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Mattaustt

Proxies and Animations for buildings not loading on custom map

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Hello all,

My custom buildings work flawlessly by using the editor or debug to spawn them in, everything works fine.

But when I place a building in visitor and pack the map up to have a look. The proxies aren't loading on my buildings and neither are the animations, it's just leaving me with the main .p3d by itself.

Any ideas on what can be done to fix this issue? I have seen that placing the prefix Land on the building classname should do it e.g. class Land_HouseAAB: House

It calls off House then the House calls of HouseBase so I don't think that's an issue.

Any ideas on what can be done?

Cheers, Matt.

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Not the p3d itself. Adding Land_ needs to be done to each config entry you have for objects in the game that require animations.

First what are you using to pack your terrain? Addonbuilder or pboproject?

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Hey guys, i have the same issue here i made some custom buildings with proxies but when put it in game proxies showing no problem, but when i put in tb and compile with Pbo project the proxies not showing any more, someone have any clue about that ? 

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