yourstruly 22 Posted February 5, 2015 Hey, I'm trying to modify behavior of default in-game compass. To be more precise: I'm trying to make it show exact bearing faster. What I know is that: 1) there is a RscCompass object defined as a child class of RscObject 2) there is p3d model of it in A3 Data 3) there are 3 animation sources: compassArrow, compassCover and compassPointer 4) you can influence compass behavior with setCompassOscillation command, but it only controls its precision What I'm missing: How do I get compass object itself so I can animate it? Or where is the function responsible for moving the arrow/pointer around? Is it even possible to change it or do I have to create compass object from the scratch with my own functions? Cheers Share this post Link to post Share on other sites
sparfell_19 188 Posted February 5, 2015 Very interesting, can't help you but I hope you'll find answers to your questions Share this post Link to post Share on other sites
Belbo 461 Posted February 5, 2015 If you were to find a way to make the compass act realistically and turn at thrice or fourfold the speed it does right now, I'd be soooo happy. ;) I really don't know who at BI thought it to be a good idea to make the compass turn like a cheap compass from a 1€-store. Share this post Link to post Share on other sites
HorribleGoat 1464 Posted February 11, 2015 There might no be a way to affect the animation speed of the model as I believe it is set in the model.cfg when the model was made. If you would do a new model and give it faster animation speed that might do the trick. Share this post Link to post Share on other sites