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nihilistxxx

about using of ModuleCAS_F ?

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Hi everyone!

I would like to ask about ModuleCAS_F. I found this script in some old thread:

titleText ["Open Map and Click on CAS Target location.", "PLAIN"];

["mk_omsca", "onMapSingleClick", {

titleText ["", "PLAIN"];

_mrkr = createMarker ["cas_target", _pos];

_mrkr setMarkerShape "ICON";

_mrkr setMarkerColor "Default";

_mrkr setMarkerSize [1, 1];

_mrkr setMarkerType "KIA";

_mrkr setMarkerText "CAS TARGET";

_center = createCenter sideLogic;

_group = createGroup _center;

_cas = _group createUnit ["ModuleCAS_F",_pos , [], 0, ""];

//_cas setDir 360;

_cas setVariable ["vehicle","B_Plane_CAS_01_F",true];

_cas setVariable ["type", 2,true];

//[["AirborneCommand",["Airborne Command", "A164 WipeOut, target recieved and entroute."]], "BIS_fnc_showNotification", true, false] spawn BIS_fnc_MP;

["mk_omsca", "onMapSingleClick"] call BIS_fnc_removeStackedEventHandler;

true;

}] call BIS_fnc_addStackedEventHandler;

Is there anyway it can be done by playable plane?

I've been trying to put {addSwitchableUnit _x} foreach units-command into last line of script and everything but nothing works...

What I am trying to do, is to execute gun/missile run with plane that allready exists in my team or under HighCommand.

Is this kind of action even possible?

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