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jakerod

The Atlas: Guide to ArmA 3 Terrain Making

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Imawesty thanks for the tip on the " / " but again nothing,well i tried change some things on the configs there were few wrong letters but nothing happened,stil the same errors dude.

I also checked if i missed some files but nothing :( what the hell i did wrong ?

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I have followed the tutorial and build the pbo with pboProject. The pbo loads fine and shows up in the editor terrain list but ArmA crashes whenever i try to load it, anybody know where to look for that sort of problem?

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I have followed the tutorial and build the pbo with pboProject. The pbo loads fine and shows up in the editor terrain list but ArmA crashes whenever i try to load it, anybody know where to look for that sort of problem?

Check the RPT file in the following directory: driveLetter:\Users\userName\AppData\Local\Arma 3

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Hello jakerod.

 

I did take a look at the report file and it said something with access error.

 

I'm a bit impatient and didn't think i would get a reply here so i deleted the project and started over with another tutorial which only made things worse :lol:

 

I have restarted the project and this time it loads fine, thanks for your reply and not least your tutorial :)

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Got one issue though, there isn't any clutter showing up :(

 

I know the surface types are placed based on colors in layers.cfg but how does terrain builder know where to put the different types of clutter?

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Got one issue though, there isn't any clutter showing up :(

 

I know the surface types are placed based on colors in layers.cfg but how does terrain builder know where to put the different types of clutter?

Clutter doesn't show up in TB. ArmA 3 knows based off of the surface texture, cfgSurfaces, cfgClutter, and cfgSurfaceCharacters.

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ArmA 3 knows based off of the surface texture, cfgSurfaces, cfgClutter, and cfgSurfaceCharacters.

Okay, thanks for the info :)

 

 

Clutter doesn't show up in TB.

I don't have clutter in-game using the terrain :(

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I don't have clutter in-game using the terrain :(

 

Every surface in the layers.cfg must have an entry in cfgSurfaces, even if you don't want clutter on it, it still has to have an entry with the character 'Empty' used to disable clutter.

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I looked it over and all surfaces in layers.cfg seems to have an entry in cfgSurfaces but i still got no clutter in-game :mellow:

 

I have uploaded:

 

cfgClutter.hpp

cfgSurfaces.hpp

config.cpp

layers.cfg

 

and my RPT file if someone please would look them over.

 

http://rghost.net/6Hb5HndJv

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I looked it over and all surfaces in layers.cfg seems to have an entry in cfgSurfaces but i still got no clutter in-game :mellow:

 

I have uploaded:

 

cfgClutter.hpp

cfgSurfaces.hpp

config.cpp

layers.cfg

 

and my RPT file if someone please would look them over.

 

http://rghost.net/6Hb5HndJv

Can you put those on PasteBin and/or put them in a spoiler tag in your forum post?

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Jakerod have you tried generating a terrain with L3DT that worked?

 

When i do it the game freezes when reaching top right corner!

 

 

*** EDIT ***

 

Nevermind... i got it working by lower width/height to 1024 and increase horizontal scale.

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hi jakerod,

 

I'm using your config for my own attempt at a terrain but I'm getting an error.  'config.cpp has externs but no RequiredAddons'
 

 

obviously your config is not at fault here, seems to do with cfg patches.

 

any help greatly appreciated!

 

http://pastebin.com/embed.php?i=y5iALx48

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Try add this:

 

  requiredVersion = 1.0;
  requiredaddons[]={"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data"};

 

also you have some wrong paths in there like:

 

sound[] = {"YOUR_PATH\to\your_sound",0.057177827,1};

 

There is quite a few of those.

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ahh nice one mate!!

 

that addon line done the job. :D

 

I pasted those sound entries for later, their all wrapped in /*   */

 

thanx.

jim.

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Hey guys, so im having an odd issue with Terrain Builder.

 

I've setup my P:\drive and all that good stuff. Contents in the picture below:

 

http://puu.sh/kwIJo/35bd1b2b4a.png

 

However, when I open up my Terrain Builder and go to select my project folder in my P:/drive it does not display the same P:/drive, in-fact it seems to be looking at a completely different set of folders. Here is what it looks like in terrain builder: http://puu.sh/kwIN0/6dac348b59.png

 

Now I did some searching and found my ArmA 3 Tools folder to be identical to the one being displayed in terrain builder, is it possible my 'ArmA 3 Tools' folder is overriding my actual P:/drive in terrain builder or something? Any ideas? 

Cant really continue with my project until this is resolved, so any help would be VERY appreciated.  :)

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However, when I open up my Terrain Builder and go to select my project folder in my P:/drive it does not display the same P:/drive, in-fact it seems to be looking at a completely different set of folders.

 

What do you mean by it doesn't display the same P drive? What set of folders are you comparing it to?

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What do you mean by it doesn't display the same P drive? What set of folders are you comparing it to?

 

This is what my P drive looks like to me when I open it up.

 

http://puu.sh/kwIJo/35bd1b2b4a.png

 

This is what my terrain builder is displaying as my P drive.

 

http://puu.sh/kwIN0/6dac348b59.png

 

That's what I mean, thats my issue. 

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No just skip the tools and P drive setup part in the atlas tutorial.

 

***EDIT***

 

When i setup P drive using this youtube tutorial i was missing the A3/Data_F/halfa.paa so i had to create the folders manually and copy halfa.paa in there else i would an error when coming to the "FuturaToP" part of the tutorial.

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