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singlot

NOT see the buildings in Map (key M)

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I hope you can understand my question then use google translator.

Hello.

I am having a problem when entering my map I created.

NOT see the buildings when clicking the M key

In the game are, but to give the KEY M can not be displayed in him.

If I see ROADS, but CASAS, STONES, ETC ETC are not displayed when you open the map with M. key

Thank you very much for your time.

ESPAÑOL

Hola.

Estoy teniendo un problema al entrar a mi mapa creado.

NO veo los edificios cuando clic en la tecla M.

En el juego se ven, pero al darle a la TECLA M no se pueden visualizar en él.

Si veo las ROADS, pero las CASAS, PIEDRAS, ETC, ETC no se visualizan al abrir el mapa con tecla M.

Espero me haya explicado bien

Muchas gracias por su tiempo.

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Use dep3d in your a3 folder inside the P folder. Then repack using pboProject

thank you very much

pboProject always use to binarize

I will review the .p3d with DeP3d tool

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Sorry - that link should have brought you to a specific post.

This one:

Mikero: v60 has been around for some time now. the dll is fully aware of it. (it's a change to the phsyx lod). In Eliteness such p3d's are listed as arma3v4 (i will fix the dll to say v60 on next release)

SO. the issue is bis binarise which says it can't read them. The result of being unable to do so would be anyone's guess. Chief among them, i would think, is an inability to create map icons for them.

it's a bit difficult for me (for some reason) to follow the flow of conversation in this thread. the bottom line is, if v60 p3d's (and v60 p3d's only) don't show icons, this is unlikely to change since bis themselves have ignored the issue. DeanosBeano (to whom, all honour and glory) found a solution, which bis ignored, but pboProject adopted. What i can't do is help further with binarised p3d's that bi themselves can't read.

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Ok - thanks! It's an annoying bug - so I was hopeful there was a solution.

But if it is as Mikero describes, it looks like I may need to be patient. :)

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