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denco

How to configure my server for optional mods

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I have a simple question. How do I make some of the mods on our server optional. Lets say we are using JSRS and want it to be optional for clients how can one achieve such a thing?

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add the jsrs bikey to your server's keys folder (Thats all there is too it)

The keys folder holds the servers bikeys, this is your addon whitelist

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So no need to upload JSRS to the server I just upload the key it self into the keys folder?

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Thank your very much Terox. Your help and your manuals have been of great help to me.

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What about addons that are server side like MCC, RHS and CAF do I only need to copy over the .PBO, .bisign and bikey or do i need to copy over everything? some mods have additional files like .syncinfo, mod.cpp file and .paa files are they required as well? or just the PBOs and Bisigns?

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Typically an addon has 3 files

  1. ***.pbo place in (@Mod\Addons folder)
  2. ***.bisign place in (@Mod\Addons folder)
  3. ***.bikey place in (keys folder)

sometimes they come with a userconfig file

This may include files with extensions like

  • .sqf
  • .hpp
  • .cpp
  • .h

You will need them also (This is the folder most often missed )

and sometimes their may be a dta folder with them as well

You would need that.

anything else is most likely to be part of the hosting/update/sync tool that is being used with them and isnt required

if your not sure, there is no harm in keeping it in there

Once thing you will find with addon makers, most of them call their readme's, simply readme.txt

instead of Readme_MyAddonName.txt

Lack of forethought here,

So if you are going to compile a readme folder for your mission makers, remember this before you start copying all the readmes into a hosted file and overwriting each other.

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