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BIS_fnc_curatorSayMessage messages

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Right now I've got if(playerHasRadio)then{[_plane,"CuratorModuleCAS"] call bis_fnc_curatorSayMessage}; in my mission, but for for the life of me I can't find any other messages, I'm still learning how the configs work...

Does anyone have any other parameters for [_plane,"CuratorModuleCAS"] call bis_fnc_curatorSayMessage ?

Thanks :cool:

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