lumnuon 295 Posted March 24, 2015 i think it will be "Evergreen" because there is too much costum building placeing, in special radar, fort, hospital, that dont match up with real terrain. So no one can wonder why his own home issent in correct place :DBut maybe i will add the original name too, so any one can look and find the real terrain for this template. Oh ok I can understand that ^^ Share this post Link to post Share on other sites
major_desync 137 Posted March 25, 2015 Very impressive object density and detail! Looks like it'll be outstanding for MOUT. One thing I'd be interested in seeing, though, is the performance. Share this post Link to post Share on other sites
icebreakr 3157 Posted March 28, 2015 One more thing: don't place objects on destroyable objects as in A3 physics doesn't work and they will stay floating there. Otherwise, topnotch! Share this post Link to post Share on other sites
lepidus 10 Posted April 12, 2015 Hey Man, I'd just like to say that i absolutely love the look of your map and the trailer is amazing. I was wondering when you think it will be at a playable stage? Share this post Link to post Share on other sites
Guest Posted August 27, 2015 Thanks for sending us the release :) Release frontpaged on the Armaholic homepage. Evergreen v1.0 All in Arma Terrain Pack (AiA TP) Share this post Link to post Share on other sites
jw custom 56 Posted August 30, 2015 Nice terrain, gonna use it in something i'm working on B) Share this post Link to post Share on other sites
dashy84 35 Posted April 28, 2017 Update: Version 2.0 Changelog: New Light Config Added Cup Terrains https://steamcommunity.com/sharedfiles/filedetails/?id=506751792 2 Share this post Link to post Share on other sites
barccy 53 Posted June 10, 2017 Could you update the withSix listing? Share this post Link to post Share on other sites