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smashballs

Remove editing area for zeus.

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I have a mission that requires you to kill a high value person to disable an editing area for Zeus so he can start placing units in the area, I tried deleting the area's trigger that defines the borders, but the area is still present so it doesn't seem to work, and no one has ever asked this because I took at-least 30 minuets of searching. So how would I go about doing this?

NOTE: I have 4 Zeus's that have this editing area restriction, I would need code that would delete the editing area for multiple Zeus's.

Edited by smashballs

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I figured it out by going here: https://community.bistudio.com/wiki/Curator

I looked at the editable areas section and found a command:

removeAllCuratorEditingAreas z1;

"z1" is the name of my game master module to clear all areas for.

To do it for multiple game masters, I copied the command and changed the names, it ended-up looking like this:

ON ACT.

hint "You can now edit within the ghetto!"; 
       removeAllCuratorEditingAreas z1; 
       removeAllCuratorEditingAreas z2; 
       removeAllCuratorEditingAreas z3; 
       removeAllCuratorEditingAreas z4; 

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Awesome, thanks for this, on the off chance do you know if there a way to do this to a specific edit area? 

 

I see there is a command called removeCuratorEditingArea where you need the editAreaID but anything I try to use for the ID doesn't seem to work.

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