Polymath820 11 Posted January 30, 2015 (edited) This is a weather simulation Platform that is designed to make arma 3 weather simulation more realistic at this time, it's much barebones and will be improved upon, depending on how many people actually make use of it. There is a lot of redundant file. (Link removed pending update) Usage: in the init.sqf _syncWeatherHandle = [] spawn SWS_fnc_CoreGeneratorSync; and in description.ext class CfgFunctions { #include "SWS_Functions\cfgfunctions.hpp" }; To be done: Bug severities [Minor,Major,Critical,Severe] Bug status [Fixed,Unfixed,Partially Fixed]; Addition Priorities [Low,Medium,High,Immediate] Addition Status [Done, Not-Done, Partially Done] Bugs: [Minor] [Fixed] Out-of bounds on array selection allowed _PoolStore to become undefined. [Minor] [unfixed] Undefined PublicVariable due to being un-created. Changelog: SurealWeatherSystem: 0.02a(alpha) [High] [Done] Bypass normal lightning generation, and thunder [High] [Done] Lightning Now has varied Pitch a Volume [High] [Done] Double and Triple duplicate lightning events [High] [Not Done] Varied Volume and Pitch depending on distance created from player [High] [Not Done] Better Usage documentation [High] [Not Done] Reduce loading on object creation. [High] [Partially Done] Improve network handling and move publicVariable broadcasts to main generatorthread [Medium] [Not-Done] Cause electromagnetic and electrical damage to vehicles that get struck (engine and headlight failure) (car dead) [Medium] [Partially Done] Rain System improved much more advanced rain generation. [Medium] [Partially Done] Look into eliminating unecessary instructions or reducing number of instructions. Edited February 1, 2015 by Polymath820 Updated Version 0.02a Share this post Link to post Share on other sites