rank = "SERGEANT";
					position[] = {3,0,0};
				};
				class Unit3
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_MG";
					rank = "CORPORAL";
					position[] = {5,0,0};
				};
				class Unit4
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_Marksman";
					rank = "CORPORAL";
					position[] = {7,0,0};
				};
				class Unit5
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_RPG";
					rank = "PRIVATE";
					position[] = {9,0,0};
				};
				class Unit6
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier_GL";
					rank = "PRIVATE";
					position[] = {11,0,0};
				};
				class Unit7
				{
					side = 1;
					vehicle = "B_SLV_A3_Soldier";
					rank = "PRIVATE";
					position[] = {13,0,0};
				};
			};
		};
		class Armored
		{
			name = "$STR_A3_CfgGroups_West_BLU_F_Armored0";
			class SLV_TankPlatoon
			{
				name = "$STR_A3_CfgGroups_West_BLU_F_Armored_BUS_TankPlatoon0";
				faction = "SLV_A3";
				rarityGroup = 0.25;
				class Unit0
				{
					side = 1;
					vehicle = "SLV_A3_T72";
					rank = "CAPTAIN";
					position[] = {0,"+10",0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "SLV_A3_T72";
					rank = "LIEUTENANT";
					position[] = {5,0,0};
				};
				class Unit2
				{
					side = 1;
					vehicle = "SLV_A3_T72";
					rank = "SERGEANT";
					position[] = {10,0,0};
				};
			};
		};
		class Air
		{
			name = "$STR_CfgGroups_West_SLV_A3_Air";
			class SLV_Mi24DSquadron
			{
				name = "$STR_CfgGroups_West_SLV_A3_Air_SLV_Mi24DSquadron";
				faction = "SLV_A3";
				rarityGroup = 0.1;
				minAltitude = 40;
				maxAltitude = 100;
				class Unit0
				{
					side = 1;
					vehicle = "SLV_A3_Mi_24p";
					rank = "CAPTAIN";
					position[] = {0,"+15",0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "SLV_A3_Mi_24p";
					rank = "LIEUTENANT";
					position[] = {15,0,0};
				};
			};
			class SLV_Mi8Squadron
			{
				name = "$STR_CfgGroups_West_SLV_A3_Air_SLV_Mi8Squadron";
				faction = "SLV_A3";
				rarityGroup = 0.3;
				minAltitude = 60;
				maxAltitude = 150;
				class Unit0
				{
					side = 1;
					vehicle = "SLV_A3_Mi17";
					rank = "CAPTAIN";
					position[] = {0,"+15",0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "SLV_A3_Mi17";
					rank = "LIEUTENANT";
					position[] = {15,0,0};
				};
			};
		};
	};
};
};
//};

Edited by Blackout

Share this post


Link to post
Share on other sites

UPDATE:

Problem Solved, had to change ItemInfo into VestItem

    class SLV_6b23: Vest_Camo_Base
   {
scope = 2;
author = "SLV_A3";
displayName = "$STR_RHS_6B23_NAME";
picture = "\rhsafrf\addons\rhs_infantry\Data\inventory\gear_icon_6b23_ca.paa";
model = "rhsafrf\addons\rhs_infantry\gear\vests\rhs_6b23";
hiddenSelections[] = {"Camo1","Camo2"};
hiddenSelectionsTextures[] = 
{
	"\SLV_a3\SLV_a3_main\data\SLV_vestpart1_Splinter78M.paa",
	"\SLV_a3\SLV_a3_main\data\SLV_vestpart2.paa"
};
class ItemInfo: VestItem
{
	hiddenSelections[] = {"Camo1","Camo2"};
	uniformModel = "rhsafrf\addons\rhs_infantry\gear\vests\rhs_6b23";
	containerClass = "Supply40";
	mass = 60;
	armor = "20*0.6";
	passThrough = 0.4;
};
   };

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×