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coolfact

Hide unit from player not AI?

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I need to hide an unit from the player, but can still be seen by AI. I tried using _unit hideobject true; but this also hide the unit from AI. Need it for a Zeus vs Zeus mission, anyone have an idea?

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hideObject is a local command, so as long as the AI is owned by a different machine than the player, you could hide it from the player and not the AI.

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I am already aware of this, however due to the unit spawned is in zeus, these unit would then also spawn local, and thereby be unable to see the hidden unit

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