ambushlead 10 Posted January 27, 2015 (edited) I just discovered the optional tweaking in the Custom settings of difficulty. I want to know what are the default values for each difficulty. Is Elite AI Skill 1.0 and AI Precision 1.0? Can anyone explain in detail what AI Skill means and what values for Novice, Regular, Vetern and Elite in the Precision slider are? Edited January 27, 2015 by AmbushLead Share this post Link to post Share on other sites
devilslayersbane 28 Posted January 27, 2015 https://community.bistudio.com/wiki/CfgAISkill This is essentially all it is. Share this post Link to post Share on other sites
ambushlead 10 Posted January 27, 2015 https://community.bistudio.com/wiki/CfgAISkillThis is essentially all it is. Sorry, I'm not entirely understanding it still. aimingAccuracy[] = {0, 0, 1, 1}; aimingShake[] = {0, 0, 1, 1}; aimingSpeed[] = {0, 0.5, 1, 1}; commanding[] = {0, 0, 1, 1}; courage[] = {0, 0, 1, 1}; endurance[] = {0, 0, 1, 1}; general[] = {0, 0, 1, 1}; reloadSpeed[] = {0, 0, 1, 1}; spotDistance[] = {0, 0.2, 1, 0.4}; spotTime[] = {0, 0, 1, 0.7}; Can you explain to me how adjustments to the AI SKILL and AI ACCURACY relate to the code? Share this post Link to post Share on other sites
devilslayersbane 28 Posted January 28, 2015 The AI skill slider in the options, from what I can understand, is a coefficient type variable that you set for the AI that takes the values in the skillarray that's available for you in the editor. Basically, all those values go into a big math problem that defines how good the AI is at certain stuff and the higher you have the AI skill/precision set in the options menu, the better the AI will be. Share this post Link to post Share on other sites