rebelvg 281 Posted April 3, 2015 I like the new deploy/undeploy sound and how fast undeployment is right now. And good job on fixing reloading sound desync when deployed and new animations on for reloading while deployed in prone. Share this post Link to post Share on other sites
gepanzert-faust 10 Posted April 3, 2015 Be useful if we could deploy bipods in broken windows :) Share this post Link to post Share on other sites
CaptainObvious 95 Posted April 3, 2015 Whaddaya know, the resting/deployment indicator is quite nice actually, doesn't bother me in the slightest. :) Anyone got info on the adjustable bipod legs, I can't figure it out? Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted April 3, 2015 Whaddaya know, the resting/deployment indicator is quite nice actually, doesn't bother me in the slightest. :)Anyone got info on the adjustable bipod legs, I can't figure it out? Try the raise and lower buttons for the strider camera while deployed. Just a thought. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted April 3, 2015 Whaddaya know, the resting/deployment indicator is quite nice actually, doesn't bother me in the slightest. :)Anyone got info on the adjustable bipod legs, I can't figure it out? I have this strange feeling it's tied to the leaning mechanic. Share this post Link to post Share on other sites
runekn 3 Posted April 3, 2015 Be useful if we could deploy bipods in broken windows :) We already can. But I guess it doesn't work on some windows? Share this post Link to post Share on other sites
CaptainObvious 95 Posted April 3, 2015 I have this strange feeling it's tied to the leaning mechanic. I had too, but atleast it's not as simple as just leaning to either side as it does nothing when deployed prone on an uneven ground. Also no luck with the lower/raise turret keys. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 3, 2015 Be useful if we could deploy bipods in broken windows :)http://s27.postimg.org/evjmjtx4f/arma3_2015_04_03_12_57_23_68.jpg You can, it's just a bit picky about where you're facing when you hit the deployment key. But if you look at the bottom of the frame (sometimes the corners work best) and move around a bit, eventually it'll find a place to snap to. Share this post Link to post Share on other sites
james2464 176 Posted April 3, 2015 (edited) Dear BIS, Could one of your programmers please explain why this geometry doesn't enable bipod deployment in-game? http://i.imgur.com/I3n6ZVF.png http://i.imgur.com/RLnUPMn.png http://feedback.arma3.com/view.php?id=23491 Thank you. Edited April 3, 2015 by James2464 Share this post Link to post Share on other sites
runekn 3 Posted April 3, 2015 Currently it seems that prone deployment exit pose is remembered, and when you then deploy again, it sets itself to the pose from where you left last. repro: 1) Go prone and deploy 2) Aim all the way to the left 3) Undeploy 4) Deploy again, your aim will now shift to the left, as when you undeployed. Share this post Link to post Share on other sites
cosmic10r 2320 Posted April 3, 2015 (edited) I don't know, on Dev branch right now. Anytime i am prone and reload, my ammo counter turns red, and stays this way permanently. Not only that, but it doesn't play an actual reload animation, and causes you to be stuck there until death, restart, or aborting the mission. Try picking an weapon, make sure it has a bipod on it, but don't use the bipod, just go prone and reload. Im playing on RC branch and still get this in SP alone in the editor. edit: just went back in to test and it happens everytime I attempt to reload with a bipod on the gun but NOT deployed. Works fine when bipod is deployed but as soon as i undeploy bipod and attempt to reload, no animation and i am stuck and cannot move or do anything besides rotate 360 degrees while prone Edited April 3, 2015 by CosmiC10R Share this post Link to post Share on other sites
supercereal4 29 Posted April 3, 2015 Currently it seems that prone deployment exit pose is remembered, and when you then deploy again, it sets itself to the pose from where you left last.repro: 1) Go prone and deploy 2) Aim all the way to the left 3) Undeploy 4) Deploy again, your aim will now shift to the left, as when you undeployed. It also happens when you don't move your view when deployed; just go prone and spam deploy/un deploy and you'll notice that your view always shifts right, slowly rotating you. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted April 3, 2015 Im playing on RC branch and still get this in SP alone in the editor.edit: just went back in to test and it happens everytime I attempt to reload with a bipod on the gun but NOT deployed. Works fine when bipod is deployed but as soon as i undeploy bipod and attempt to reload, no animation and i am stuck and cannot move or do anything besides rotate 360 degrees while prone Wow, it's in RC? That's a problem. Share this post Link to post Share on other sites
Jackal326 1156 Posted April 3, 2015 Wow, it's in RC? That's a problem. Yep, and only 5 (or 4 depending on your location) days until the scheduled release date...Oh dear. Share this post Link to post Share on other sites
St. Jimmy 272 Posted April 3, 2015 Currently it seems that prone deployment exit pose is remembered, and when you then deploy again, it sets itself to the pose from where you left last.repro: 1) Go prone and deploy 2) Aim all the way to the left 3) Undeploy 4) Deploy again, your aim will now shift to the left, as when you undeployed. Yep. I now made a video about it: I'm not sure is it really too bad thing, I'll let the devs decide that. Share this post Link to post Share on other sites
cosmic10r 2320 Posted April 3, 2015 (edited) I have now tested a vanilla arma 3 and the reload and stuck does NOT happen so it must be mod related... DarksideOfficial... what mods do you run?? EDIT... Ok... i got lucky... found out that in my setup it is TPW mods causing this and in particular the animspeed.pbo. I moved it to a disabled folder in tpw mods and now I can reload with the bipod undeployed while prone. DSSO- if you run tpw, can you test that as well before i bother tpw with it? Edited April 3, 2015 by CosmiC10R Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted April 3, 2015 I have now tested a vanilla arma 3 and the reload and stuck does NOT happen so it must be mod related...DarksideOfficial... what mods do you run?? EDIT... Ok... i got lucky... found out that in my setup it is TPW mods causing this and in particular the animspeed.pbo. I moved it to a disabled folder in tpw mods and now I can reload with the bipod undeployed while prone. DSSO- if you run tpw, can you test that as well before i bother tpw with it? Unfortunately not on DEV currently. Got my hands full chopping down tree's at the moment. :D Share this post Link to post Share on other sites
Sniperwolf572 758 Posted April 4, 2015 Yep. I now made a video about it: I'm not sure is it really too bad thing, I'll let the devs decide that. It is a bad thing, it's disorienting and feels like you're not in control. If it wasn't, we wouldn't be talking about it. :p Share this post Link to post Share on other sites
runekn 3 Posted April 4, 2015 I'm not sure is it really too bad thing, I'll let the devs decide that. Since I discovered it in a MP match while in a firefight, I can quickly tell you it's a bad thing :) Share this post Link to post Share on other sites
R3vo 2652 Posted April 4, 2015 Has anyone found out how to adjust bipods yet? Share this post Link to post Share on other sites
Hsiulung 1 Posted April 4, 2015 Has anyone found out how to adjust bipods yet? I wanna know, too. Share this post Link to post Share on other sites
St. Jimmy 272 Posted April 4, 2015 (edited) I just noticed these in the profile file when I was looking for Bi-pod adjust: keySwitchGuns[]={}; keySwitchRockets[]={}; keySwitchMissiles[]={}; keySwitchBombs[]={}; Seems to be some nice work going on again in the background :) /And those things seems to work only with vehicles (at least currently) I guess it could be the turret adjust up and down? /Nope it isn't hmmm.... Edited April 4, 2015 by St. Jimmy Share this post Link to post Share on other sites
R3vo 2652 Posted April 4, 2015 [...]I guess it could be the turret adjust up and down? Nope, unfortunately not, that would have been too easy:P Share this post Link to post Share on other sites
Smurf 12 Posted April 4, 2015 i just noticed these in the profile file when i was looking for bi-pod adjust:Keyswitchguns[]={}; keyswitchrockets[]={}; keyswitchmissiles[]={}; keyswitchbombs[]={}; seems to be some nice work going on again in the background :) i guess it could be the turret adjust up and down? /nope it isn't hmmm.... finally! Share this post Link to post Share on other sites
Jackal326 1156 Posted April 4, 2015 Haven't those particular keys been in for a couple of weeks or so? I remember seeing something about it in the change log. Share this post Link to post Share on other sites