jdot11 10 Posted September 4, 2016 Wonder if anybody are having issues switching to secondary weapons with the mod? Never mind figured it out. Share this post Link to post Share on other sites
R0adki11 3949 Posted September 4, 2016 Never mind figured it out. Use the number keys, its been like that since APEX. Share this post Link to post Share on other sites
1SbHcav 0 Posted September 12, 2016 Is this mod compatible with the Alive Mod? Tried tb_alfr but didnt work. Share this post Link to post Share on other sites
toadball 35 Posted September 12, 2016 Should be, it was last I looked at least. Faction classes: 1 Btn. Units & Vehicles: tb_alfr_1bn 1 Btn. Units & Vehicles in Arid AFPAT: tb_alfr_1bn_arid 2 Btn. Units & Vehicles: tb_alfr_2bn Air Corp Units & Vehicles: tb_alfr_ac Pathfinder Company: tb_alfr_pf Pathfinder Company in Arid AFPAT: tb_alfr_pf_arid I don't use ALIVE nor do I test with it, so no guarantees on the degree of compatibility. Share this post Link to post Share on other sites
1SbHcav 0 Posted September 13, 2016 I can use parts of the mod in alive mod but it would only be the 1st battalion or the 2nd battalion not both. There could be something i missed however... Share this post Link to post Share on other sites
toadball 35 Posted September 13, 2016 Good to know at least some of it works given how long it's been since I last looked at ALIVE. I'm skedaddling away for a couple of weeks abroad so it'll be a while before I can look into it at all.If you do keep poking around with it I'd be happy to know of anything conclusive you can find out. Edit: A quick shoofty at their wiki explains a fair bit. 2 options really: Create yourself a custom mapping as per ALIVE mod documentation here. While I bugger off to relax for a fortnight, one of you lovely people can see what you can do with this to match with the documentation here. Share this post Link to post Share on other sites