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feldmaus

set objects to available

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Hello All,

i have a Trigger area, where if my Player goes into this area, an object shall be set from unavailable to available. How to?

The object is a simple sniper Training range target. It shall only be available if my Player stands at a specific Location.

regards

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What do you mean by avaiable? As in what effect are you wanting for the target? For it to popup or be spawned?

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I mean the Attribute presence. I can set it up in object properties. I still set the presence atribute for all my target objects to false, so that they are not shown, but how can i reverse this?

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_trigger setTriggerStatements
[
   "this && {player in thisList}", //condition
   "set your object available stuff here", //onAct
   "set it as unavailable here" //onDea
];

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