armagamer 1 Posted January 7, 2015 Ok so i have a question about the artificial lighting in arma 3 its really bugging me to see it like this at first i thought it was maybe a mod that caused these effects but turning the mods off an looking at the lights again ended in same story of a somewhat texture of what is meant to be a Glare/dust effects coming off the artificial lights.....not sure but whatever it is it looks very poorly done. On certain angles its not to bad but for the most part its pretty bad just when you think things could not get worse switch your night vision on an you can really see how bad it is. I think if the were going for an effect of dust or glare its not looking to good. For example i drive on tarmac on concrete at low speeds or sitting on top of a mountain high winds in a hunter still i have this dusty looking lights. So to conclude is this how it is meant to look or is there a fix for this or update that's coming to address this problem thanks. https://imageshack.com/i/pcjrmrYWj https://imageshack.com/i/ey9eNqHej https://imageshack.com/i/exuabQYLj https://imageshack.com/i/id7jmXlPj https://imageshack.com/i/exBzA8nLj https://imageshack.com/i/exiaDg1Kj https://imageshack.com/i/pcwdznDzj https://imageshack.com/i/ipIPFyTcj Share this post Link to post Share on other sites
dnk 13 Posted January 8, 2015 The last few pictures aren't how my game looks. Share this post Link to post Share on other sites
654wak654 25 Posted January 8, 2015 The last few pictures aren't how my game looks. ^That and the pictures look really compressed, they don't match up to how you tell us you see them in-game. Hard to judge the particles when you can't see any particles :D. Don't like to bash BI but Arma 3's lighting was never good any way, don't expect such a small detail to be addressed before dynamic lighting etc. Share this post Link to post Share on other sites
armagamer 1 Posted January 8, 2015 thanks for the replys Share this post Link to post Share on other sites
DJankovic 401 Posted January 8, 2015 Arma 3 Lighting during night is not bothering me as much as building lights and flashlights going true wall is pissing me off :D realy and that we are still using incandescent light(googled it) and not LED like Rober hamer pistol lights surefire LED witch are awesome,but again,they are lighting off whole building and behind,witch is so stupid,and i hope there will be some fix one day :) Share this post Link to post Share on other sites
armagamer 1 Posted January 9, 2015 so does anybody's lighting look like this ????????? ---------- Post added at 21:47 ---------- Previous post was at 21:45 ---------- http://imageshack.com/a/img661/4830/3HKQPg.jpg http://imageshack.com/a/img661/9821/MagARi.jpg http://imageshack.com/a/img908/911/C4bYc3.jpg http://imageshack.com/a/img673/2073/bG84VH.jpg http://imageshack.com/a/img540/8629/NvwpWv.jpg Share this post Link to post Share on other sites
St. Jimmy 272 Posted January 9, 2015 (edited) so does anybody's lighting look like this ?????????---------- Post added at 21:47 ---------- Previous post was at 21:45 ---------- http://imageshack.com/a/img661/4830/3HKQPg.jpg http://imageshack.com/a/img661/9821/MagARi.jpg http://imageshack.com/a/img908/911/C4bYc3.jpg http://imageshack.com/a/img673/2073/bG84VH.jpg http://imageshack.com/a/img540/8629/NvwpWv.jpg I can't make lighting to look like that at all. So your specs, video settings and what mods are used? First posts pics don't look too bad until you put NVG on. Doesn't look like that on my screen with NVG. Edited January 9, 2015 by St. Jimmy Share this post Link to post Share on other sites
Maio 293 Posted January 9, 2015 Thread moved to the Troubleshooting forum. As for the pics, they look as if someone applied a visual filter (blur+gamma+sharpen). That never happened to me. Share this post Link to post Share on other sites
das attorney 857 Posted January 9, 2015 I remember this happening to some guy around Arma 2 time - I've looked but I couldn't find the thread. As St.Jimmy said, try posting up specs and your Arma player config file. There might be some clues in there. Share this post Link to post Share on other sites
armagamer 1 Posted January 11, 2015 (edited) ok so my specs are intel core i5 4670k @3.4ghz 8 GB ram mobo MSI Z87 G45 asus gtx 680 config file steamLanguage="English"; language="English"; forcedAdapterId=-1; detectedAdapterId=0; detectedAdapterVendorId=4318; detectedAdapterDeviceId=4480; detectedAdapterSubSysId=-2081025981; detectedAdapterRevision=161; detectedAdapterBenchmark=66; displayMode=0; winX=16; winY=32; winWidth=1024; winHeight=768; winDefWidth=1024; winDefHeight=768; fullScreenWidth=1920; fullScreenHeight=1080; refresh=60; renderWidth=1920; renderHeight=1080; multiSampleCount=8; multiSampleQuality=0; particlesQuality=2; GPU_MaxFramesAhead=1000; GPU_DetectedFramesAhead=2; HDRPrecision=16; vsync=1; AToC=0; cloudsQuality=2; pipQuality=3; dynamicLightsQuality=4; PPAA=3; ppSSAO=0; ppCaustics=0; tripleBuffering=0; serverLongitude=153.02431; serverLatitude=-27.471001; class ModLauncherList { class Mod1 { dir="@NEWmods"; name=""; origin="GAME DIR"; fullPath="C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@NEWmods"; }; class Mod2 { dir="@Blastcore-A3"; name=""; origin="GAME DIR"; fullPath="C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@Blastcore-A3"; }; class Mod3 { dir="@maps"; name=""; origin="GAME DIR"; fullPath="C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@maps"; }; class Mod4 { dir="@mods"; name=""; origin="GAME DIR"; fullPath="C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@mods"; }; class Mod5 { dir="@agm"; name="Authentic Gameplay Mod"; origin="GAME DIR"; fullPath="C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@agm"; }; class Mod6 { dir="@CBA_A3"; name="Community Base Addons: A3 Beta"; origin="GAME DIR"; fullPath="C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3"; }; class Mod7 { dir="@CUP"; name="Community Upgrade Project"; origin="GAME DIR"; fullPath="C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CUP"; }; class Mod8 { dir="@DragonFyre"; name="JSRS3: DragonFyre"; origin="GAME DIR"; fullPath="C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@DragonFyre"; }; class Mod9 { dir="@RHSAFRF"; name="RHS: Armed Forces of the Russian Federation"; origin="GAME DIR"; fullPath="C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@RHSAFRF"; }; class Mod10 { dir="@RHSUSF"; name="RHS: United States Forces"; origin="GAME DIR"; fullPath="C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@RHSUSF"; }; class Mod11 { dir="@tacops"; name="TAC-OPS MOD"; origin="GAME DIR"; fullPath="C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@tacops"; }; }; ppBloom=0.45999998; ppRotBlur=0.15507971; ppRadialBlur=0.31847915; ppDOF=0.55000001; ppSharpen=0.24420686; as for the @ mods folder inside that are just things like the f18 mod trixe weapons ect.ect turning all mod off same affect. thanks again for the replies an help guys. Edited January 11, 2015 by armagamer Share this post Link to post Share on other sites
sofianebilal 10 Posted January 11, 2015 i have already made ticket about that problem http://feedback.arma3.com/view.php?id=11732 Share this post Link to post Share on other sites
armagamer 1 Posted January 11, 2015 thanks for putting that up mate i searched an searched for someone with this issue at least i know it's not just me hopefully they can look into it as its a real shame as the game looks beautiful than u see this. Share this post Link to post Share on other sites
sofianebilal 10 Posted January 11, 2015 You're welcome and there is another problem realated to dynamic lighting , when you use dust or smoke pariticules with vehicles lighting especially at night ! http://feedback.arma3.com/view.php?id=11733 look that http://www.noelshack.com/2015-02-1420976609-arma3-2013-07-19-12-23-28-08-bmp.jpg there is a horrible and pixelised square , which symbolized the dust or smoke ! its very shame for a DX11 game in 2014 Share this post Link to post Share on other sites