coolfact 10 Posted February 6, 2015 I need to hide an unit from the player, but can still be seen by AI. I tried using _unit hideobject true; but this also hide the unit from AI. Need it for a Zeus vs Zeus mission, anyone have an idea? Share this post Link to post Share on other sites
fight9 14 Posted February 6, 2015 hideObject is a local command, so as long as the AI is owned by a different machine than the player, you could hide it from the player and not the AI. Share this post Link to post Share on other sites
coolfact 10 Posted February 6, 2015 I am already aware of this, however due to the unit spawned is in zeus, these unit would then also spawn local, and thereby be unable to see the hidden unit Share this post Link to post Share on other sites