rimblock 0 Posted February 7, 2015 So I am having a strange pushback error I am having a problem trying to track down. I am trying to add elements to an array. If the array is empty I am using the following code which works fine if ((count _newMagArray) isEqualTo 0) then { _newMagArray pushback [_magType, _shotsLeft, 1]; THe problem is that if there is already an element in the array, the same pushback command is throwing an error. _newMagArray: [["20Rnd_762x51_Mag",20,2]] New array element to add: [20Rnd_762x51_Mag, 10, 1] Code Block if !(_magAdded) then { diag_log format["[%1] newMagArray: %2.",_scriptname, _newMagArray]; diag_log format["[%1] No match found. Adding new mag to array: [%2, %3, %4].",_scriptname, _magType, _shotsLeft, 1]; _newMagArray pushback [_magType, _shotsLeft, 1]; }; Result in the server RPT file 22:49:07 "[ds\addons\dominion_server\functions\playerLoad\fnc_consolidateMagArray.sqf] Mag Added: false." 22:49:07 "[ds\addons\dominion_server\functions\playerLoad\fnc_consolidateMagArray.sqf] newMagArray: [["20Rnd_762x51_Mag",20,2]]." 22:49:07 "[ds\addons\dominion_server\functions\playerLoad\fnc_consolidateMagArray.sqf] No match found. Adding new mag to array: [20Rnd_762x51_Mag, 10, 1]." 22:49:07 Error in expression < _magType, _shotsLeft, 1]; _newMagArray pushback [_magType, _shotsLeft, 1]; }; > 22:49:07 Error position: <pushback [_magType, _shotsLeft, 1]; }; > 22:49:07 Error Type Number, expected Bool Banging my hear against the wall on this one. Any suggestions before I move back to Set for the time being ?. Thanks Share this post Link to post Share on other sites
SilentSpike 83 Posted February 7, 2015 (edited) Out of curiosity, does it still error if you use this: if (_newMagArray isEqualTo []) then { _newMagArray pushback [_magType, _shotsLeft, 1]; }; ================= Edit: ignore that, I thought the error was coming from your first code snippet. Hmmm, this is a curious one. Could you post the whole script somewhere? It's hard to debug based solely on the above snippets. Edited February 7, 2015 by SilentSpike Share this post Link to post Share on other sites
fight9 13 Posted February 7, 2015 "Error Type Number, expected Bool" That error message might be the key. pushBack returns a number... try giving it something to return to. _index = _newMagArray pushback [_magType, _shotsLeft, 1]; You shouldn't need it but try it anyway. Share this post Link to post Share on other sites
rimblock 0 Posted February 7, 2015 Just hit midnight here so will try some other stuff tomorrow but when I changed it to set it errored saying the _newMagArray was not defined. I then put in another diag_log line between the matching 'count' loop and the if (not added) clause and no it is working. I will try putting the pushback back in tomorrow. All other instances of using pushback are working as expected. Share this post Link to post Share on other sites
fn_Quiksilver 1523 Posted February 7, 2015 0 = array pushBack element; Share this post Link to post Share on other sites