Coding 12 Posted March 11, 2015 (edited) Version 0.3 released please inform me about bugs and needed features DOWNLOAD Changelog: 0.3 - fixed inverted y coordinates (like on Chernarus)(Maps using letters in coordinates will not be supported in near future) - fixed offset x/y coordinates (like on Chernarus) - fixed hints were displayed for every player - fixed mortar had multiple times an action attached when reassembled - removed burst modes from artillerycomputer - added support to use observervalues - fixed (hopefully) errormessage concerning serialization - changed gui - added userconfig, module forces settings, userconfig runs clientside and can be different for every client - added small guide to add custom addons yourself - tested a different ui with additional 8 targets (within x meters) but it was much too full Known Issues: - problems with ui sizes - problems when shooting from slope (bug in Arma, not mine) - mission will be dependent on the mod if the missionmaker has the mod activated while creating a mission Edited March 11, 2015 by Coding Share this post Link to post Share on other sites
Guest Posted March 11, 2015 Updated version frontpaged on the Armaholic homepage. Codings Artillery Computer v0.3 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
1para{god-father} 105 Posted March 11, 2015 Many thanks !!!!!! Share this post Link to post Share on other sites
kecharles28 197 Posted March 11, 2015 Updated mod v0.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
lolkij 21 Posted March 11, 2015 - fixed inverted y coordinates (like on Chernarus) ??? Share this post Link to post Share on other sites
Coding 12 Posted March 11, 2015 - fixed inverted y coordinates (like on Chernarus)??? Your are right. -still not fixed inverted y coordinates (like on Chernarus) Share this post Link to post Share on other sites
andy1 71 Posted March 25, 2015 Coding can you explain a bit more how it is that your talkin works? Share this post Link to post Share on other sites
Richli 10 Posted March 27, 2015 I can not edit the files that are required to operate the module. Please explain how to install the module. What files are in the folder mission and how to edit them. The module is very interesting because of the computational side of the field surveying and artillery, and I'm interested in this because of this but do not know how to run it. Thank you. Share this post Link to post Share on other sites
andy1 71 Posted March 27, 2015 Coding I was getting the following error message appear, can you give an idea of why this may be? Warning Message: Variable 'codi_artillerycomputer_dialog' does not support serialization and should not be stored in the mission namespace Is this something we can get rid of at all? Share this post Link to post Share on other sites
lolkij 21 Posted April 8, 2015 Your are right.-still not fixed inverted y coordinates (like on Chernarus) good news! with this mapfix your mod works fine Share this post Link to post Share on other sites
Richli 10 Posted April 15, 2015 Hi, my suggestion is to make a script that will our show in more detailed in a mil. (millesimal) of an aiming angle, in view of the optical sight. In Arma 2 OA we have a cool aiming circle, if can be transferred it to Arma 3? Or maybe something in that style? http://simusurveyx.caece.net/wp-content/uploads/2011/04/002_5.jpg http://simusurveyx.caece.net/wp-content/uploads/2011/04/003_5.jpg Share this post Link to post Share on other sites
halifax007 11 Posted August 3, 2015 Hello Codi Thanx a lot for you mod. I think since the arma3 update 1.48 the game physic has changed. We are not able to hit targets with your mod. Please have also a look at: http://feedback.arma3.com/view.php?id=24894 That is a very strange change of the arma3 game physic. Perhaps one of these fixes is the issue, but i don't know: http://dev.arma3.com/post/spotrep-00045 [...] Fixed: Artillery computer imprecise range detection Fixed: Mortar now has a better center of mass [...] Halifax007 Share this post Link to post Share on other sites