nihilistxxx 10 Posted February 16, 2015 Hi everyone! I would like to ask about ModuleCAS_F. I found this script in some old thread: titleText ["Open Map and Click on CAS Target location.", "PLAIN"]; ["mk_omsca", "onMapSingleClick", { titleText ["", "PLAIN"]; _mrkr = createMarker ["cas_target", _pos]; _mrkr setMarkerShape "ICON"; _mrkr setMarkerColor "Default"; _mrkr setMarkerSize [1, 1]; _mrkr setMarkerType "KIA"; _mrkr setMarkerText "CAS TARGET"; _center = createCenter sideLogic; _group = createGroup _center; _cas = _group createUnit ["ModuleCAS_F",_pos , [], 0, ""]; //_cas setDir 360; _cas setVariable ["vehicle","B_Plane_CAS_01_F",true]; _cas setVariable ["type", 2,true]; //[["AirborneCommand",["Airborne Command", "A164 WipeOut, target recieved and entroute."]], "BIS_fnc_showNotification", true, false] spawn BIS_fnc_MP; ["mk_omsca", "onMapSingleClick"] call BIS_fnc_removeStackedEventHandler; true; }] call BIS_fnc_addStackedEventHandler; Is there anyway it can be done by playable plane? I've been trying to put {addSwitchableUnit _x} foreach units-command into last line of script and everything but nothing works... What I am trying to do, is to execute gun/missile run with plane that allready exists in my team or under HighCommand. Is this kind of action even possible? Share this post Link to post Share on other sites