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RozekPoland

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(zamerny - Memory Point)

 

According to BIKI -> ArmA Selection Translations

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zamerny - aiming_point, line_of_sight

 

Zamerny is a selection of a Memory Point section of a model. It is a point that an AI unit is required to see to be able to spot a unit. Zamerny is highly dependant on ViewGeometry components of models which are able to cover it from line of sight of an AI units. If the point is hidden/covered by a ViewGeometry component then AI cannot see/spot you. Zamerny memory point is also a point where AI aims and shots at. For a man model (from OFP/ACWA Sample Models) the point is located at its chest.

 

Due to the fact that Zamerny is just a memory point, and it can be covered by a plain ViewGeo component, it can lead to awkward situations.

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Situations like the one in the screenshot above, where an AI unit is not able to see & spot an enemy unit (knowsAbout = 0), due to a ViewGeo component(s) of a gravestone model.

 

For a better overview, it is recommended to watch the video below.

 

 

Zamerny memory point can also be found in other models, such as a jeep. As @suma states:

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The point "zamerny" is where driver sits. As a result AI opponents aim to kill the driver.
~source

 

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As a reference, I modified the M2A2 model of OFP:R (in CTI mod), reduce the height of its zamerny. Original zamerny is too high and tanks are easy to miss when shooting at M2A2, especially in moving.

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(Geometry of fallen tree - FIXED)

 

 

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Fixed geometry of fallen static objects (such as: trees) is one of the features of @customix - a modification for OFP/ACWA. All geometries (Geo, FireGeo and ViewGeo) of fallen static objects are maintained. As a result, the feature introduces new tactical possibilities as well as improved immersion.

 

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The tallest OFP/ACWA model (from the original vanilla content) is nabrezi_najezd.p3d. It is 55,5m tall in its LOD1. There's also nabrezi.p3d which is 55,4m tall in its LOD0.75. The reason behind such great height of the models is their "foundation" which covers majority of the model.

 

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nabrezi.p3d

wwvbLMA.png?1

 

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Both nabrezi.p3d and nabrezi_najezd.p3d can be found on Nogova island in Modrava and Vidlakov.

 

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1.96 vs 1.99 Gamma & Brightness (G&B) settings

 

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Version 1.99 Change Log

- Improved: Default gamma and brightness settings

 

Default 1.96 G&B settings:

gamma=1.600000;
brightness=1.200000;

Default 1.99 G&B settings:

gamma=1.200000;
brightness=1.600000;

 

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1.96 vs 1.99 G&B settings comparison

1.96 G&B1.99 G&B

 

 

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