Jump to content
Sign in to follow this  
killerwhale

"Get in" waypoint is not working with the intended vehicle

Recommended Posts

Hi everyone, i need help with a mission im making.

I have APC and Ural truck as a convoy.

they are suppose to move to waypoint 1 which is a move type

waypoint 1 is synchronized with switch trigger with a condition that if an attack happens, they will move to waypoint 2 and skip waypoint 1.

waypoint 2 is a getout type and the getout occurs where the attacks happened. now 3rd waypoint is the problem, the waypoint is a getin type and a chopper is suppose to come and pick up. when the chopper comes, instead of getting the chopper, the AI enters the truck and APC instead. And yes waypoint 3 is synchronized with the chopper "load" waypoint. what can I do tho prevent this from happening?

Share this post


Link to post
Share on other sites

I could reproduce and solve your issue, the soldiers are still assigned to the last vehicle they got in, so they don't want another one. Arma being arma :p

You need to :

- give your chopper the name "helo"

- put this in the "on activation" field of your "get out" waypoint (the 2nd waypoint I guess)

{ _x assignAsCargo helo } foreach thislist;

Share this post


Link to post
Share on other sites

thanks a lot that seems to have fixed the problem, thanks indeed

I have another problem though, I would like the insurgents in the ambush to remain in the fight for 30 sec and then flee, no amount of codes can alter their behavior(this allowfleeing 1, this setskils["courage",0.1], and many other codes) what can I do to stop them fighting and just flee?

Share this post


Link to post
Share on other sites

Hello, can you put something into the init of a unit already existing(placed through editor). im trying to use trigger to put code into its init field but dont know how,

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×