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qantaqa1987

Long range engagement.

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No that the Marksman DLC is coming. Would be good that we get harder long range shooting 250m+ because i feel scoped weapons are way too easy to use. Shooting 1km is like pageup, pageup and pew, pew, pew .. dead enemy :D i bet it would require some talent and preparation.

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The game already (Believe it or not) does have some good physics as me and a guy I work with were talking about A3 ballistics like the real world, and for the most part an ACOG when set for 300m hits on the tip of the triangle. And using a Bullet Drop Compensator does work as it should, so I'm not sure how it needs to be any more "difficult". If you zero a scope properly it is easy to hit things in the real life. Why do you want things harder? I mean there;s a lot to the zeroing and so on with a real scope that the game probably can't mimic so it is what it is. Sure there's windage, wind, etc. that do contribute to a long range engagement but overall the game is a game, not a complete need to do everything. Besides check out Advanced Ballistics by Ruthberg which can give you probably what you want or looking for. The BIS Devs are working on what they are for the Marksman DLC and there are already topics on this subject.

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I dont want subah realistic shit.. Just something to master in long range shooting. I dont get feeling "fk im good" when i shoot someone 1km away.

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I dont want subah realistic shit.. Just something to master in long range shooting. I dont get feeling "fk im good" when i shoot someone 1km away.

So you want the game to be "harder"? But not "subah (super?) realistic"? Are they not the same thing in this instance?

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Why do I get this feeling that OP simply wants to brag about his awesome long range skills? I recently tested some 800+ shooting for FT ticket and cannot quite relate to what OP is saying.

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No that the Marksman DLC is coming. Would be good that we get harder long range shooting 250m+ because i feel scoped weapons are way too easy to use. Shooting 1km is like pageup, pageup and pew, pew, pew .. dead enemy :D i bet it would require some talent and preparation.

You should get yourself AGM mod that makes it harder to shoot targets when using SOS sights since it has custom ballistics in where wind and a few other factors come into affect.

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I know all the mods and how i can get it right on spot. Arma marksman DLC devs say shooting will be rewarding and hard to master? (if i remember right). So why not make long range engagement more challenging and rewarding? I know if you dont use sniper in game its "hard" for someone but not for long. It takes few games and you are uber oneshot killing machine. It would be much more fun if you had to align your scope and you'd have indicator where your bullet will lead and this would only affect Marksman and snipers? Im not attacking anyone here just waking up some conversation and suggesting some improvements devs could possibly use.

<-- not me, but showing some sniping so ppl get the idea.

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This was even in A2 CO - only way that make it harder is to add Wind that affects the bullets + with MP sync

even harder would be if they added some more Advanced Ballistics

They didn't meantion anything about sniper handling or better ballistics. I'm actually not quite sure why this dlc is called Marksmen DLC.

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To be honest, realistic sniper sights like we had in ACE or like we have with AGM or Advanced Ballistics where the only think that I would expect to be part of a 'marksmen' DLC. I am really dissapointed that I haven't read anything about it in a Sitrep so far, but this also makes me thinking that it won't be part of the new features. The current system for zeroing sniper scopes is just way to fast and to simple, it does make sniping to easy (not to mention that you can put a SOS scope on every other weapon as well and zero it up to 2300m in a splitsecond).

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Well the main thing of the Marksmen dlc is - "Hone your shooting skills and engage in long-distance combat."

that doesn't mean that you add weapon resting , bipods , few weapons and that's it

Main part of being a marksmen is to work with the scope and deal with ballistics , so there must be something more about it

maybe later in the March we will know if they add it or not

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To be honest, realistic sniper sights like we had in ACE or like we have with AGM or Advanced Ballistics where the only think that I would expect to be part of a 'marksmen' DLC. I am really dissapointed that I haven't read anything about it in a Sitrep so far, but this also makes me thinking that it won't be part of the new features. The current system for zeroing sniper scopes is just way to fast and to simple, it does make sniping to easy (not to mention that you can put a SOS scope on every other weapon as well and zero it up to 2300m in a splitsecond).

That's true, but on the other hand, they also said that, they are working on some improvements towards the ghillie suits. So I'm somewhat sure we haven't seen everything that's going to be in the DLC(or ingame soon after) yet

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They didn't meantion anything about sniper handling or better ballistics. I'm actually not quite sure why this dlc is called Marksmen DLC.

The marksmen receives the same training ballistically wise as the sniper, they know the same craft as the sniper, but the sniper receives more in dept training on evasion, camouflage and mission preparation study of the AO etc... the Marksmen is a sniper that operates in a squad and the Sniper operates with a observer

---------- Post added at 06:54 ---------- Previous post was at 06:47 ----------

No that the Marksman DLC is coming. Would be good that we get harder long range shooting 250m+ because i feel scoped weapons are way too easy to use. Shooting 1km is like pageup, pageup and pew, pew, pew .. dead enemy :D i bet it would require some talent and preparation.

Preparation indeed you'll need, but talent is not that needed sure makes you better in a way, you can perceive something others don't.... but in precision wise is all mathematics the more you train calculus and memorize the formulas "Windage, Bullet Drop, Target Lead, Conversion of Target travel distance, Target Angle, Angle Of Shot, Humidity, Elevation, Temperature, Density, Bullet Coefficient, BFT" and the more you train to calculate them faster "Most the time you'll have a handbook with previous calculations that you use" the more accurate and better shot you'll be

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The marksmen receives the same training ballistically wise as the sniper, they know the same craft as the sniper, but the sniper receives more in dept training on evasion, camouflage and mission preparation study of the AO etc... the Marksmen is a sniper that operates in a squad and the Sniper operates with a observer

That's probably true, but still, there is no feature in the marksman dlc yet, which is specialised on marksmen or sniper. It should actually be called Infantry DLC

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Well it should be called DLC and when it comes out we will see what they will add

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That's probably true, but still, there is no feature in the marksman dlc yet, which is specialised on marksmen or sniper. It should actually be called Infantry DLC

Yeah that's about right. It's prob called "marksmen" as it sounds cool or w/e but as we can see its more of a broad set of changes

Bit of AI stuff (suppression etc)

Some new guns

Couple of features (bipods / resting and so on)

People expecting sniper-craft are likely to be disappointed imo.

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Yeah that's about right. It's prob called "marksmen" as it sounds cool or w/e but as we can see its more of a broad set of changes

Bit of AI stuff (suppression etc)

Some new guns

Couple of features (bipods / resting and so on)

People expecting sniper-craft are likely to be disappointed imo.

I'll definitely not be disappointed, the new features look excellent ;)

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I'd like to see more depth to shooting as well. Wind would be awesome though I think its just a dream for vanilla. I think the hold breath system could be tweaked to make shooting require more "skill". Having magnified sights harder to use would be great as well. The devs did mention something about working on scope function when weapon inertia feature dropped (they wanted inertia to effect magnified sight in a more significant way I believe) but it certainly wasn't a confirmation of anything.

Whenabouts is the marksman dlc planned to release? I wonder if there is still time for more goodies than the awesome stuff we are seeing so far...

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I'll definitely not be disappointed, the new features look excellent ;)

That's cool I wasn't implying you were complaining :)

It looks like from some comments of posters that they have unrealistic expectations of what can and will be changed (even now after it has been pretty much spelled out for them).

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I really am hoping for Mil turrets + wind and transonic bullet instability simulation.

With those 3 things then maybe sniping might be challenging.

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I really am hoping for Mil turrets + wind and transonic bullet instability simulation.

With those 3 things then maybe sniping might be challenging.

Now you posted about one thing i haven't heard about since the army "The transonic problem"

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Now you posted about one thing i haven't heard about since the army "The transonic problem"

To me it is one tiny addition that they could add that would pretty dramatically affect gameplay.

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To me it is one tiny addition that they could add that would pretty dramatically affect gameplay.

Yeah,but that would only dramatically affect "affect enough to deviate from target" if the bullet had a Ballistic coefficient that is not enough for the type of engagement, and if it is un-balanced, with more weight in some point along the bore length axis, causing as the speed decreases a shift forward or backwards in the bullet direction, you may read stuff about this and think it's the bogey man, but actually this would affect as much as the spin drift or the Coriolis effect

---------- Post added at 03:40 ---------- Previous post was at 03:35 ----------

And since all the bullet's in the game are the same, and not subject's to tiny flaws or variations, that would pretty much be eliminated, or affect in every case, and that would not be realistic at all... If only they could create a a script that every bullet fired in game had tiny differences and fluctuating trough behaviors ...would be optimal but i think that is hard to do in a game

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