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     C 2 - C O M M A N D & C O N T R O L

 

2.0 Release Trailer

 

Original Release Trailer:

 


D E S C R I P T I O N:


COMMAND AND CONTROL (C2) is an addon that will optimize your control over AI-squadmembers.

Complex tactical orders can be issued in a matter of seconds.


I M A G E S :


 

Spoiler

 

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D O W N L O A D :


S T E A M

D R O P B O X


REQUIREMENTS:
CBA_A3

 

MANUAL:

M E D I A F I R E

 

WIKI: www.c2mod.net

>> HUGE thanks to @reggaeman007jah for setting up the page!

 

K E Y   F E A T U R E S :


  • HUD-MODE: Environment-Sensitive indicators in 3d space (as in "Full Spectrum Warrior")
  • RADIAL MENU with many overdue functions (ROE, Stances, AutoWatch, AutoCombat etc)
  • MAP PLANNING: Detailed route-planning on map with many options
  • ORDER SUPPRESSION by 3D indicator, drawing zone on screen or planning on map.
  • Dedicated planning pages for ground troops, aircraft and highcommand
  • Interactive, flexible Waypoints (move: LMB-drag, RMB context)
  • Ability to garrison buildings (Hud- and Planning-Mode)
  • Syncronization and Door Kickers style GoCodes
  • Fully autonomous maneuvers once executed
  • Units can be disbanded to a virtual reserve/HC.
  • HC waypoints can be configured with right click context menu. 
  • HC-Waypoint Actions (Suppression, Ambush) inspired by VBS Tactics 
  • GetTactical Grenade System, Remote grenade launch function
  • Huge AI functionality bundled into accessible macros
  • MP compatible, key included

 

Q U O T E S  &  M E N T I O N S:


 

SITREP 117

SITREP 199

 

"Very Impressive" - BohemiaBeck

"Wow.. this looks really powerful." - BlueDrake42
"Not gonna lie... This is fucking amazing" - Jester814

"Seeks to push squad commanding forward in terms of usability and options. Get it on Workshop now!" - BIS

 

C O N T R O L S:


For a detailed explaination of the controls, please refer to the included Manual, which is located in the @C2 folder that you download. STEAM users need to activate 'show hidden files' in Explorer to get to the Workshop-Downloads.

Alternativerly you can download the manual here.

 

V O I C E    A C T I V A T I O N:


Voice Activation can be a powerful tool when commanding AI. I would like to recommend you to give this option a shot.

A lot of C2's functionality can be adressed by the free option ARTICULATE, however VOICE ATTACK presents an option that is more flexible and also still under active maintenance.

 

For more information on the subject, please check out @woofer808's VIDEO and Voice Attack Profile!

 

C H A N G E L O G:


Spoiler

V1.1:
- name changed to C2 - CONTROL AND COMMAND
- new indicator objects added
- MOUT style sector coverage for line- and L-formations (3D Mode)
-> Line formation is now divided in looking left/right
- Building occupation now possible (3d Mode)
- 3d hud formation position can now be locked (User Action 16) -> spacing, formation and rotation changes still work
- Unlimited sync items (planning mode)
- Now considering difficulty settings (Markers/Lines only visible in interface for VETERAN and ELITE)
- Added and Fixed: Dialog bug when player is in AI driven vehicle -> hold ALT key when clicking on map
- Player can now use AI as chauffeurs
- Added: 2 different rotation speeds for 3D Hud-Mode
- Bugfix: Markers changed from global to local
- Bugfix: Commands are now only available to group leader
- Bugfix: Dummy unit changed to vehicle, hidden globally and not colliding with player anymore
- Bugfix: Units 6-10 were broken inn Hud Mode after the 1.4 patch
- Various non gamebreaking scripterrors fixed

--- V1.1 - Hotfix ---
- Fixed gamecrash using CBA > 1.09
- Fixed missing marker in dialog

--- V1.2 ---
Added: Smart Building Position-Selection in 3D Mode (detects targeted building-floor)
Added: GetTactical Grenades implemented for Player (3D- and Hud-Mode)
-> Supported Addons: RHS-Escalation, ACE3, SuperFlash
Added: Supression feature added to both 3d- and Planning-Modes
Added: Quick-Formation-Selection (Numpad,optional) - get you to your desired formation result much faster.
Added: New 3D Menu [Functions: GTI Grenades, Rules of engagement, AI-AutoStance, AI-AutoWatch, refresh group, AI-fix-formation]
Added: AI-Helicopter Control page on tablet
(options: 4 flying heights, 4 wp types: move/pickup/combat drop/full landing). Interface page tweaked accordingly.
-> pages can be switched by pressing 1 and 2 in dialog
Added: New cancel-button for Tablet with 3 modes: cancel current orders (default), cancel planned (shift), cancel current WP only (ctrl)
Added: Useraction Keybinds replaced by CBA keybinds
Added: Disband to reserve / rejoin from reserve (Planning Mode -- disbands to HC if enabled)
Added: New custom markers types
Added: Tooltips added to all dialogs
Fixed: Plans could not be executed after "Stop" command was issued

--- V1.3: ---
- Added: "Find Cover" feature available in radial menu
- Added: New 'Quick-Spread' formation option to send multiple units to different places with individual sectors much faster in planning mode
- Added: Auto Stance included in HUD mode
- Added: C2_ZEUS-Remote (Shift + LMB on a unit to remote control the group leader, including C2 functions)
- Added: Teamcolor Quick Selectors for HUD mode (F16-F19)
- Added: New Quick-Formation menu (default: Hold SHift + F) as an alternative to the default ~-7-x
- Added: Team Color unit selection available in radial menu
- Added: Simple Bluforce Tracker functionality added to tablet. Player-faction has moving markers, size is reflected, enemy groups can be targeted (rmb on marker)
- Added: Option to toggle controls in planning mode for more map visibility ("FN" hard-button on tablet frame)
- Added: Option to toggle force tracking in planning mode for more map visibility ("A0" hard-button on tablet frame)
- Tweaked: Radial Menu has overhauled usability (hold down key, hover over areas, click on choice)
- Tweaked: Planning mode tablet does no longer close when orders are executed, this MASSIVELY facilitates complex usage and timing
- Tweaked: Looking Direction Marker and Lines are added at mouse-release rather than mouse-press
- Tweaked: Better orientation with Infantry Markers in tablet
- Tweaked: Num-Block toggle placed in middle of radial menu
- Tweaked: Radial Menu now starts with cursor at center screen
- Tweaked: Script Structure organized better and should be easier to navigate
- Fixed: View direction bug in planning mode (units were always looking at [0,0,0])
- Fixed: Disband to reserve / rejoin from reserve reserves function is fixed
- Fixed: Supression Function now works fine for most part
- Fixed: Tooltips in planning mode are now changing according to page
- Fixed: Useless frame removed from tablet interface
- Changed: Lock Indicator default keybind changed from T to L
- Changed: Supression Hotkey default changed from Y to T (in accordance with default A3 key-mapping)


--- V1.3.1: ---
- Switched dialogs to displays, player can now walk while using menues
Note: Formation key has to be initialized by using it once
- Added: HUD mode units can be selected via RMB on teamcolors in radial menu for much quicker access
- Added: All units can be selected/deselected in radial menu (purple)
- Fixed: After executing orders, undo button gets removed now to prevent errors
- Tweaked: GTI Grenade system from radial menu: click on grenade, drag pointer to target, let go of TAB key
- Changed: Radial Menu Keybind from U to TAB
- Changed: Tablet Keybind from DEL to SHIFT + TAB


--- V 1.4: ---
- Milestone: Hud mode indicators now snap to any surface. Buildings can use positions inside and outside (aim low for outside positions).
- Added: Planning tablet now handles unlimited units via pages
- Added: Units can be dragged on TeamColor buttons in planning tablet. Hold CTRL to drag multiple units.
- Added: Running orders for HUD mode. Forward Peel: CTRL+SHIFT+RMB. Backward Peel: CTRL+ALT+RMB . Can be overridden.
- Tweaked: HUD mode indicators were improved and now demonstrate unit orientation
- Tweaked: Supression indicator snaps to any position of surface intersect, rendering mousewheel height obsolete
- Tweaked: TeamColor buttons system was overhauled and now work in the same fashion as it does in the radial menu.
- Tweaked: Tablet Tracker groups now receive correct group icons. Size is still reflected visually.
- Tweaked: TeamColor buttons in planning tablet made bigger for better access
- Fixed: 3D-Indicators are now removed if player gets killed
- Fixed: Action menu disabled while positioning supression indicator
- Fixed: F-Keys unit selection in Planning Tablet work again
- Fixed: CTRL+SHIFT+F# to select units 11-20 in HUD mode works again
- Fixed: Player no longer falsely takes command over a group he was joined into.
- Manual updated

--- V 1.4.1: ---
- ADDED: BuildingPos support for Planning Mode, including visualization of building positions (see updated manual)
- ADDED: Doorkickers style Go-Codes to Planning Mode (right click on waypoint, send order by tablet buttons)
- ADDED: New 3d unit-selection. CTRL+RMB on unit to select in A3, CTRL+ALT+RMB on unit for HUD selection
- ADDED: Simple AI rearm function added to radial menu
- FIXED: Drivers no longer get out of vehicle when player is commander in planning mode
- FIXED: Pilot now stays reactive when dismounting after final landing
- FIXED: When not on foot, HUD-indicators don't snap to player's vehicle anymore
- FIXED: Issue with force tracker markers hopefully fixed
- TWEAKED: HUD-mode selection changed to CBA keybinds for more customability
- TWEAKED: Mapline system completely reworked to be flexible
- TWEAKED: Tablet markers changed to dots for less clutter
- TWEAKED: Tablet interface can now also be closed via it's keybind
- TWEAKED: Maxed out AI skill can now be toggled off in init.sqf (MCSS_C2_ADJUSTSKILL = false;)
- TWEAKED: Manual updated with pictures, hopefully for better understanding.

--- V 1.4.2: ---
- ADDED: Planning Mode Waypoints/Looking Dir Markers of single units can now be dragged with LMB in real time! (exeption: Buildings, GoCodes)
- ADDED: Remote M203 function. Works just as supression but with GTI-grenade key
-> unit must have Gr-Launcher and sight on target. Selecting multiple units will filter a unit that has a shot.
- ADDED: If DEV-build (or >V1.54) is detected, unit's AUTOCOMBAT can be disabled in radial menu
- ADDED: Full stance control in radial menu
- ADDED: Building Click in Planning Mode now also shows door locations of a clicked building (direction not accurate)
- ADDED: Planning Mode mapcursor now shows relative direction
- FIXED: Waypoint conditions for buildings are now reliable enough for sequences!
- FIXED: Bug when unit finishes waypoint-session while player is extending it (Planning Mode)
-> lines now also behave accordingly
- FIXED: Rejoin from reserve works correctly again
- FIXED: Group Switch bug in campaign (player joins new group but is not leader)
- TWEAKED: Auto_Rearm function overhauled. units can now pick up a new primary weapon. Range extended to 120m
- TWEAKED: Color team Selection changed to RMB context menu until drag/drop bug is fixed
- TWEAKED: Suppression indicator is more visible again
- Manual updated

--- V 1.4.3: ---
- TWEAKED: Heli's now only auto-dismount units that are non pilot/helicrew-class and not occupying weapon turret
- TWEAKED: Planning Tablet: RelDir display now contains distance and is only displayed while mouse hovers over map
- TWEAKED: Heli pickup/dropoff script improved
- FIXED: 3DEN-Update AutoDanger Bug fixed (DEV build no longer required)
- FIXED: 3DEN Editor initialization bug fixed


--- V 1.4.4: ---
- ADDED: HighCommand control page added to planning mode tablet. Waypoints can be moved and added on the fly.
-> units can be disbanded to HighCommand and rejoined to group. Includes non disbanded HC-groups
- ADDED: Custom HighCommand function added if player is not synced to HC-module. Functionality is very similar to default HighCommand (beta)
- ADDED: Waypoint loops added to planning mode (beta). Replaces the old Sync-Function. Sync is now exclusively done through Go-Codes.
- ADDED: New right click context menu in planning mode with more settings to adjust, interacts in real time.
- ADDED: Planning Mode waypoints can now be deleted individually
- ADDED: "FIRE ON MY LEAD" option added to ROE-Section of radial menu (selected units hold fire until player fires weapon)
- ADDED: "UNSTUCK AI" added to Radial Menu: Resets unit, teleports unit/vehicle to empty position if no line of sight to enemy within 200m. (TAB + SHIFT + MB)
- ADDED: Brain-Button on radial menu now resets stance and looking direction to "AUTO" (mini-macro)
- TWEAKED: Disable AutoDanger now cancels target before disabling AutoDanger, this has an impact on behavior.
- TWEAKED: Radial menu selects all units by default if selection was empty upon opening. Function Tweaked for convenient usage with TeamColors.
- TWEAKED: "AUTOCOMBAT" is automatically disabled for Helicopter Waypoints (Planning Mode)
- TWEAKED: Pilot's are excluded from re-enabling "AUTOCOMBAT" since it has no benefit to them
- TWEAKED: Planning Mode Waypoint-Markers slightly bigger now for better interaction
- TWEAKED: Disbanded HC groups can be joined back individually
- TWEAKED: Target orders assigned via tablet will now be distributed over crew (if they have a turret)
- FIXED: Re-joining units from reserve will no longer lose data of current planning session.
- FIXED: Vehicle drivers would dismount on disband/rejoin/refresh
- FIXED: Player's group would lose all knowledge of disband/rejoin/refresh


--- V 1.4.5: ---
- FIXED: markers ended up in global and would not get removed on machines they were not local on.

--- V 1.4.6: ---
- FIXED: Addon would switch unit sides in 3DEN Editor
- FIXED: "LineMarker" entry added to tablet configs (No more gnarly PopUps)
- FIXED: "FIRE ON MY LEAD" - Function no longer screws up unit's teamColor and orders
- FIXED: Indicators and HUD-Elements now get deleted if unit dies while in active selection
- ADDED: Formation Menu is now also included in radial menu. Hovering over area will add a frame for better vision
- ADDED: GLOBAL PREFERENCES added to radial menu (replaces NUMpad icon). Contains: Skill Reset, Suppression Mode, NUM-Controls
- ADDED: Player can now choose from A3-Supression or C2-Suppression model via preferences (WIP!!!)
- TWEAKED: Unitpos-Icons in radial menu change colors depending on visionmode
- TWEAKED: C2-Groupdata changed to fsm and tweaked to handle bigger changes
- TWEAKED: Suppression selection now works like radial menu (if no units are pre-selected, addon will select all units by default)

--- V 1.4.7: ---
- ADDED: NEW RADIAL LAYOUT. Changes color at night for better visibility.
- ADDED: MEDICAL FUNCTIONS added to Radial Menu. Can handle multiple healers and patients at once.
>> compatible with ACE3, Simple Wounding System, A3 Wounding System & BTC-Revive
- ADDED: VEHICLE FUNCTIONS added to Radial Menu. Handles multiple ways of boarding units.
- ADDED: ITEM-SECTION added to Radial Menu: Attach/Detach Suppressors | Toggle Pointers | Switch Gun/Pistol | Attach IR_items
- ADDED: GoCode Activation added to radial menu (RMB on STANCES)
- ADDED: BUILDING CLEARING function (beta) added to radial menu. Look at building when opening the menu to enable the option. Selected units will clear the building from bottom to top.
>> It is recommended to stack up the units outside of the building for better execution.
- ADDED: All GRENADE TYPES SUPPORTED
- ADDED: GRENADE POOLS >> When multiple units are selected, all their throwable items are gathered.
>> C2 then uses suitable units to throw the item. (HUD MODE selects one unit, planning mode selects all units that carry the item)
- ADDED: "KEEP STANCE" option added to HUDMode-stances as NEW DEFAULT ( >> black icon: Current Stance >> white icon: "AUTO" >> yellow icons: "UP"|"CROUCH"|"PRONE")
- FIXED: Regular RClick clears HUDMode Selection again
- FIXED: Minor fixes on ReArm script. Function still needs overhaul, player still needs to repeat with multiple units.
- TWEAKED: HELICOPTER HEIGHTS changed to: 1000m | 200m | 25m (default) | 5m (not recommended)

--- V 1.4.8: ---
- ADDED: 360 Security || Circle formation added to HUD-MODE. Calculates min. radius for you. You can still increase spacing/radius (ctrl+mWheel) but not go under minimum.
Units can face in- and outwards of the circle. (change with mWheel)
Feature to be included into PLANNING MODE as well.
- ADDED: Unit Selectors added to radial menu. Move your Mouse left of the radial menu to open the hidden display, then close/reopen with the small button next to it
Uses new button-type, background displays teamcolor. (will also be implemented into planning-tablet)
regular lClick selects indiv. unit, SHIFT+lClick selects all units from last to current selected, Ctrl+lCLick adds/deselects unit
Shift + lClick works in between different unit-pages
rClick opens teamColor selector (to close, select team or rCLick anywhere)
>> assign teamColors in seconds!
- ADDED: ReArm function split up and overhauled. Player can now decide where to reArm from (lClick on icon). rClick on ReArm Icon will make AI look for best gearSource themselves.
- ADDED: Reload-Animation added to adding/removing silencers
- FIXED: Hundreds of codelines saved by creating broader functions. Better readability for both humans and the engine.
- FIXED: Code Structure is now organized, most functions are now commented.
- FIXED: Piles of Varnames renamed/tagged for better readability

--- V 1.4.8.5 (FIX): ---
-ADDED: Medical ShortCut: Closest Medic heal player (Shift+LMB on medic icon in radial. Tooltip includes instructions too)
-ADDED: Planes can now also land at nearest airport to landing waypoint (landingtype is irrelevant, plane will land and be teleported to near hangar until used again).
feature is WIP
-FIXED: Lower flyinHeights adjusted when AI is flying plane (lowest: 25m, default 150m)
-FIXED: Gunners would face position of vehicle entry after being boardedwith radial menu
-FIXED: HUD-indicators could be brought up, but not deleted if unit was dead, but not yet revealed to player
-FIXED: Radial-TeamColor Script-Error fixed (loop was not exited)
-FIXED: C2-ZEUS could take over control of groups that contained actual players

--- Build 1486: ---
-ADDED: Addon Support for "Advanced Rappelling" by Duda123 - When this addon is active, the Rapelling-LZ will be added to the selections in planning mode.
ROOFTOP RAPELLING: If Rapelling-LZ is placed on a building, a special "unitCapture"-like function guides the chopper to the exact position.
-ADDED: Addon Support for "Enhanced Movement" by Bad Benson. If addon is active, EH-Formation type is added to HUD-mode.
The units will run to the position, face the object and climb on or over it.
-ADDED: Tablet visualization improved:formation subordinates now get a small wp marker each. Adds clarity and looks nicer.
-FIXED: Civilians could wrongly be filtered as enemy and would get shot clearing a building when independent factions are hostile to player
-FIXED: Planes can no longer be stored in occupied hangars
-FIXED: Planes taking off after being landed and stored in hangar will be moved to the correct taxi position and direction.
-FIXED: Script-Error when landing plane (script trying to wrongly reduce speed)
-FIXED: Wrong animations were used for silencer attach/detach

 

--- V 2.0: ---

- ADDED: MAP-PLANNING.
    - Planning Mode capabilities added to main map-display (Toggle overlay with "C"-Key)
    - New overlay is a more compact and powerful version of Planning Mode
    - Planning Mode now has the same Unit Selectors as the radial menu (displaying teamColor and name)
        - buttons also have same SHIFT- and CTRL functionality for faster selections
- ADDED: SUPPRESSION ZONE SYSTEM
    - Suppression is now treated and displayed as a polygon which can handle large areas
    - Suppression Zone is displayed on map, similar to VBS Tactics.
    - Polygons/Zones assigned by planning mode can be resized
        - Hold CTRL, click on main zone-marker, then drag mouse.(WIP but working).
- ADDED: DRAW SUPPRESSION ZONE:
    - New temporary HUD-display with VBS-style Suppression Zone Selection (default: SHIFT + T)
    - Drag LMB over Screen to create zone
    - Old Suppression (target object) can still be used and creates a 5-10m suppression area. Use this to suppress 'snapped positions' such as windows for example.
- ADDED: C2-HC: WAYPOINT ACTIONS.
    - Available so far: Suppression, Ambush, Landing, Combat-Landing (heli only). Coming Soon: Defend, Plant, Throw
    - Right click on HC-waypoint and select options for the waypoint and the waypoint action
    - waypoint action is a script plus an inserted waypoint that waits for the action/condition to be fulfilled
    - Conditions to complete Actions: Timeout, GoCodes, DayTime (within 30min for ambushes etc)
- ADDED: New Right Click Context menu for HC waypoints to configure conditions/formations for waypoints and their actions
- ADDED: Smart-Pages added to planning mode
    - no more need to switch between Ground and AIR pages, C2 does it for you as you select units
        - Non suitable- / cargo units are still greyed out
    - Teamcolor Buttons will choose page according to roles of units (more AIR units than ground will select AIR-page)
        - Purple/All will select all units according to role/page 
        - When current page is HC-page, page will switch according to class
    - HC-groups can be quick selected with rightClick on groupIcon
        - with BIS-HC, select with leftClick
- ADDED: C2-PlugIn for AIC/Advanced AI COMMAND (by DUDA123)
    - waypoints can issued through main map-planning overlay's HC page
    - HC-quick-select compatible (right click on AIC group icon)
    - HC-WP-Menu compatible (right click on AIC wp-icon)
    - HC-WP-Actions-compatible
    - C2-Overlay is hidden while AIC-commandingMenu is open to preserve MMB functionality
- ADDED: Classic WP-SYNC reintroduced. Works just like loops, CTRL + MouseDrag
    - LOOP is selected over SYNC if waypoints belong to the same unit 

- ADDED: Assign/Unassign NVGoggles added to radial menu
    - (Items >> IR_LASER >> Assign NVG: Shift + lClick || Unassign NVG: Shift + rClick)
- ADDED: Keybind-Alternative to send units to HUD-indicator positions (binds customizable)
    - Regular: Spacebar
    - FWD Peel: Ctrl + Spacebar
    - BWD Peel: Alt + Spacebar
- ADDED: New, unified markers
- TWEAKED: WP-Markers now snap to closest building position when dragged over enterable building
- TWEAKED: markers for WP-HUBS can now be dragged individually
- TWEAKED: Hud-Indicators now snap to buildingpos according to:
    - distance to aimpos
    - closest floor-level to aimpos
- TWEAKED: Position snapping for wp-Hubs (Planning Mode)
    - aims to assist quick orders and tackle the problem with oversized building-mapMarkers
    - units will be spread across line, but will look for objects to snap to/ take cover at
        - leading unit's waypoint will currently not be affected
        - snapping-objects must have armor-value higher tham 100
    - disabled for "SPLIT" and "CIRCLE" formations
    - function is WIP and may be turned into it's own formation
- TWEAKED: Buildingpos Viewer overhauled. Doors now get displayed with correct direction
- TWEAKED: Timeout Value no longer gets reset when closing map/overlay
- TWEAKED: Spacing Values for ground and air wp's no longer get reset when closing map/overlay
- TWEAKED: Planning Tablet discontinued for now. Keeping it around for future usage with drones. Also as backup in case a mission removes the map's DRAW-handlers. Some new functionality may be missing in tablet.
- TWEAKED: FIND COVER function drastically improved. Units also only change position if they have to if they have to.
    - selected units distribute suitable array of cover positions
    - hard cover is preferred, but if only concealment is found it will be selected
    - script checks for soft and hard cover in increments of 15m
- TWEAKED: HUD-indicator snapping improved
- TWEAKED: Planning mode: wp combatmode
    - Red icon: default/engage
    - Blue icon: disengage/at all cost 
        - unit will follow the waypoint regardless of personal safety
- TWEAKED: MapDrawing Setup was entirely re-written in a better format, fixing countless potential errors and opening up massive possibilities for the future
- TWEAKED: UnitMarkers are now displayed in the unit's assigned TeamColor for better overview and to encourage usage of teamcolors
- TWEAKED: C2 suppression system removed, instead the new BIS-suppression is put into a powerful framework.
    - Using custom invisible targets instead of BIS-targets allows for targeting elevated positions (windows, balconies etc)
- TWEAKED: Suppression Targeting improved
- TWEAKED: Highest Heli Altitude is now 500m because the AI can not handle anything above in most cases
- TWEAKED: Additional voice-commands removed since they most likely do not match the right voice or even language.
- TWEAKED: REFRESH Function now also restores keybinds that were deleted by mission-designer.
- TWEAKED: HC-groups still keep their name, but their button gets a tag (RS: Reserve / disbanded groups. HC: HighCommand)
- TWEAKED: All planning pages can be accesed by key (1-3)
- TWEAKED: 'RESET HUD' option added to general preferences (resets HUD-Form to Line and HUD-DIR to PLAYER-DIR)
- TWEAKED: MouseWheel inverted for scrolling HUD-FORM
- TWEAKED: Advanced Rappelling Waypoints improved
- FIXED: Enhanced Movement Support is overhauled but can look glitchy. This is all on my end, not EHM.
- FIXED: Dragging Suppression Indicator was bugged when aiming-position was higher than getPosASL player
- FIXED: Setting individual combatmodes (Fire on my lead) was also changing the unit's Formation-Index.
- FIXED: "regular" HighCommand Groups could not be joined to the player/commander's squad.
- FIXED: Vehicle boarding through radial menu was blocked by dead crew-units
- FIXED: Player can no longer order units to board enemy vehicles (which would not work and end up with killed units)
- FIXED: MouseWheel EVH's now only fire while HUD-Mode is used
- FIXED: Switching PlanningMode-Pages no longer clashes with entering numbers with "1" or "2" in the Spacing- and Timeout-Box
- FIXED: Error when unit reached last waypoint while player was extending the session
- FIXED: SPLIT-FORMATION in planning mode would clash with TeamColor Selection


 --- V 2.01: ---
ADDED: STANDBY / CONTINUE commands
    * Units in standby will take cover and standby until ordered to continue. Existing Map plans will remain intact
ADDED: REMOTE AT LAUNCH. Works the same as GL-launch function.
    * units carrying GL and AT will prefer AT over GL
    * AT can shoot into windows now
    * Target indicator picks up and tracks moving vehicles, but only guided missiles will stick to the vehicle while airborne.
ADDED: TIMEOUT-setting in map planning changed to WP-CONDITION. Includes Timeout and GoCodes.
ADDED: Additional keybinds. Not set by default. Meant for Voice Attack, but useful anyways. Have a look at the keybinds menu.
FIXED: Map overlay bleeding into main display 
FIXED: Issue with looking direction with map planned waypoints leading to shaking units
FIXED: Infantry Routes with diminished pace were wrongly canceled
FIXED: Directional Markers of waypoint hubs now stay attached to the main WP-marker when being moved
FIXED: Error with missing direction fixed for FIND COVER function
FIXED: Deleting a final or single waypoint with the rmb context menu would not stop the unit
FIXED: Some functions such as suppression are no longer accessible to subordinate players
FIXED: Opening GPS would toggle the map overlay

 

--- V 2.1 HOTFIX: ---
FIXED: Script Errors with ROE functions
FIXED: disableAI scriptErrors after TacOps patch

 

--- V 2.1.1 ---

FIXED: Map UI could bleed out of screen depending on interface size setting
FIXED: Mod no longer clashes with the THE FORGOTTEN FEW misison
ADDED: Force Tracker can be disabled in init.sqf (MCSS_C2_DISABLE_TRACKER = true;) >> Exile missions etc

 

 

C R E D I T S   &   T H A N K S:


Spoiler

CREDITS:

  • Usage of the GetTactical Grenade System authorized by Zapat
  • SmartBuildingPos function co-developed by Zapat
  • Chopper on rails function by DUDA (when using Advanced Rappelling, possible future use for sling)

THANKS:

  • BIS for my creating favorite game ever AND keeping it open source. Also for featuring the addon on their SITREP
  • @reggaeman007jah for creating both the uber effective Discord community and the WIKI page
  • @bad benson for the hard work on EHM, the great assist and the mental council how to deal with burnout.
  • @duda123 for his hard work and assist on making C2 compatible with AIC
  • Jester184 for endorsing and getting it out there!
  • zapat, who's FANTASTIC creation GetTactical was the spark to make me pick up this project after abandoning it, since C2 focuses on FPS gameplay and MP
  • zapat & Sttosin for encouraging the name change from ASM
  • SaOk, SavedByGrace and Undeceived at OFPEC for being real mentors even when I understood less than I do now
  • GossamerSolid for the freshman's course of addon-building
  • @Larrow and Das Attorney for their supernice continued help on the forums
  • da12thMonkey for helping out with the pesky modelling process
  • All Forum Users who have recommended features that are now part of the addon 
  • M.O.R. who's enthusiastic testing gave me the drive to keep tweaking all these little things
  • scottb613, Mack. for the supporting gifts!

 

D I S C L A I M E R S:


  • Player given stance commands have priority over scripted stance commands

 

J O I N   U S :


HWFATxz.jpg

https://discord.gg/XbCudmz

 

S U P P O R T:


 

btn_donate_pp_142x27_zpszcnnv0wr.png

 

w8K1fLC.jpg

 

L I C E N S E:


C2 contents licensed under: APL-SA

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It's work on mp?

It does in theory and with the little testing that I am able to do, but you are more likely to run into problems. Everything works after respawning etc but I am not sure about locality issues and all the MP stuff.

MP is still a mistery to me but I am determined to figure it out for this one. Right now I can only vouch for SP but give it a shot! The key is included too.

 

EDIT: YES, C2 IS FULLY MP-COMPATIBLE

Edited by Mad_Cheese

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Will this work in conjunction with AI mods?

For example ASR, but the end user can disable some of the features that give units assignments or waypoints?

You mentioned needing higher AI skill during the compound raid, would this work with TPW_LOS? That mod makes CQB much easier for AI.

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Will this work in conjunction with AI mods?

You mentioned needing higher AI skill during the compound raid, would this work with TPW_LOS? That mod makes CQB much easier for AI.

As long as the other mod does not tell your group units where to move, I don't see how it should interfere with ASM. It's impossible for me to text total comparability with other mods, if you find something please let me know!

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Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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PS: Things got really sad when I realized there's a typo in the thread title... It's called Advanced Squad Movement

:o: lol

can't wait to try this. looks really good.

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@ Mad_Cheese,

Hi

Really Interessting mod you've got there, looks realy nice.

For the Combatmode problem you could youse something like this. Cause I've been working on a mod, where I need to archieve the same thing. I'm not on my Home computer right know. So this just a peace from my memory.

_groupname = createGroup (side player);

_my_selected_units = [your selected Units, like ((units group player) select 0)];

_my_selected_unit joinSilent _groupname;

_groupname setCombatMode mode;

_my_selected_units joinSilent (group player);

deleteGroup _groupname;

I can send you my Function via PM later, when I'm back home. If you want to contact me I'm also speak german.-)

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...Things got really sad when I realized there's a typo in the thread title... It's called Advanced Squad Movement

Damn, I'm disappointed this isn't the "Advance A Quad Movement" mod that would enable fine tuning of the movement of ATVs/Quadbikes :D

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Congrats on the release, mate!

I watched most of the video, you have some original ideas. I like what I see here, and you gave that spark back! :D

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Damn, I'm disappointed this isn't the "Advance A Quad Movement" mod that would enable fine tuning of the movement of ATVs/Quadbikes :D

LOL I guess I'm oblidged now to include some very special quad features now then.

Thanks for the feedback guys!!

FOXHOUND - thanks for posting this boss!

@zapat - <3 <3 that means a lot! I still owe you a loooooong PM

@Hebrew Hammer - I'm gonna test it with ASR today

@gizz46 - ha! i did not consider that, will try! (-> 'manchmal sieht man den wald vor lauter baeumen nicht' :) )

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Things got really sad when I realized there's a typo in the thread title... It's called Advanced Squad Movement

Then change it. Go on the Complete section: http://forums.bistudio.com/forumdisplay.php?164-ARMA-3-ADDONS-amp-MODS-COMPLETE&

Then double click a bit behind your threads name (not directly on it) and it will pop open to rename.

LJ

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New mod v1.0 available at withSIX. Download now by clicking:

banner-420x120.png

@Mad_Cheese;

You are now able to manage your own promo pages of your content on our web platform and publish new content yourself.

To do so, please hit 'this is me' button on the page while logged in and follow the quick and safe claim procedure to get connected to your work.

For now you can send new content or releases our way by using any filesharing service and add your notification at getsatisfaction.withsix.com.

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Things got really sad when I realized there's a typo in the thread title... It's called Advanced Squad Movement

Fixed that for you :)

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Any chance you could re-consider the @ASM name of your mod ?

There is already a mod called @ASM - advanced server monitor :-)



Oh dear, I should have doe that research :(

Well technically this is the first stage of Advanced Squad Control, but since all these names are pretty generic I'll try to come up with something original. Your point is more than valid.

 

ADDON RENAMED TO C2 - Command & Control

Thanks Sonsalt6, it is an honor to be hosted through PlayWithSix! :)

Thx R0adki11 & Jarhead for the fix and advice, I didn't know that.

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And it's ASC anyways. Control/command describes it better than movement IMHO.

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And it's ASC anyways. Control/command describes it better than movement IMHO.

ASC&C - command and control

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And it's ASC anyways. Control/command describes it better than movement IMHO.

LOL there's also a ASC Mod already, it's a riflepack. damn I'm gonna have to fry my brain over this :D Really fond of the Command/Control idea, gonna marinate on that!!

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Brilliant! This sort of squad command should be a part of the default game!

I'll test this out with Bcombat and see if it works.

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Oh man, this looks really nice. I already got used to GetTactical (amazing for small squads), but I'd try ASM as well, since it can get a bit tiring to micro manage 8+ teammates.

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