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Altis Forces Rearmed - Releases

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Altis Forces Rearmed


Altis Forces Rearmed (ALFR) intends to revise the current ArmA 3 AAF faction with more contemporary equipment and assets.
This initial release contains a selection of weapons and units based around a conceptualised ORBAT that can be found here. With later releases we will be bringing a chinook to complement the existing rotary wing fleet and we hope to expand by replacing the current wheeled and tracked assets currently available as well as increasing the variety of indirect fire support assets.

Please note, this is not intended to in anyway replicate any current military force and while regional forces have been referenced for deciding on capabilities they are by no means the focus of the project.

 

JCDuYXJm.jpgpoBdGc4m.jpgZUNzrS1m.png1ZTr0kvm.png
HUzrcqsm.jpgXlKp2G9m.jpgqVUg3igm.jpgFIJ2ZM9m.png

Currently included weapons:



Mk 21 Infantry Rifle:
http://i.imgur.com/qgn6BaS.jpg
http://i.imgur.com/fFZikRa.jpg

The Mk 21 is the primary infantry rifle of the AAF. A mix of the C7A1 and M16A4 variations of the AR-15 platform, it is chambered in 5.56x45mm NATO, and can be fitted with the M203 Under barrel grenade launcher.

The Mk 21C, is a more compact variation analogous with the C8 and M4A1 primarily used by vehicle crew, armoured infantry, and specialist infantry roles.



Mk 23 & 24 Light Machine Guns:
http://i.imgur.com/N5Eg0tq.jpg
http://i.imgur.com/T2aaRyP.jpg

One of two variants of the FN Minimi employed by the AAF, the Mk 23 is chambered in 5.56x45mm NATO. It is the primary light machine gun of the AAF providing the primary fire support platform for AAF infantry sections. The Mk 24 is chambered in 7.62x51mm NATO. It provides a longer range fire support platform for the infantry sections of the AAF.[



Mk 25 Scout Rifle:
http://i.imgur.com/LTLONL2.jpg

The Knights Armament Company SR25 EC designated the Mk 25 is the primary scout and designated marksman weapon of the AAF. Used in both rifle sections and dedicated sniper sections alongside the Mk 22



Mk 22 Longe Range Rifle:
http://i.imgur.com/QrTjnSn.jpg

The Mk 22 Long Range Rifle is a .338 caliber sniper rifle. The Mk 22 LRR is a bolt-action rifle valued for its accuracy up to 2000m. It is used both by platoon marksmen and dedicated sniper sections.



Mk 13 Short Range Anti Armour Weapon (SRAAW) :
http://i.imgur.com/ljAHc20.jpg

The Carl Gustav, designated the Mk 13 SRAAW within AAF service, is the section level anti armour/structure weapon for AAF infantry sections. Capable of firing a variety of 84mm projectiles including: HEDP, HEAT, and Smoke.



RBS-70 VSHORAD System:
http://i.imgur.com/P8oph0u.png
The RBS-70 is the primary air defence system of the AAF.



Currently Included Vehicles:

Chinook HC.3:
http://i.imgur.com/ZT369uy.png
The CH47 Chinook is a heavy lift helicopter serving as the work horse of many armed forces. Designated the Chinook HC.3, it serves as the primary lift helicopter for the AAF for both logistics and air assaults.

Buzzard GR.1:
http://i.imgur.com/PyToztD.jpg
The Alca L.159, or Buzzard GR.1, is a non-supersonic jet aircraft used in the CAS/Light attack and ISR role by the Altian Air Corps.



Change Log:

14-08-2016:

v1.5
Added: Optional replacement config in tb_alfr_replaceBI.pbo
Added: Optional RHS, ACE, and RHS+ACE mags compatibility addon.
Fixed: author config entry errors on all included addons.
Fixed: Mk21 UGL Sight rotation.
Changed: Mk21 Inherits from Spar 16 base class. Better sounds and more appropriate character reload animations.
Changed: Mk23/24 Inherits from LIM-85 base class. Better sounds and more appropriate character reload animations, weapon reload animations adjusted to fit.
Changed/Fixed: Engine rework of all Landrovers.
Changed: Landrover Sounds, attenuation and compartment positioning.
Changed: Reworked Landrover headlights.
 
Depreciated magazine classes no longer compatible with ALFR Weapons:
tb_200Rnd_556x45_box
tb_200Rnd_556x45_box_tracer_yellow
tb_200Rnd_556x45_box_tracer_red
tb_200Rnd_556x45_box_tracer_green
Use new BI equivalents/alternatives.

21-06-2015:
v1.4
Added: Landrover variants: Light Utility Vehicle, Light Patrol Vehicle, Medical Evacuation Vehicle

Found in editor under: AAF (1Bn) -> Cars / Empty - Cars

Added: New weapon reload animations for Mk 21s with UGLs
Tweaked: Mk 13 ammunition flight characteristics
Tweaked: Mk 13 ammunition damage values
Fixed: Assorted assets were missing/unavailable in Zeus.

29-04-2015:
v1.3
Added: Chinook HC.3 (tb_alfr_hc3) - Currently only unarmed variant, armed variant to be added at later date.
Added: Buzzard GR.1 variants in CAS role/s.
Fixed: Bad backpack definition in tb_alfr_ACRE.pbo
Changed: Various recoil values.
Known Issues:

-Inconsistent rotorwash effect behaviour.

08-04-2015:
v1.2
Added: 1 Bn. & Pathfinder Coy. Arid Units.
Added: 1 Bn. & Pathfinder Coy. Arid Groups.
Added: Arid uniforms, vests, and headgear (see class-list file).
Changed: Mk 21 (tb_arifle_mk21) Compatible with bipdos.
Changed: Mk 22: Compatible with bipods, Compatible with Marksman DLC .338 supressors.
Changed: Mk 23/24: Integrated bipod animated and deployable using Marksman DLC deployment feature.
Changed: Mk 25: Compatible with bipods.
Changed: Added support for new Arid units to tb_alfr_acre.pbo
Changed: Group configs should be better compatible with ALIVE (Have not been able to conduct in depth testing, feedback appreciated)
Added: RBS70 static SAM. Can be dismantled and deployed, found in the editor under AAF > AAF (1Bn) > Static > RBS-70.

The RBS-70 uses a proximity fuse with a 30m range and 60° FOV on either side of the missile. Can currently be "tab locked" or manually guided to closer / slower targets

Added: CBA dependency (RBS70 Proximity fuse script uses CBA Per Frame Handler)

02-03-2015:
v1.1
Fixed: Wrong rucksack defined on some units.
Fixed: Incorrect faction on some units.
Fixed: Incorrect display name on some units.
Fixed: All addons now signed, server key included.
Added: Weapons crates.
Added: Optional RHS Magazine compatibility addon (tb_alfr_rhsMags.pbo)
Added: Config preparation for addition of AFPAT-A (Arid) uniforms, equipment, and units.

26-02-2015:
Initial release (v1.0). No known Issues.


 

Download Current ALFR Release (v1.5)
Required: Community Base Addons

Mirrors: Armaholic (v1.5)

 

Credits and Thanks:
Toadball - Config Work
Vking - Config work and fixing Toadball's config work.
Deathstrike - Equipment / Unit textures.
Kiory - SR25 EC Model and textures.
Bohemia Interactive - ArmA 2 / Operation Arrowhead MLODs used to derive the majority of the pack's weapons.
United Operations - Hosting and supporting the project from it's earliest incarnation.

Mission Maker’s Resource: Altis Forces Orbats.
Thanks to VKing for the organisational diagrams.

----

Moving forward we are looking at enhancing the capabilities of existing weapon systems in game to emulate their real world counterparts as well as expanding on and replacing existing systems..
This includes but is not limited to:
HE rounds for the Mk 13 with variable setting fuzes.
Simulating the full range of capabilities added to the 40mm CTWS of the Warrior.
New air defence equipment, namely the RBS-70.
Replacing existing transport vehicles, tanks, and IFVs.

In order to do this we would like to take on another 2D artist and a 3D artist to help improve / replace our current models and help with the production of new game assets, if you are interested please don’t hesitate to drop myself a PM.

Edited by toadball
v1.4 Update

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Sweet, new AAF guys to fight. I'm giving it a spin as we speak.

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I love you for this. AAF forces being too modern has always really bothered me. You have saved the day!

---------- Post added at 03:16 ---------- Previous post was at 03:04 ----------

Please do make a replacement pack for the campaign and such. That's just a no-brainer.

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Release frontpaged on the Armaholic homepage.

==================================================

You are not registered on Armaholic, or at least not that we are aware of. Soon we offer the possibility to authors to maintain their own pages.

If you wish to be able to do this as well please register on Armaholic and let me know about it.

This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;)

When you have any questions already feel free to PM or email me!

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Please do make a replacement pack for the campaign and such. That's just a no-brainer.

Agreed (once we have the replacement vehicles); this combined with the AAF Desert texture mod, and the greenbacks shall be the coolest faction in Arma3! ;)

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Thanks Toadball - looks really good.

I'm on the dev branch and when placing some units get this error "bad vehicle type tb_carryall_oli_PC"

cheers

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looks freaking cool. And sweet screen shots. do you have a custom filter in arma3 or is there a little post work going on? really like em.

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Release frontpaged on the Armaholic homepage.

Thanks for the mirror Foxhound, the OP has been updated.

I'm on the dev branch and when placing some units get this error "bad vehicle type tb_carryall_oli_PC"

Thanks for the heads-up, unsure how I missed that, I'll push a hot fix before Monday for this and any other issues that crop up before then.

looks freaking cool. And sweet screen shots. do you have a custom filter in arma3 or is there a little post work going on? really like em.

Glad you like them, I do not use an in-game filter. Post processing done on levels and curves in GIMP in lieu of a copy of Photoshop (Using Photoshop at work and GIMP at home is rather annoying).

Please do make a replacement pack for the campaign and such. That's just a no-brainer.

It has been on the to-do list since early on in the project, though it's never been a priority.

To ensure the replacement does not break the campaign I will provide two replacement options: "Full" replacement (replacement of equipment on units to ALFR equivalents) and a "Campaign" replacement (Replace only that which will not affect any mission content.) This will likely come with a planned later update to the units.

Thanks for all the feedback, please report any errors you bump into here and I'll try to get them sorted as soon as my schedule allows.

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Nice one ToadBall - had a run around witht he units that didn't have that back pack and liking them very much

Cheers

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New mod v1.0 available at withSIX. Download now by clicking:

banner-420x120.png

@ALFR Team;

You are now able to manage your own promo pages of your content on our web platform and publish new content yourself.

To do so, please hit 'this is me' button on the page while logged in and follow the quick and safe claim procedure to get connected to your work.

For now you can send new content or releases our way by using any filesharing service and add your notification at getsatisfaction.withsix.com.

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would love this as a total replacement for vanilla aaf, just love that csat replacement does that. this would make it complete, thanks.

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I noticed with JSRS DragonFyre the 7.62 GPMG sounds like its firing in bursts. But full auto at the same time. I just wanted to let you know. If other people are finding the same problem. Also with other mods like massi's weapons pack and an AR-15 pack make adding magazine to our inventory with Vitural Arsenal it crashes the game. Just another thing I noticed. If I run it without other mods with 5.56 it works great.

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I will look into the JSRS issue next week.

Could you please clarify the issue you encountered with virtual arsenal.

Specifically: The mods loaded at the time, magazine and container class names associated with the crash, if possible provide the rpt file for session leading to the crash.

I will look into this if I can reproduce the error, but would appreciate the above information.

Edited by ToadBall

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I made some organizational charts for the new Armed Forces of the Republic of Altis and Stratis based on Toadball's ORBATs. Just for my own entertainment, really, but I thought I should share.

HJ1wcQ6l.png

Pzq28qBl.png

Ug8AGhNl.png

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An update for a number of issues that have been brought up:

02-03-2015:

v1.1

Fixed: Wrong rucksack defined on some units.

Fixed: Incorrect faction on some units.

Fixed: Incorrect display name on some units.

Fixed: All addons now signed, server key included.

Added: Weapons crates.

Added: Optional RHS Magazine compatibility addon (tb_alfr_rhsMags.pbo)

Added: Config preparation for addition of AFPAT-A (Arid) uniforms, equipment, and units.

Download Current ALFR Release (v1.1)

Required: ASDG Joint Rails

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Release frontpaged on the Armaholic homepage.

==================================================

You are not registered on Armaholic, or at least not that we are aware of. Soon we offer the possibility to authors to maintain their own pages.

If you wish to be able to do this as well please register on Armaholic and let me know about it.

This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;)

When you have any questions already feel free to PM or email me!

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I will look into the JSRS issue next week.

Could you please clarify the issue you encountered with virtual arsenal.

Specifically: The mods loaded at the time, magazine and container class names associated with the crash, if possible provide the rpt file for session leading to the crash.

I will look into this if I can reproduce the error, but would appreciate the above information.

With further testing some mods with your mod, it seams to me that Massi's weapon pack causes the crash, I do not get an error it just crashes to the desk top.

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The infantry armor seems rather strong. I am using this while playing Whole Lotta Altis and I buy the rolled up OD fatigues and custom GL vest, and I am able to survive vehicles exploding without even needing a FAK sometimes. Though, it's pretty cool sometimes to be the lone survivor of an exploded APC so I kinda have mixed feelings about it.

I love the way everything looks though. Special forces teams with the 21C actually look like old school Seal teams :D

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They *should* have the same values as the regular AAF equivalents, as such the GL vest does have a considerably higher armour config value than the other 2 vests.

I was looking at tweaking this with the arid kit update so thanks for the feedback.

Some preview images of the arid kit.

7OaVfe7l.pngADcUlT1l.png

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They *should* have the same values as the regular AAF equivalents, as such the GL vest does have a considerably higher armour config value than the other 2 vests.

I was looking at tweaking this with the arid kit update so thanks for the feedback.

Some preview images of the arid kit.

http://i.imgur.com/7OaVfe7l.pnghttp://i.imgur.com/ADcUlT1l.png

Looks sweet man :)

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Couple more screenshots of the units.

ZUNzrS1l.pngBZE770Al.png

We'll be pushing an update for the units and weapons to coincide with the Marksman DLC release. This will include updates to incorporate features from the DLC into the weapons and the new Arid kit.

Aircraft are currently undergoing a config overhaul and getting a fresh lick of paint.

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