Softegg 0 Posted October 1, 2002 is the a way to check if a unit, that was player controlled before, now is an AI-controlled unit? i have disabled the existence of AI-players with: disabledAI=1 but if a player disconnects while the game is running, the unit remains in the game, but is now under AI-control. the problem is: in my mission, all players have to pass some checkpoints. if all players are within the checkpoint, the mission continues. but a disconnected player never will reach the checkpoint and so the other players are unable the continue the mission. if i can point out the AI-units, i can reduce the counter of the units that have to reach the checkpoint. (don't tell me to sent the unit to the waypoint with "domove", because some checkpoints are on islands and the units are not in a group). Â Share this post Link to post Share on other sites
RED 0 Posted October 1, 2002 Use the domove command Maybe you could detect if the unit has been inactive for a while by getting its possition then using delete unit to get rid of it? RED Share this post Link to post Share on other sites
Chris Death 0 Posted October 1, 2002 You could do it by radio-call. What i mean is: create a radio-call trigger, activation repeatedly, and delete all playable units. AFAIK, player controlled units won't become deleted. And for the reason, that some guys could start playing around with that radio-call, don't worry it doesn't matter. Syntax: deletevehicle unitname This option would just improve the gameplay, so nobody, playing this map, would have a grant against that radio call i think. ~S~ CD Share this post Link to post Share on other sites