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kelgram

Fortress walls screw up AI waypoints

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The fortress walls in ArmA 3 which are represented by grey rectangles in the editor map seem to completely screw up AI waypoints.

I am wanting a Officer to escape to a helicopter that is sitting on a wall in the Kavala fortress (south west Altis).

However as you can see from the screenshot, he will stop outside the area of the wall.

http://i.imgur.com/qYNFDUQ.jpg

Any ideas how to solve this?

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Only thing i can think of is name the copter heli and on final waypoint near the heli put this on the activation this moveInDriver heli

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I suppose you can try to force move animation on AI and make it run to the helicopter. I tried it, and that wall is hit and miss if you are just a little bit off, AI runs inside the wall.

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