killerwhale 1 Posted January 29, 2015 Hi everyone, i need help with a mission im making. I have APC and Ural truck as a convoy. they are suppose to move to waypoint 1 which is a move type waypoint 1 is synchronized with switch trigger with a condition that if an attack happens, they will move to waypoint 2 and skip waypoint 1. waypoint 2 is a getout type and the getout occurs where the attacks happened. now 3rd waypoint is the problem, the waypoint is a getin type and a chopper is suppose to come and pick up. when the chopper comes, instead of getting the chopper, the AI enters the truck and APC instead. And yes waypoint 3 is synchronized with the chopper "load" waypoint. what can I do tho prevent this from happening? Share this post Link to post Share on other sites
killerwhale 1 Posted January 30, 2015 any help or suggestions without having to resort to heavy scripting? Share this post Link to post Share on other sites
das attorney 857 Posted January 30, 2015 Can you upload a test mission somewhere? I can take a look for you. Share this post Link to post Share on other sites
zbug 160 Posted January 30, 2015 I could reproduce and solve your issue, the soldiers are still assigned to the last vehicle they got in, so they don't want another one. Arma being arma :p You need to : - give your chopper the name "helo" - put this in the "on activation" field of your "get out" waypoint (the 2nd waypoint I guess) { _x assignAsCargo helo } foreach thislist; Share this post Link to post Share on other sites
killerwhale 1 Posted January 31, 2015 thanks a lot that seems to have fixed the problem, thanks indeed I have another problem though, I would like the insurgents in the ambush to remain in the fight for 30 sec and then flee, no amount of codes can alter their behavior(this allowfleeing 1, this setskils["courage",0.1], and many other codes) what can I do to stop them fighting and just flee? Share this post Link to post Share on other sites
killerwhale 1 Posted June 7, 2015 Hello, can you put something into the init of a unit already existing(placed through editor). im trying to use trigger to put code into its init field but dont know how, Share this post Link to post Share on other sites