feldmaus 10 Posted January 9, 2015 Hello All, i have a Trigger area, where if my Player goes into this area, an object shall be set from unavailable to available. How to? The object is a simple sniper Training range target. It shall only be available if my Player stands at a specific Location. regards Share this post Link to post Share on other sites
jshock 512 Posted January 9, 2015 What do you mean by avaiable? As in what effect are you wanting for the target? For it to popup or be spawned? Share this post Link to post Share on other sites
feldmaus 10 Posted January 9, 2015 I mean the Attribute presence. I can set it up in object properties. I still set the presence atribute for all my target objects to false, so that they are not shown, but how can i reverse this? Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted January 9, 2015 _trigger setTriggerStatements [ "this && {player in thisList}", //condition "set your object available stuff here", //onAct "set it as unavailable here" //onDea ]; Share this post Link to post Share on other sites
jshock 512 Posted January 9, 2015 I would use the following instead of presence setting: https://community.bistudio.com/wiki/hideObjectGlobal Share this post Link to post Share on other sites