Jump to content

Recommended Posts

Is it possible to add a deep dark green/black version of the bell 412 without markings for use in missions with other forces then US?

7923488148_ae4f09ec5e_z.jpg

Share this post


Link to post
Share on other sites

@SFOD-D_SNAKEBITE

I think the invisible rockets are caused by a mod-conflict. Are you using any other mods?:confused:

I managed to get the TOW's working. The AH-1's will be armed with them:

AH-1W and AH-1

It seems the AI is unable to use the TOW's, so I will make some AH-1's without TOW.

@ ColonelHartigan

All the files I have, including texture files, are available in the unbinarised download on the first page. I hope you manage to make the texture.:)

I'm considering the following weapon-configs:

UH-1N armed with side-mounted GAU-19 and 4 TOW's. 4 TOW's Side-mounted GAU-19

UH-1N with GAU-19 mounted in turrets + 14 Hydra's + 2 TOW's GAU-19 + Hydra + TOW

@ Bullet Purveyor

The Bell 412 will receive a dark-grey texture: Dark-grey Bell 412

Share this post


Link to post
Share on other sites

I think the invisible rockets are caused by a mod-conflict. Are you using any other mods?

Oh, well yes, I use. Need a PM with a list of them? Maybe u can check what is the "other" that make the conflict. If u need however :)

Share this post


Link to post
Share on other sites

Lone the idea of the new variants of the UH-1N any chance to see a variant in black for some black ops stuff?

Share this post


Link to post
Share on other sites

Yes I've got a crack at the files, thank you Grumpy. I'm just trying to remember everything I learned from FSX texture making :). As for the armaments, I would like to add yet another request to my freeloading wishlist. Personally, what sets aside the UH-1C and the UH-1N from the AH-1, for me at least, is the same thing separating the F-15E from the A-10. They're all great aircraft, but I like to get down and dirty in the muck, myself and the virtual enemies :coop:. I'd like to see load outs like a side mounted GAU-19 and Hydras, or a GAU-19 on the left and two GAU-17s on the right, or maybe just two side mounted GAU-19s. I could help you with the configs if you want but the last time I tried to compile a .pbo I ended up getting some binarisation error that two different programs and four hours couldn't solve. If you need weapon mount ideas, check this out:

http://en.wikipedia.org/wiki/U.S._helicopter_armament_subsystems#UH-1_Iroquois

Edit: also, have you got any intention of updating the cockpit model for the AH-1? It's pretty tough work from what I understand, but those MFDs....

those MF'n MFDs!

Share this post


Link to post
Share on other sites
.......@dragonsyr

The texture-file you put in will need to be the same size as the one you replace. If the texture is smaller, it will be stretched to fill out the gap.

.........

this setObjectTexture [3,"my_pic.paa"]

thanks i fix it,

only on Gunship model the texture is not working.

Share this post


Link to post
Share on other sites

@SFOD-D_SNAKEBIT

Yes please, send me the mod-list. I can't promise I can do anything, but I can alway take a look.:)

@Garverick

I'll add a black unarmed UH-1N.

@ColonelHartigan

Thank you for the link.

I made a huey with the XM16 Armament Subsystem. It fires 7.62mm bullets from 4 independent muzzles. I also added rocket launchers with 2 x 7 Hydra rockets. All weapons are tied directly to to pilot.

XM16

This weapon-setup does seem a bit heavy on the cpu-perfomance.:(

I don't have any plans for the AH-1's interior at the moment. Not enough time.

@dragonsyr

I'll get it fixed.

Edited by GrumpyRhino
added link.

Share this post


Link to post
Share on other sites

Any chance for the XM21?

By the way I've put some hours into the texture and I'm definitely not going to give it up until I have something half decent, though it will probably take a few more days. Time is short for me as well.

Share this post


Link to post
Share on other sites

@ColonelHartigan

I'm looking forward to see your texture.:)

XM21. Miniguns with 4.000 rounds of ammo + 14 Hydra rockets.

I found a problem with the weapons on the AH-1's. I can only get one type of rockets/missiles on each helicopter to work properly. I had to change the weapon-setup for the coming Cobra's to the following:

AH-1 "Cobra"

Pilot : Minigun X2 4.000 rounds

Gunner : Minigun 2.000 rounds, TOW X 4

AH-1 "Hydra 52"

Pilot : Hydra 52 rockets

Gunner : Minigun 2.000 rounds

AH-1 "Boom-Boom"

Pilot : Hydra 38 rockets

Gunner : M129 grenade launcher 200 rounds

AH-1W "SuperCobra"

Pilot : Minigun X2 4.000 rounds

Gunner : 20mm Gatling 1.000 rounds, TOW X 8

Share this post


Link to post
Share on other sites

Looks good. Any chance the Boom Boom can get some miniguns too, either pilot or gunner controlled?

And maybe in the future, GAU-19 :D.

Don't overestimate the meaning of "half-decent." It's difficult to make anything good without modifying the UV maps and whatnot, which is beyond my level.

Just wanted to give you an idea of my lack of skill. This is the first texture I've made in anything in a few years. I was going for:

050908-F-0000S-006.jpg

this bird out of Minot.

So far, I've ended up with:

S27SS5c.jpg

R9jSIg4.jpg

P9Q9unU.jpg

There are some seams I need to fix, especially on the belly and tail, some decals I forgot to put tape over, like the "RESCUE," and I still have to finish the top half and nose, which are probably the most annoying on account of the layout of the texture file. I also want to add some proper markings, I figure I'll try to find some more birds from Minot to come up with a somewhat accurate depiction of the aircraft. I might change the grey to have a more blue hue, I'm not sure.

To put it concisely: I suck at textures, don't expect much, and that little you can expect should be ready Monday or so. Maybe I'll make some more.

Edited by ColonelHartigan

Share this post


Link to post
Share on other sites

@ColonelHartigan

I think the textures look great. :)

I'm working on making the exhausts a little bigger. There is a "blind" spot between them that cannot be textured.

The rescue letters are not only textures, they are also a part of the .p3d model. I'll remove the part from the non-USMC models in the next update.

Share this post


Link to post
Share on other sites

Thanks :). The tail and fuselage are alright, but getting the top and bottom will be very difficult because the textures are symmetrical, which really ruins the camo effect. I've had four goes at the top and bottom so far and so far I can't come up with anything that looks decent.

And yes, I've seen that ugly blind spot. Getting rid of that would be very helpful.

Share this post


Link to post
Share on other sites

Nice skins ColonelHartigan. I think that y can make it also on the Cobra once it will be released, cause USMC have a Cobrawith similar livery!

Share this post


Link to post
Share on other sites

It is done.

Unfortunately the texture file's dependency on symmetry means I won't be able to award this bird the tail numbering of F.E. Warren AFB, where its brethren are based:

[commence real life Huey porn]

130109-F-JW079-036.jpg

080430-F-6136T-250.jpg

http://i.imgur.com/ENJJHxH.jpg (371 kB)

Her colors are similar but not exact. I plan on retouching the 150mb photoshop file between Grumpy Rhino's next update and the update after that.

[commence ArmA Huey porn]

Kkpshqk.jpg

iqtjgQG.jpg

gvDqkTu.jpg

http://i.imgur.com/n5LJc7k.jpg (139 kB)

u5bTQoG.jpg

Qkp1sLH.jpg

Here is the .paa texture file, which must be placed in the "\UH1Y\data" address of the hueypack.pbo.

You are free to modify it, ridicule it, print it out and wipe your nose with it, and include it in your Huey addon packs, especially if those packs include GAU-19s :681:.

https://www.sendspace.com/file/m1iz31

I should have the Cobra version and Heer texture within two weeks.

Thank you GrumpyRhino for everything.

Edited by ColonelHartigan

Share this post


Link to post
Share on other sites

@ColonelHartigan

The texture is beautiful. It's much better than anything I tried creating myself. The balance between the colours looks perfect. :bounce3:

The next update is almost ready. I will spend a few days testing it, and upload it friday 27th.

Share this post


Link to post
Share on other sites

Thank you :). I think there might be a bit too much green in the front, but I will edit it some more later. Now I am focusing on the Heer Huey. Good luck with the update.

Share this post


Link to post
Share on other sites

I ran into a few problems with the update. I hope to have it fixed in a couple of hours.

Share this post


Link to post
Share on other sites

@ColonelHartigan

Thanks for offering your help. My 6 year old monitor broke down, I had to go get a new one.

I uploaded the update, use the links from the first page. The Steam version is not updated yet, the Steam-publisher is not cooperating with me at the moment.

I'll post a more detailed description later.

Share this post


Link to post
Share on other sites

So much H-1...I'm very impressed. It's like everything I've ever dreamed...except two minor flaws.

I really hate to criticize this mod so much, please understand it is still nonetheless an amazing mod, if not for the variety of birds, then the variety of weaponry mounted on. First thing I did was to take a look at all of the helos on a strip. You've put a lot of effort into remodeling these helos and it shows. The ugly exhaust texture blind spot is all but invisible, the TOW tubes and GAU-19 are very well done, and the attention to the FFAR pods on the XMs is extraordinary. The only game I can think of with a better representation of the Huey is DCS: Huey. I think you know this though; that I only want to help improve this mod (out of the ~100 mods my group plays with, this is my favorite, simply because I giggle every time I shack a BTR with a Huey) with my endless criticisms.

Firstly, on the Huey Hog Miniguns, there is a bug in which the miniguns have no texture and the right side gun is missing part of its model.

Secondly, I had a look through the config after test firing the weapons. I think the dispersion values must be increased on all Gatling derived weapons, both for the sake of realism and fun. Personally, I bumped the reloadtime on the GAU-19 from .04 to .03, and the dispersion to .01 I believe it was. On the M134s, I kept your rate of fire, but again increased the dispersion, to .015. Maybe these values are too high, but the miniguns (and the M197 on the Cobra too) were way too accurate. From a hover over the runway on Utes, I was able to engage the LHD 3.5km away, and the rounds were still impacting in only two spots on the side of the carrier.

This is a GAU-19 in real life:

You can see the impacts around 0:55. I'm not sure what range this is though. This version GE markets for Humvees and has a rate of fire of 1.3k rounds per minute; the helo mounted versions (usually appearing on the Kiowa) are selectable between 1k and 2k. I went with .03 as that is what is used in another fantastic helo mod (Kimi's) to represent 2k rounds per minute. What I found incredible is that the GAU-19 on your helos went from sounding like an M2 on crack at .04 to sounding like an actual minigun at .03 as the reloadtime setting. And also, the BDA :D. Definitely lives up to what you called the N with two GAU-19s in the config.

Another thing about the helos with dual/quad forward firing guns; I'm fairly certain the guns are usually angled so the streams of fire converge at a certain range, e.g. 800m. Otherwise, you're just wasting bullets, trying to either get some guy or armor into your sight, who will never be hit, or trying to get him a little left or right of the sight, in which case you're wasting a stream of 7.62 or .50 or whatever. I'm not sure if this is possible, though.

I can send you the config I came up with if you'd like, though the only changes I made were to the dispersion values of the Gatling derived guns, and to the rate of fire of the GAU-19. If there's anything I can do to help with the mod, just give a PM. Good luck with your monitor situation. And thank you for bringing this into the ArmAverse.

Edited by ColonelHartigan

Share this post


Link to post
Share on other sites

@ColonelHartigan

I appreciate your feedback/criticisms. A lot of the points you're making are something I didn't think of myself.:)

Huey Hog Miniguns: The texturepath will be corrected. The missing part seems to be an error in the skeleton, I'll try and figure it out.

Weapon-configs:

The configurations are very simple at the moment. They are mostly copy-paste of vanilla configs, I wasn't sure what to tweak in them. I would be happy to see your improved config-files.:)

Having the bullet-streams converge is possible, I'm just not sure at what range it should happen. Another solution could be to mount the guns on the same side having the bullet-streams run parallel. Perhaps a bigger dispersion will have the desired effect.

Share this post


Link to post
Share on other sites

You can expect a PM with a link for config.bin shortly. If it's ok with you, I will add multiple fire modes for the miniguns, 2000rpm LO and 4000rpm HI for the M134 7.62, and 1000rpm LO and 2000rpm HI for the GAU-19. I am also going to tool around with the M197 on the Cobra. About mounting the guns on the same side, I agree this would be cool, maybe if you had two GAU-19s on the left and a seven shot Hydra pod with an M240 door gun on the right. The dispersion would create a dense shotgun scatter sort of effect, like the miniguns did in ArmA 2. Very effective. The Gau Gatling UH-1N has a similar loadout, with two GAU-19 door guns, 3000rnds, and 14 Hydras. Maybe it could benefit from manual fire? This is included on the Huey subsystems in real life, though I forget which designation. As for the dispersion on the dual fixed frontal guns, one on either side, raising the dispersion wouldn't account for the boresighting of the guns until around 1.2km (as the rounds disperse more at longer range), a little far. In real life I would suppose the streams of fire can be adjusted for the mission but I think a base point in ArmA would be convergence at 600m. This is something that should be tested with the very low dispersion config, to ensure the streams do meet at the same point. Then with dispersion added, it will make the guns much easier to employ against point targets in the 300m-900m range. While reading your configs I did somewhat get the opinion of a copy and paste, but that's where I start from too :).

Here are the values worth messing around with:

reloadTime affects rate of fire inversely. Lower reloadTime, higher rate of fire. I think a reloadTime of 0.014 is a good simulation of 4000 rounds per minute, and 0.028 accordingly for 2000 rounds per minute.

dispersion is exactly what it sounds like. Higher value, higher spread. Right now I think 0.011 is most effective for the .50 cal GAU-19, and 0.015 for the 7.62 M134.

Most of the other stuff is related to the AI usage of the guns at various ranges and is not seen by the player.

Edited by ColonelHartigan

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×