commanderx 17 Posted February 25, 2015 Hi, for my newest mission I have to put 4 men into an assault boat. in the init line of the soldiers I put the following line of code this moveInCargo boat1; and for one of them this moveInDriver boat1; works fine until I have more than 2 guys in the cargo. After I put the third guy into the cargo of that assault boat, everyone is in the water and not in the boat. According to Bohemia, there should be 4 cargo spaces. So how can I put 4 men into an assault boat per script? Best regards Kai Share this post Link to post Share on other sites
-ami- mofo 13 Posted February 25, 2015 Weird, works for me. You are starting with an empty boat? Share this post Link to post Share on other sites
Greenfist 1863 Posted February 25, 2015 Maybe moveInAny works better. Share this post Link to post Share on other sites
commanderx 17 Posted February 25, 2015 Yes, I start with an empty boat named boat1. I try later that day moveInAny. Thank you, didn´t know that command. Share this post Link to post Share on other sites
R3vo 2652 Posted February 25, 2015 (edited) I guess you have to use https://community.bistudio.com/wiki/moveInTurret since the last update with FFV. Since the slots you can fire from are not considered as cargo anymore. Tested it, doesn't work. I was able to get soldiers in all cargo positions except the middle one. No matter which command I used. Edited February 25, 2015 by R3vo Share this post Link to post Share on other sites
epicgoldenwarrior 11 Posted February 25, 2015 Im able to put them in all ._. Share this post Link to post Share on other sites
R3vo 2652 Posted February 25, 2015 Im able to put them in all ._. Okay..?? That's odd. Share this post Link to post Share on other sites
jandrews 116 Posted February 25, 2015 I have seen this issue with moveinCargo too but it involved using mods and UPSMON so wasn't sure what the reason was. But basically, none of the units moveinCargo. Its been a wk or so since I tried it. Share this post Link to post Share on other sites
Greenfist 1863 Posted February 25, 2015 (edited) I tried this in the current dev build. Works fine any way I try it. :confused: edit. Same in stable version. 1 assault boat, 4 blufor riflemen group, leader moveindriver, others this moveincargo boat. Edited February 25, 2015 by Greenfist Share this post Link to post Share on other sites
Tankbuster 1731 Posted February 25, 2015 https://community.bistudio.com/wiki/BIS_fnc_spawnCrew Of interest? Share this post Link to post Share on other sites
commanderx 17 Posted February 25, 2015 this moveInAny produces an error in the editor. moveinany type bool expected nothing. Still the same problem. Not able to put all the men in the boat... fnc_spawnCrew is not what I´m looking for. Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 25, 2015 this moveInAny produces an error in the editor. moveinany type bool expected nothing. Still the same problem. Not able to put all the men in the boat... fnc_spawnCrew is not what I´m looking for. Are you sure they don't leave the boat because there isn't any driver aboard it ? Share this post Link to post Share on other sites
Greenfist 1863 Posted February 25, 2015 this moveInAny produces an error in the editor. moveinany type bool expected nothing. I guess it returns a boolean, so use 0 = this moveinany boat1 Share this post Link to post Share on other sites
commanderx 17 Posted February 26, 2015 don´t know why but it works now with moveindriver and moveincargo. At least I can get 4 men into the assault boat. I will remember that 0 = this moeinany boat1 for future missions :) Share this post Link to post Share on other sites